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Topic subject | Disable sacrifice command. |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=22706 |
22706, Disable sacrifice command.
Posted by Scrimbul on Wed 31-Dec-69 07:00 PM
Discuss.
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22734, Let carrion feeders eat the leftovers.
Posted by Boon on Wed 31-Dec-69 07:00 PM
Vultures, coyotes, and maggots for corpses. Termites and magical monsters (ala rust monsters) for equipment.
They could also serve as corpse guards after the killer leaves. Not impossible to get past, but obstacles that can be killed for experience.
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22732, How about...
Posted by Lightmage on Wed 31-Dec-69 07:00 PM
A) Giving it the same lag as request lag.
B) Every player has a sphere. When you sacrifice something to your sphere/god you get a point for it. Rare or unique valued items get more points. When you hit a certain amount of sacrifices to your sphere (corpses, equipment, gold, food, etc) you get a nifty sphere related edge.
B would probably turn this game into something we won't like...but hell it is one extreme to the other I guess.
It's fine how it is now is my opinion. Players that want to full sac someone just to be a griefer don't get Imm rewards or special perks or anything that would justify wanting to do this as a regular occurrence. In fact, Imms seem to reward players that make the game fun for both them and the other playerbase....so well....let the griefers act like tools. They will grow up one day too.
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22719, RE: Disable sacrifice command.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It's something we've talked about now and again -- getting rid of the easy sacrifice and replacing it with a 'destroy' or whatever command that would let you still destroy items, but probably less easily/quickly, depending on what you have handy and what it is. Maybe destroying paper and cloth is pretty easy if you have a slashing sword, but destroying plate mail is a lot harder/slower/etc.
Valg is/was a big fan of this and even started work on it at some point, I think. I'm not sure whatever happened to that.
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22722, Simply change the sac command
Posted by Quixotic on Wed 31-Dec-69 07:00 PM
so it no longer accepts a numeric parameter.
Associating lag with sacrifice seems to be too much realism for destroying 40 tarnished swords that are piling up in the kobold caves.
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22723, Uh....
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Sacrifice accepts a numeric parameter?
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22724, sac 1.
Posted by laxman on Wed 31-Dec-69 07:00 PM
nt
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22725, sac 1. , sac 2. NT
Posted by Quixotic on Wed 31-Dec-69 07:00 PM
nt
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22727, Man, that would be ugly to do. (n/t)
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I know it sounds easy, but it's really not.
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22730, Nah, it'd be easy...just disable it for everything (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Muahahahahahahaahahahahahaha
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22731, Deletes his Maelstrom Warrior (nt) -------->
Posted by Twist on Wed 31-Dec-69 07:00 PM
.
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22737, I'd be fine if only Maelstrom warriors could do numerical commands for sac.~
Posted by Torak on Wed 31-Dec-69 07:00 PM
~
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22744, No way.
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
Not unless you want to go through and give every item a unique keyword.
Or lets say, some way to distinguish between two duplicate items. I may want the one that's not forgecrafted so I can forgecraft the other, for example.
Disabling numbered targeting will make inventory management in this game even more of a bitch than it already is.
Not only inventory management, but distinguishing between the "bone" ring you're wearing, the "bone" in your inventory, the "bone" on the ground, and the pile of "bone" in the room description.
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22746, I'm a tard. You just meant for sac. nt
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
.
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22747, Something to do before disabling the numbers
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
Roll a char in Aardwolf and go to the graveyard area to rank. After few minutes of guessing keywords (which are not in the short descs of the mob), you are grateful for the fact that CF has the numbers and (mostly) better keywords. I've been typoing bad keywording in CF ever since, as they remind me of that frustrating experience.
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22715, A whole lot of sound and fury over nothing?
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
Assuming you feel this needs discussion because of one player, my opinion is that it doesn't, and on top of that, the game rarely needs sweeping changes because of one particular individual is acting in a way you don't like &/or agree with. Same goes for the person asking to temp ban someone.
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22717, Don't kid yourself.
Posted by Scrimbul on Wed 31-Dec-69 07:00 PM
I may be an asshole on the forums but in-game I'm more capable of shrugging my shoulders and ignoring the abuse as most people who play this game. In my view, the 'whatever is in your corpse now belongs to your opponent' goes to the extreme. Chances are if they are taking the trouble to full sac me I already have half a suit again and have a general idea where they will be so I can exact revenge.
I also don't believe in corpseguard but generally forget to turn it off. It's of minimal use to me.
However the sacrifice command isn't as good for 'cleaning up' objects in the game as people think, it's never used for that. It's used for destroying disarmed weaponry you don't want to pick up when in reality you should be forced to juggle it in your inventory during PK.
And it's used by MULTIPLE players just to piss other people off. While the #### that's in the corpse belongs to the victor, there's carry amounts for a reason. You shouldn't get to circumvent or ignore that via the sacrifice command.
So the idea was disable sacrifice, keep autosac of corpses, and let only immortals use sacrifice. Change the echo and be done with it.
Any ACTUAL sacrifice would be directly given to the imm while they are present during RP anyway.
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22718, RE: Don't kid yourself.
Posted by poisonmaster on Wed 31-Dec-69 07:00 PM
And how is it any different from 'order all get all corpse' and then leaving the #### on the merc somewhere you know he isn't going to be found. Or just get all corpse and then leaving the stuff to a lowbie?
I mean seriously... getting full sacced sucks but it's a part of the game you learn to endure. This isn't going to fix the problem. assbags will always find a way to #### #### up. removing sac is just going to annoy ME and probably many other people just because ONE guy is an assbag and I'm not for that.
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22720, Because thanks to locate...
Posted by GinGa on Wed 31-Dec-69 07:00 PM
There's always a chance to get that #### back. Ragers can even ask a priest if it's literally all their #### there. Even if they went and gave it all to their cabal healer.
Ontop of this, zombies, mercs, etc. have had their inventories nerfed to carry less. That means while a lich with a full army MIGHT still be able to full lootify you, and tribunal guards (because of their job) can still full lootzor, there's reduced chances of it now.
I like the idea stuff isn't so easily destroyed - more stuff lying around spare, means more easy gearing. If it was valuable, it wouldn't be lying around anyway. So there's no huge scare of getting massively well geared lowbies that didn't just loot a hero/pit loot anyway :)
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22713, I suggest increasing sac lag.
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
So that the lag of saccing items would increase when you sac multiple items within a certain time frame. Thus, you could sac few items with relative ease, but full saccing would become a pain.
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22745, I like this idea. nt
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
.
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22712, RE: Disable sacrifice command.
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
Have to agree, full disable'd be bad. I have seen places with things like having a lag w/ generic "sac 1.". Could still full-sac people, but you'd actually have to pay some attention to do it w/o getting lagged to hell and back. Wouldn't mind that.
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22710, What I could see working is
Posted by incognito on Wed 31-Dec-69 07:00 PM
Sacrifice could have limitations whilst your pk adrenaline is going.
Ragers could still be allowed to sacrifice magic, outlanders adamantite, tribs weapons and chaotic aura stuff, imperials chaotic aura stuff and good flagged stuff, fortress evli flagged stuff etc.
Problem is, I think that could easily create a situation where people feel almost obliged to sac such stuff.
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22721, RE: What I could see working is
Posted by TheDude on Wed 31-Dec-69 07:00 PM
>Sacrifice could have limitations whilst your pk adrenaline is >going.
That actually could be a pretty nicely compromised solution. And this is coming from someone who doesn't feel strongly one way or the other about sacrificing objects.
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22707, never
Posted by poisonmaster on Wed 31-Dec-69 07:00 PM
if I kill a mob and there's extra armor laying around and I don't want anybody to get it I don't wnat to have to carry it around or find some remote place to drop it.
And that's just one reason...
Sacrificing is a part of the game. It happens. You deal with it. You move on.
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