Let carrion feeders eat the leftovers.,
Boon,
24-Oct-08 09:28 PM, #19
How about...,
Lightmage,
24-Oct-08 07:39 PM, #18
RE: Disable sacrifice command.,
Daevryn,
24-Oct-08 12:45 PM, #8
Simply change the sac command,
Quixotic,
24-Oct-08 01:46 PM, #11
Uh....,
Daevryn,
24-Oct-08 02:00 PM, #12
sac 1.,
laxman,
24-Oct-08 02:04 PM, #13
sac 1. , sac 2. NT,
Quixotic,
24-Oct-08 02:05 PM, #14
Man, that would be ugly to do. (n/t),
Daevryn,
24-Oct-08 02:42 PM, #15
Nah, it'd be easy...just disable it for everything (n/t...,
Zulghinlour,
24-Oct-08 04:57 PM, #16
Deletes his Maelstrom Warrior (nt) -------->,
Twist,
24-Oct-08 05:00 PM, #17
I'd be fine if only Maelstrom warriors could do numeric...,
Torak,
25-Oct-08 02:28 AM, #20
No way.,
Splntrd,
25-Oct-08 11:00 AM, #21
I'm a tard. You just meant for sac. nt,
Splntrd,
25-Oct-08 12:45 PM, #23
Something to do before disabling the numbers,
DurNominator,
25-Oct-08 01:07 PM, #24
A whole lot of sound and fury over nothing?,
Theerkla,
24-Oct-08 07:00 AM, #5
Don't kid yourself.,
Scrimbul,
24-Oct-08 11:52 AM, #6
RE: Don't kid yourself.,
poisonmaster,
24-Oct-08 12:24 PM, #7
Because thanks to locate...,
GinGa,
24-Oct-08 01:13 PM, #9
I suggest increasing sac lag.,
DurNominator,
24-Oct-08 05:00 AM, #4
I like this idea. nt,
Splntrd,
25-Oct-08 10:58 AM, #22
RE: Disable sacrifice command.,
Straklaw,
24-Oct-08 04:56 AM, #3
What I could see working is,
incognito,
24-Oct-08 02:26 AM, #2
RE: What I could see working is,
TheDude,
24-Oct-08 01:13 PM, #10
never,
poisonmaster,
23-Oct-08 10:50 PM, #1
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Boon | Fri 24-Oct-08 09:28 PM |
Member since 15th Jul 2007
72 posts
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#22734, "Let carrion feeders eat the leftovers."
In response to Reply #0
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Vultures, coyotes, and maggots for corpses. Termites and magical monsters (ala rust monsters) for equipment.
They could also serve as corpse guards after the killer leaves. Not impossible to get past, but obstacles that can be killed for experience. Furthermore, I think Seantryn Modan must be destroyed.
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Lightmage | Fri 24-Oct-08 07:39 PM |
Member since 04th Mar 2003
319 posts
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#22732, "How about..."
In response to Reply #0
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A) Giving it the same lag as request lag.
B) Every player has a sphere. When you sacrifice something to your sphere/god you get a point for it. Rare or unique valued items get more points. When you hit a certain amount of sacrifices to your sphere (corpses, equipment, gold, food, etc) you get a nifty sphere related edge.
B would probably turn this game into something we won't like...but hell it is one extreme to the other I guess.
It's fine how it is now is my opinion. Players that want to full sac someone just to be a griefer don't get Imm rewards or special perks or anything that would justify wanting to do this as a regular occurrence. In fact, Imms seem to reward players that make the game fun for both them and the other playerbase....so well....let the griefers act like tools. They will grow up one day too. Hope is the worst of evils, for it prolongs the torment of man.
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Daevryn | Fri 24-Oct-08 12:45 PM |
Member since 13th Feb 2007
11117 posts
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#22719, "RE: Disable sacrifice command."
In response to Reply #0
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It's something we've talked about now and again -- getting rid of the easy sacrifice and replacing it with a 'destroy' or whatever command that would let you still destroy items, but probably less easily/quickly, depending on what you have handy and what it is. Maybe destroying paper and cloth is pretty easy if you have a slashing sword, but destroying plate mail is a lot harder/slower/etc.
Valg is/was a big fan of this and even started work on it at some point, I think. I'm not sure whatever happened to that.
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Quixotic | Fri 24-Oct-08 01:46 PM |
Member since 09th Feb 2006
837 posts
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#22722, "Simply change the sac command"
In response to Reply #8
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so it no longer accepts a numeric parameter.
Associating lag with sacrifice seems to be too much realism for destroying 40 tarnished swords that are piling up in the kobold caves.
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Daevryn | Fri 24-Oct-08 02:00 PM |
Member since 13th Feb 2007
11117 posts
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#22723, "Uh...."
In response to Reply #11
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Sacrifice accepts a numeric parameter?
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laxman | Fri 24-Oct-08 02:04 PM |
Member since 18th Aug 2003
1867 posts
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#22724, "sac 1."
In response to Reply #12
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Quixotic | Fri 24-Oct-08 02:05 PM |
Member since 09th Feb 2006
837 posts
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#22725, "sac 1. , sac 2. NT"
In response to Reply #12
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Daevryn | Fri 24-Oct-08 02:42 PM |
Member since 13th Feb 2007
11117 posts
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#22727, "Man, that would be ugly to do. (n/t)"
In response to Reply #14
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I know it sounds easy, but it's really not.
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Zulghinlour | Fri 24-Oct-08 04:57 PM |
Member since 04th Mar 2003
9792 posts
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#22730, "Nah, it'd be easy...just disable it for everything (n/t..."
In response to Reply #15
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Muahahahahahahaahahahahahaha So long, and thanks for all the fish!
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Twist | Fri 24-Oct-08 05:00 PM |
Member since 23rd Sep 2006
3431 posts
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#22731, "Deletes his Maelstrom Warrior (nt) -------->"
In response to Reply #16
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Torak | Sat 25-Oct-08 02:28 AM |
Member since 15th Feb 2007
1216 posts
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#22737, "I'd be fine if only Maelstrom warriors could do numeric..."
In response to Reply #17
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Splntrd | Sat 25-Oct-08 10:54 AM |
Member since 08th Feb 2004
1096 posts
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#22744, "No way."
In response to Reply #20
Edited on Sat 25-Oct-08 11:00 AM
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Not unless you want to go through and give every item a unique keyword.
Or lets say, some way to distinguish between two duplicate items. I may want the one that's not forgecrafted so I can forgecraft the other, for example.
Disabling numbered targeting will make inventory management in this game even more of a bitch than it already is.
Not only inventory management, but distinguishing between the "bone" ring you're wearing, the "bone" in your inventory, the "bone" on the ground, and the pile of "bone" in the room description. Splntrd
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Splntrd | Sat 25-Oct-08 12:45 PM |
Member since 08th Feb 2004
1096 posts
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#22746, "I'm a tard. You just meant for sac. nt"
In response to Reply #21
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DurNominator | Sat 25-Oct-08 01:07 PM |
Member since 08th Nov 2004
2018 posts
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#22747, "Something to do before disabling the numbers"
In response to Reply #16
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Roll a char in Aardwolf and go to the graveyard area to rank. After few minutes of guessing keywords (which are not in the short descs of the mob), you are grateful for the fact that CF has the numbers and (mostly) better keywords. I've been typoing bad keywording in CF ever since, as they remind me of that frustrating experience.
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Theerkla | Fri 24-Oct-08 07:00 AM |
Member since 04th Mar 2003
1055 posts
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#22715, "A whole lot of sound and fury over nothing?"
In response to Reply #0
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Assuming you feel this needs discussion because of one player, my opinion is that it doesn't, and on top of that, the game rarely needs sweeping changes because of one particular individual is acting in a way you don't like &/or agree with. Same goes for the person asking to temp ban someone.
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poisonmaster | Fri 24-Oct-08 12:24 PM |
Member since 27th Jul 2008
35 posts
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#22718, "RE: Don't kid yourself."
In response to Reply #6
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And how is it any different from 'order all get all corpse' and then leaving the #### on the merc somewhere you know he isn't going to be found. Or just get all corpse and then leaving the stuff to a lowbie?
I mean seriously... getting full sacced sucks but it's a part of the game you learn to endure. This isn't going to fix the problem. assbags will always find a way to #### #### up. removing sac is just going to annoy ME and probably many other people just because ONE guy is an assbag and I'm not for that.
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DurNominator | Fri 24-Oct-08 05:00 AM |
Member since 08th Nov 2004
2018 posts
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#22713, "I suggest increasing sac lag."
In response to Reply #0
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So that the lag of saccing items would increase when you sac multiple items within a certain time frame. Thus, you could sac few items with relative ease, but full saccing would become a pain.
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Splntrd | Sat 25-Oct-08 10:58 AM |
Member since 08th Feb 2004
1096 posts
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#22745, "I like this idea. nt"
In response to Reply #4
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incognito | Fri 24-Oct-08 02:26 AM |
Member since 04th Mar 2003
4495 posts
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#22710, "What I could see working is"
In response to Reply #0
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Sacrifice could have limitations whilst your pk adrenaline is going.
Ragers could still be allowed to sacrifice magic, outlanders adamantite, tribs weapons and chaotic aura stuff, imperials chaotic aura stuff and good flagged stuff, fortress evli flagged stuff etc.
Problem is, I think that could easily create a situation where people feel almost obliged to sac such stuff.
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TheDude | Fri 24-Oct-08 01:13 PM |
Member since 20th Sep 2005
285 posts
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#22721, "RE: What I could see working is"
In response to Reply #2
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>Sacrifice could have limitations whilst your pk adrenaline is >going.
That actually could be a pretty nicely compromised solution. And this is coming from someone who doesn't feel strongly one way or the other about sacrificing objects.
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poisonmaster | Thu 23-Oct-08 10:50 PM |
Member since 27th Jul 2008
35 posts
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#22707, "never"
In response to Reply #0
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if I kill a mob and there's extra armor laying around and I don't want anybody to get it I don't wnat to have to carry it around or find some remote place to drop it.
And that's just one reason...
Sacrificing is a part of the game. It happens. You deal with it. You move on.
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