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ShapaMon 30-Jun-08 06:01 PM
Member since 22nd Jun 2006
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#21655, "Removing opium pipes from the game."


          

In most situations (not always of course, but close to always) these pipes just encourage more ganking and cheap kills.

Discuss.

  

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Reply RE: Removing opium pipes from the game., meichen, 07-Jul-08 04:41 AM, #13
Reply Lawl, NMTW, 07-Jul-08 12:33 PM, #14
Reply I thought the same exact thing..., Dragomir, 07-Jul-08 01:23 PM, #15
Reply The first whiner removed can be..., terinth, 07-Jul-08 02:18 PM, #16
Reply Update, Daevryn, 01-Jul-08 11:30 PM, #8
Reply Maybe it's just too easy to get?, asylumius, 01-Jul-08 08:31 AM, #3
Reply Just give the 'user' of the pipe a 'forget' for similar..., Abernyte, 01-Jul-08 04:16 AM, #2
Reply I don't see that helping much:, Daevryn, 01-Jul-08 08:43 AM, #4
     Reply You'd think, CrftedDeception, 01-Jul-08 11:34 AM, #5
     Reply Does it stop combat?, Eskelian, 01-Jul-08 06:01 PM, #6
     Reply Another possible scenario., Shapa, 01-Jul-08 07:33 PM, #7
          Reply RE: Another possible scenario., Fjarn, 02-Jul-08 07:29 AM, #9
               Reply RE: Another possible scenario., Daevryn, 02-Jul-08 08:08 AM, #10
               Reply RE: Another possible scenario., Fjarn, 02-Jul-08 09:21 AM, #11
               Reply This is how I got my final death with Ckol... that suck..., Amberion, 04-Jul-08 07:23 AM, #12
Reply RE: Removing opium pipes from the game., TheFrog, 30-Jun-08 06:06 PM, #1

meichenMon 07-Jul-08 04:41 AM
Member since 07th Jul 2008
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#21690, "RE: Removing opium pipes from the game."
In response to Reply #0


          

>In most situations (not always of course, but close to
>always) these pipes just encourage more ganking and cheap
>kills.
>
>Discuss.

How about we merely remove the whiners from the game instead?

Discussed.

  

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NMTWMon 07-Jul-08 12:33 PM
Member since 09th May 2007
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#21704, "Lawl"
In response to Reply #13
Edited on Mon 07-Jul-08 12:33 PM

          

How about taking your own medicine, after your immense pu$$y-ass whinefest about empowerment. You nugget.

  

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DragomirMon 07-Jul-08 01:23 PM
Member since 09th Mar 2006
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#21705, "I thought the same exact thing..."
In response to Reply #14


          

Pot says "Hello Kettle."

Kettle says "Hello Pot."

Pot says "You are black!"

btw, calling him a nugget, classic.

  

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terinthMon 07-Jul-08 02:18 PM
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#21706, "The first whiner removed can be..."
In response to Reply #13


          

you! Congratulations!

  

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DaevrynTue 01-Jul-08 11:30 PM
Member since 13th Feb 2007
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#21671, "Update"
In response to Reply #0


          

Zulg and I reviewed the mechanics for this and agreed on some changes, which should be live next crash/reboot or so. We'll keep an eye on how the new version plays out and make further adjustments if we see the need.

  

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asylumiusTue 01-Jul-08 08:31 AM
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#21665, "Maybe it's just too easy to get?"
In response to Reply #0


          

It seems like it's just a handful of players who take the time to go get them and use them, usually resulting in lameness.

  

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AbernyteTue 01-Jul-08 04:16 AM
Member since 04th Mar 2003
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#21664, "Just give the 'user' of the pipe a 'forget' for similar..."
In response to Reply #0


          

Or have varied effects like one that doesn't allow you to attack because 'You can't be arsed!' or old school entropic 'confuse' and you end up attacking wrong person.

Should have some drawbacks.

-----Abernyte

  

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DaevrynTue 01-Jul-08 08:43 AM
Member since 13th Feb 2007
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#21666, "I don't see that helping much:"
In response to Reply #2


          

Granted, I personally haven't seen a whole lot of opium pipe usage lately, and the item's been in the game and people have known about it forever so I'm not sure there's really a problem here, but:

The scenario in which the OP looks too good looks something like this: I charge a group of my enemies and use it, knocking us all out. My allies then come in and gang the sleeping people one by one. They probably wake me up, but it's sort of immaterial.

I'll try and have another look at it this week and see what I think.

  

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CrftedDeceptionTue 01-Jul-08 11:34 AM
Member since 12th Nov 2006
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#21667, "You'd think"
In response to Reply #4


          



After you got hit with the opium pipe.. you'd take it into account. I've died once to Opium Pipe use. I try to keep a close eye on who has one and plan accordingly. Dont keep running your group all together. Tactics go a long way. Its not bad to split your group in half. One ahead and the other close behind to avoid the mass sleep.

CraftedDeception

  

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EskelianTue 01-Jul-08 06:01 PM
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#21668, "Does it stop combat?"
In response to Reply #5


          

If it stops combat then there needs to be a saving throw. Otherwise, I could hang back, run in, sleep everyone who is fighting in a group vs group fight, wake up my side and gank the others.

If it doesn't stop people who are already fighting then I don't really see it as anything different than a long duration snare.

  

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ShapaTue 01-Jul-08 07:33 PM
Member since 22nd Jun 2006
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#21669, "Another possible scenario."
In response to Reply #4


          

Your group comes to raid someone and use it at the inners. Inners wake your group during the battle. You raid and then gank defenders one by one. Even if your group have just 2 members and there are 10 dedenfers you could still raid and kill them all. You'd say 2 people aren't the gank - but it's only true when you fight someone prepared. When your group of 2 fights someone who was asleep 12 ticks and his/her protections are gone then 2 people is more than enough to kill anybody.

All possible scenarions of using OP look overpowered.

I never saw it in PK before and lately it happens very often. It's just 1 item (not too hard to get) what can help to kill and raid almost everybody.





  

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FjarnWed 02-Jul-08 07:29 AM
Member since 03rd Jun 2008
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#21673, "RE: Another possible scenario."
In response to Reply #7


          

Fjarn got piped in this manner a few times. We'd set up to defend in a group vs. group scenario. Then, they'd pipe us at the inner and we're screwed. The inner wakes up the piper, but lets the entire defensive team dream on, only to be picked off one by one.

I don't know what was worse - getting piped this way trying to defend, or getting piped from a sneaking, duo'd transmuter while trying to raid. Very glad to see this being looked at and tweaked some.

  

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DaevrynWed 02-Jul-08 08:08 AM
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#21674, "RE: Another possible scenario."
In response to Reply #9


          

Haven't been able to use it from duo for a while now, FYI, so that part did get addressed at some point.

  

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FjarnWed 02-Jul-08 09:21 AM
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#21675, "RE: Another possible scenario."
In response to Reply #10


          

Yeah, that was a really good day when I saw it was fixed. Didn't mean to imply that it was still like that, just drawing a comparison.

  

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AmberionFri 04-Jul-08 07:23 AM
Member since 06th Jun 2007
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#21681, "This is how I got my final death with Ckol... that suck..."
In response to Reply #9


          

N/T

Always shoot first and then call whatever you hit the target.

  

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TheFrogMon 30-Jun-08 06:06 PM
Member since 23rd Dec 2005
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#21656, "RE: Removing opium pipes from the game."
In response to Reply #0


          

Maybe instead of a "Sleep" effect, it could be a "Calm" effect? Stops fight and stuff...

  

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