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Top General Discussions Gameplay Topic #22819
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SplntrdFri 07-Nov-08 02:11 AM
Member since 08th Feb 2004
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#22819, "Not a bug, but..."


          

inherent forgecraft spear
You fail to invoke your inherent ability.

<756/100%hp 374/96%m 334/42%m 5003tnl (67.51%) 1 PM> inherent forgecraft spear
You cannot use your forgecraft ability for another 168 hours.



The success and fail timers on forgecraft are both fairly long. I can totally understand it for success, but that seems somewhat excessive for a failure. Why is it so long, and can we reduce the timer to something a little more reasonable? 60-100? Or maybe reduce the failure rate?

Splntrd

  

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ZulghinlourFri 07-Nov-08 02:51 AM
Member since 04th Mar 2003
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#22820, "By design (n/t)"
In response to Reply #0


          

n/t

So long, and thanks for all the fish!

  

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SplntrdFri 07-Nov-08 10:39 AM
Member since 08th Feb 2004
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#22821, "Well, sure but..."
In response to Reply #1
Edited on Fri 07-Nov-08 10:40 AM

          

you can't even give me the logic of that design? Because I don't see any reason why it can't be shorter, and it would make failing a whole lot less unfun.

I'm not talking about the successes here, massively massive timers for the success is fine. Just the failure.

Splntrd

  

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ZulghinlourFri 07-Nov-08 11:34 AM
Member since 04th Mar 2003
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#22823, "The design"
In response to Reply #2


          

The way I made inherents, the timer is the same regardless of success or failure, and I'm happy with that. You're getting a free attempt at a hit/dam boost to a weapon every 7 days, not a free hit/dam boost every 7 days.

So long, and thanks for all the fish!

  

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SplntrdFri 07-Nov-08 11:50 AM
Member since 08th Feb 2004
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#22824, "Alright, fair enough. nt"
In response to Reply #3


          

.

Splntrd

  

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