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Shapa | Mon 30-Jun-08 06:01 PM |
Member since 22nd Jun 2006
252 posts
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#21655, "Removing opium pipes from the game."
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In most situations (not always of course, but close to always) these pipes just encourage more ganking and cheap kills.
Discuss.
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RE: Removing opium pipes from the game.,
meichen,
07-Jul-08 04:41 AM, #13
Lawl,
NMTW,
07-Jul-08 12:33 PM, #14
I thought the same exact thing...,
Dragomir,
07-Jul-08 01:23 PM, #15
The first whiner removed can be...,
terinth,
07-Jul-08 02:18 PM, #16
Update,
Daevryn,
01-Jul-08 11:30 PM, #8
Maybe it's just too easy to get?,
asylumius,
01-Jul-08 08:31 AM, #3
Just give the 'user' of the pipe a 'forget' for similar...,
Abernyte,
01-Jul-08 04:16 AM, #2
I don't see that helping much:,
Daevryn,
01-Jul-08 08:43 AM, #4
You'd think,
CrftedDeception,
01-Jul-08 11:34 AM, #5
Does it stop combat?,
Eskelian,
01-Jul-08 06:01 PM, #6
Another possible scenario.,
Shapa,
01-Jul-08 07:33 PM, #7
RE: Another possible scenario.,
Fjarn,
02-Jul-08 07:29 AM, #9
RE: Another possible scenario.,
Daevryn,
02-Jul-08 08:08 AM, #10
RE: Another possible scenario.,
Fjarn,
02-Jul-08 09:21 AM, #11
This is how I got my final death with Ckol... that suck...,
Amberion,
04-Jul-08 07:23 AM, #12
RE: Removing opium pipes from the game.,
TheFrog,
30-Jun-08 06:06 PM, #1
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meichen | Mon 07-Jul-08 04:41 AM |
Member since 07th Jul 2008
7 posts
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#21690, "RE: Removing opium pipes from the game."
In response to Reply #0
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>In most situations (not always of course, but close to >always) these pipes just encourage more ganking and cheap >kills. > >Discuss.
How about we merely remove the whiners from the game instead?
Discussed.
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NMTW | Mon 07-Jul-08 12:33 PM |
Member since 09th May 2007
84 posts
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#21704, "Lawl"
In response to Reply #13
Edited on Mon 07-Jul-08 12:33 PM
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How about taking your own medicine, after your immense pu$$y-ass whinefest about empowerment. You nugget.
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Dragomir | Mon 07-Jul-08 01:23 PM |
Member since 09th Mar 2006
220 posts
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#21705, "I thought the same exact thing..."
In response to Reply #14
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Pot says "Hello Kettle."
Kettle says "Hello Pot."
Pot says "You are black!"
btw, calling him a nugget, classic.
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terinth | Mon 07-Jul-08 02:18 PM |
Member since 24th Dec 2005
83 posts
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#21706, "The first whiner removed can be..."
In response to Reply #13
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Daevryn | Tue 01-Jul-08 11:30 PM |
Member since 13th Feb 2007
11117 posts
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#21671, "Update"
In response to Reply #0
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Zulg and I reviewed the mechanics for this and agreed on some changes, which should be live next crash/reboot or so. We'll keep an eye on how the new version plays out and make further adjustments if we see the need.
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asylumius | Tue 01-Jul-08 08:31 AM |
Member since 09th Apr 2007
137 posts
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#21665, "Maybe it's just too easy to get?"
In response to Reply #0
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It seems like it's just a handful of players who take the time to go get them and use them, usually resulting in lameness.
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Abernyte | Tue 01-Jul-08 04:16 AM |
Member since 04th Mar 2003
975 posts
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#21664, "Just give the 'user' of the pipe a 'forget' for similar..."
In response to Reply #0
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Or have varied effects like one that doesn't allow you to attack because 'You can't be arsed!' or old school entropic 'confuse' and you end up attacking wrong person.
Should have some drawbacks.
-----Abernyte
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Daevryn | Tue 01-Jul-08 08:43 AM |
Member since 13th Feb 2007
11117 posts
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#21666, "I don't see that helping much:"
In response to Reply #2
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Granted, I personally haven't seen a whole lot of opium pipe usage lately, and the item's been in the game and people have known about it forever so I'm not sure there's really a problem here, but:
The scenario in which the OP looks too good looks something like this: I charge a group of my enemies and use it, knocking us all out. My allies then come in and gang the sleeping people one by one. They probably wake me up, but it's sort of immaterial.
I'll try and have another look at it this week and see what I think.
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#21667, "You'd think"
In response to Reply #4
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After you got hit with the opium pipe.. you'd take it into account. I've died once to Opium Pipe use. I try to keep a close eye on who has one and plan accordingly. Dont keep running your group all together. Tactics go a long way. Its not bad to split your group in half. One ahead and the other close behind to avoid the mass sleep.
CraftedDeception
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Eskelian | Tue 01-Jul-08 06:01 PM |
Member since 04th Mar 2003
2023 posts
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#21668, "Does it stop combat?"
In response to Reply #5
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If it stops combat then there needs to be a saving throw. Otherwise, I could hang back, run in, sleep everyone who is fighting in a group vs group fight, wake up my side and gank the others.
If it doesn't stop people who are already fighting then I don't really see it as anything different than a long duration snare.
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Shapa | Tue 01-Jul-08 07:33 PM |
Member since 22nd Jun 2006
252 posts
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#21669, "Another possible scenario."
In response to Reply #4
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Your group comes to raid someone and use it at the inners. Inners wake your group during the battle. You raid and then gank defenders one by one. Even if your group have just 2 members and there are 10 dedenfers you could still raid and kill them all. You'd say 2 people aren't the gank - but it's only true when you fight someone prepared. When your group of 2 fights someone who was asleep 12 ticks and his/her protections are gone then 2 people is more than enough to kill anybody.
All possible scenarions of using OP look overpowered.
I never saw it in PK before and lately it happens very often. It's just 1 item (not too hard to get) what can help to kill and raid almost everybody.
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Daevryn | Wed 02-Jul-08 08:08 AM |
Member since 13th Feb 2007
11117 posts
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#21674, "RE: Another possible scenario."
In response to Reply #9
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Haven't been able to use it from duo for a while now, FYI, so that part did get addressed at some point.
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Amberion | Fri 04-Jul-08 07:23 AM |
Member since 06th Jun 2007
945 posts
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#21681, "This is how I got my final death with Ckol... that suck..."
In response to Reply #9
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N/T Always shoot first and then call whatever you hit the target.
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