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ScrimbulThu 23-Oct-08 10:37 PM
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#22706, "Disable sacrifice command."


  

          

Discuss.

  

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Reply Let carrion feeders eat the leftovers., Boon, 24-Oct-08 09:28 PM, #19
Reply How about..., Lightmage, 24-Oct-08 07:39 PM, #18
Reply RE: Disable sacrifice command., Daevryn, 24-Oct-08 12:45 PM, #8
Reply Simply change the sac command, Quixotic, 24-Oct-08 01:46 PM, #11
     Reply Uh...., Daevryn, 24-Oct-08 02:00 PM, #12
          Reply sac 1., laxman, 24-Oct-08 02:04 PM, #13
          Reply sac 1. , sac 2. NT, Quixotic, 24-Oct-08 02:05 PM, #14
               Reply Man, that would be ugly to do. (n/t), Daevryn, 24-Oct-08 02:42 PM, #15
                    Reply Nah, it'd be easy...just disable it for everything (n/t..., Zulghinlour, 24-Oct-08 04:57 PM, #16
                         Reply Deletes his Maelstrom Warrior (nt) -------->, Twist, 24-Oct-08 05:00 PM, #17
                         Reply I'd be fine if only Maelstrom warriors could do numeric..., Torak, 25-Oct-08 02:28 AM, #20
                              Reply No way., Splntrd, 25-Oct-08 11:00 AM, #21
                                   Reply I'm a tard. You just meant for sac. nt, Splntrd, 25-Oct-08 12:45 PM, #23
                         Reply Something to do before disabling the numbers, DurNominator, 25-Oct-08 01:07 PM, #24
Reply A whole lot of sound and fury over nothing?, Theerkla, 24-Oct-08 07:00 AM, #5
Reply Don't kid yourself., Scrimbul, 24-Oct-08 11:52 AM, #6
     Reply RE: Don't kid yourself., poisonmaster, 24-Oct-08 12:24 PM, #7
          Reply Because thanks to locate..., GinGa, 24-Oct-08 01:13 PM, #9
Reply I suggest increasing sac lag., DurNominator, 24-Oct-08 05:00 AM, #4
Reply I like this idea. nt, Splntrd, 25-Oct-08 10:58 AM, #22
Reply RE: Disable sacrifice command., Straklaw, 24-Oct-08 04:56 AM, #3
Reply What I could see working is, incognito, 24-Oct-08 02:26 AM, #2
Reply RE: What I could see working is, TheDude, 24-Oct-08 01:13 PM, #10
Reply never, poisonmaster, 23-Oct-08 10:50 PM, #1

BoonFri 24-Oct-08 09:28 PM
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#22734, "Let carrion feeders eat the leftovers."
In response to Reply #0


          

Vultures, coyotes, and maggots for corpses. Termites and magical monsters (ala rust monsters) for equipment.

They could also serve as corpse guards after the killer leaves. Not impossible to get past, but obstacles that can be killed for experience.

Furthermore, I think Seantryn Modan must be destroyed.

  

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LightmageFri 24-Oct-08 07:39 PM
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#22732, "How about..."
In response to Reply #0


          

A) Giving it the same lag as request lag.

B) Every player has a sphere. When you sacrifice something to your sphere/god you get a point for it. Rare or unique valued items get more points. When you hit a certain amount of sacrifices to your sphere (corpses, equipment, gold, food, etc) you get a nifty sphere related edge.

B would probably turn this game into something we won't like...but hell it is one extreme to the other I guess.

It's fine how it is now is my opinion. Players that want to full sac someone just to be a griefer don't get Imm rewards or special perks or anything that would justify wanting to do this as a regular occurrence. In fact, Imms seem to reward players that make the game fun for both them and the other playerbase....so well....let the griefers act like tools. They will grow up one day too.

Hope is the worst of evils, for it prolongs the torment of man.

  

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DaevrynFri 24-Oct-08 12:45 PM
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#22719, "RE: Disable sacrifice command."
In response to Reply #0


          

It's something we've talked about now and again -- getting rid of the easy sacrifice and replacing it with a 'destroy' or whatever command that would let you still destroy items, but probably less easily/quickly, depending on what you have handy and what it is. Maybe destroying paper and cloth is pretty easy if you have a slashing sword, but destroying plate mail is a lot harder/slower/etc.

Valg is/was a big fan of this and even started work on it at some point, I think. I'm not sure whatever happened to that.

  

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QuixoticFri 24-Oct-08 01:46 PM
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#22722, "Simply change the sac command"
In response to Reply #8


          

so it no longer accepts a numeric parameter.

Associating lag with sacrifice seems to be too much realism for destroying 40 tarnished swords that are piling up in the kobold caves.

  

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DaevrynFri 24-Oct-08 02:00 PM
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#22723, "Uh...."
In response to Reply #11


          

Sacrifice accepts a numeric parameter?

  

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laxmanFri 24-Oct-08 02:04 PM
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#22724, "sac 1."
In response to Reply #12


          

nt

  

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QuixoticFri 24-Oct-08 02:05 PM
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#22725, "sac 1. , sac 2. NT"
In response to Reply #12


          

nt

  

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DaevrynFri 24-Oct-08 02:42 PM
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#22727, "Man, that would be ugly to do. (n/t)"
In response to Reply #14


          

I know it sounds easy, but it's really not.

  

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ZulghinlourFri 24-Oct-08 04:57 PM
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#22730, "Nah, it'd be easy...just disable it for everything (n/t..."
In response to Reply #15


          

Muahahahahahahaahahahahahaha

So long, and thanks for all the fish!

  

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TwistFri 24-Oct-08 05:00 PM
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#22731, "Deletes his Maelstrom Warrior (nt) -------->"
In response to Reply #16


          

.

  

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TorakSat 25-Oct-08 02:28 AM
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#22737, "I'd be fine if only Maelstrom warriors could do numeric..."
In response to Reply #17


          

~

  

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SplntrdSat 25-Oct-08 10:54 AM
Member since 08th Feb 2004
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#22744, "No way."
In response to Reply #20
Edited on Sat 25-Oct-08 11:00 AM

          

Not unless you want to go through and give every item a unique keyword.

Or lets say, some way to distinguish between two duplicate items. I may want the one that's not forgecrafted so I can forgecraft the other, for example.

Disabling numbered targeting will make inventory management in this game even more of a bitch than it already is.

Not only inventory management, but distinguishing between the "bone" ring you're wearing, the "bone" in your inventory, the "bone" on the ground, and the pile of "bone" in the room description.

Splntrd

  

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SplntrdSat 25-Oct-08 12:45 PM
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#22746, "I'm a tard. You just meant for sac. nt"
In response to Reply #21


          

.

Splntrd

  

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DurNominatorSat 25-Oct-08 01:07 PM
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#22747, "Something to do before disabling the numbers"
In response to Reply #16


          

Roll a char in Aardwolf and go to the graveyard area to rank. After few minutes of guessing keywords (which are not in the short descs of the mob), you are grateful for the fact that CF has the numbers and (mostly) better keywords. I've been typoing bad keywording in CF ever since, as they remind me of that frustrating experience.

  

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TheerklaFri 24-Oct-08 07:00 AM
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#22715, "A whole lot of sound and fury over nothing?"
In response to Reply #0


          

Assuming you feel this needs discussion because of one player, my opinion is that it doesn't, and on top of that, the game rarely needs sweeping changes because of one particular individual is acting in a way you don't like &/or agree with. Same goes for the person asking to temp ban someone.

  

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ScrimbulFri 24-Oct-08 11:52 AM
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#22717, "Don't kid yourself."
In response to Reply #5


  

          

I may be an asshole on the forums but in-game I'm more capable of shrugging my shoulders and ignoring the abuse as most people who play this game. In my view, the 'whatever is in your corpse now belongs to your opponent' goes to the extreme. Chances are if they are taking the trouble to full sac me I already have half a suit again and have a general idea where they will be so I can exact revenge.

I also don't believe in corpseguard but generally forget to turn it off. It's of minimal use to me.

However the sacrifice command isn't as good for 'cleaning up' objects in the game as people think, it's never used for that. It's used for destroying disarmed weaponry you don't want to pick up when in reality you should be forced to juggle it in your inventory during PK.

And it's used by MULTIPLE players just to piss other people off. While the #### that's in the corpse belongs to the victor, there's carry amounts for a reason. You shouldn't get to circumvent or ignore that via the sacrifice command.

So the idea was disable sacrifice, keep autosac of corpses, and let only immortals use sacrifice. Change the echo and be done with it.

Any ACTUAL sacrifice would be directly given to the imm while they are present during RP anyway.

  

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poisonmasterFri 24-Oct-08 12:24 PM
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#22718, "RE: Don't kid yourself."
In response to Reply #6


          

And how is it any different from 'order all get all corpse' and then leaving the #### on the merc somewhere you know he isn't going to be found. Or just get all corpse and then leaving the stuff to a lowbie?

I mean seriously... getting full sacced sucks but it's a part of the game you learn to endure. This isn't going to fix the problem. assbags will always find a way to #### #### up. removing sac is just going to annoy ME and probably many other people just because ONE guy is an assbag and I'm not for that.

  

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GinGaFri 24-Oct-08 01:13 PM
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#22720, "Because thanks to locate..."
In response to Reply #7


  

          

There's always a chance to get that #### back. Ragers can even ask a priest if it's literally all their #### there. Even if they went and gave it all to their cabal healer.

Ontop of this, zombies, mercs, etc. have had their inventories nerfed to carry less. That means while a lich with a full army MIGHT still be able to full lootify you, and tribunal guards (because of their job) can still full lootzor, there's reduced chances of it now.

I like the idea stuff isn't so easily destroyed - more stuff lying around spare, means more easy gearing. If it was valuable, it wouldn't be lying around anyway. So there's no huge scare of getting massively well geared lowbies that didn't just loot a hero/pit loot anyway

  

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DurNominatorFri 24-Oct-08 05:00 AM
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#22713, "I suggest increasing sac lag."
In response to Reply #0


          

So that the lag of saccing items would increase when you sac multiple items within a certain time frame. Thus, you could sac few items with relative ease, but full saccing would become a pain.

  

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SplntrdSat 25-Oct-08 10:58 AM
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#22745, "I like this idea. nt"
In response to Reply #4


          

.

Splntrd

  

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StraklawFri 24-Oct-08 04:56 AM
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#22712, "RE: Disable sacrifice command."
In response to Reply #0


          

Have to agree, full disable'd be bad. I have seen places with things like having a lag w/ generic "sac 1.". Could still full-sac people, but you'd actually have to pay some attention to do it w/o getting lagged to hell and back. Wouldn't mind that.

  

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incognitoFri 24-Oct-08 02:26 AM
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#22710, "What I could see working is"
In response to Reply #0


          

Sacrifice could have limitations whilst your pk adrenaline is going.

Ragers could still be allowed to sacrifice magic, outlanders adamantite, tribs weapons and chaotic aura stuff, imperials chaotic aura stuff and good flagged stuff, fortress evli flagged stuff etc.

Problem is, I think that could easily create a situation where people feel almost obliged to sac such stuff.

  

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TheDudeFri 24-Oct-08 01:13 PM
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#22721, "RE: What I could see working is"
In response to Reply #2


          

>Sacrifice could have limitations whilst your pk adrenaline is
>going.

That actually could be a pretty nicely compromised solution. And this is coming from someone who doesn't feel strongly one way or the other about sacrificing objects.

  

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poisonmasterThu 23-Oct-08 10:50 PM
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#22707, "never"
In response to Reply #0


          

if I kill a mob and there's extra armor laying around and I don't want anybody to get it I don't wnat to have to carry it around or find some remote place to drop it.

And that's just one reason...

Sacrificing is a part of the game. It happens. You deal with it. You move on.

  

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