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poisonmasterTue 11-Nov-08 02:00 PM
Member since 27th Jul 2008
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#22864, "why the change to the strangle timer?"


          

it's bad enough assassin don't have any way to initiate battle with a damaging moving other than murder and tiger claw, but now the one way to actually slow down fleeing and flying enemies, which was strangle, now has some ridiculous timer on it. Strangle was never the end all be all of knockout moves anyway.

Eh... okay vent over. But yeah, why the change? Was it done knowing the changes you were going to make to hand to hand or what?

  

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ZulghinlourTue 11-Nov-08 03:08 PM
Member since 04th Mar 2003
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#22866, "RE: why the change to the strangle timer?"
In response to Reply #0


          

>it's bad enough assassin don't have any way to initiate
>battle with a damaging moving other than murder and tiger
>claw, but now the one way to actually slow down fleeing and
>flying enemies, which was strangle, now has some ridiculous
>timer on it. Strangle was never the end all be all of knockout
>moves anyway.
>
>Eh... okay vent over. But yeah, why the change? Was it done
>knowing the changes you were going to make to hand to hand or
>what?

It was done to make knock-out moves more consistent, and to give a general amount of protection regardless of how you were physically knocked out. This change went in when air shifters did (boulder hawk anyone?).

So long, and thanks for all the fish!

  

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poisonmasterTue 11-Nov-08 06:27 PM
Member since 27th Jul 2008
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#22871, "True that nt"
In response to Reply #1


          

nt

  

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