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laxmanWed 25-Jun-08 10:38 AM
Member since 18th Aug 2003
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#21646, "Race Idea: Half-Orc"


          

I know you guys are kind of against adding another evil only race but I feel if half-orcs were introduced it could greatly enhance the orc village by adding a small amount of class variety in its walls. Who knows it may even be able to compete as a lone entity in cabal wars.

Half-Orc (Mongral)
size: human size
stats
str: 21
int: 17
wis: 18
dex: 19
con: 22
chr: 16
Vuln: same as orc but halved
resist: none
special: eat poison items, perma-wimpy
Inherent: Steel nerves - once every day, short duration(4 ticks hero) resist weapon as per orc natural weapon resist)
Hometown: Grinning skulls village (can't join cabals)
Classes: Berserker, Warrior

Only berserkers could reach 51 and lead village. Further half-orcs would have penalties to the savage feeding and enslave.

Thoughts ideas? Maybe allow shaman too.

  

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StraklawWed 25-Jun-08 03:31 PM
Member since 10th Mar 2003
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#21648, "Don't like this idea."
In response to Reply #0


          

Mostly, because it really doesn't ADD anything. They can be berserkers, but then again, why not be an orc for that? They can be warriors...which, you're really just asking for orcs to be able to be warriors. To me, this would only dilute the uniqueness of orcs and human-suiting them.

Now, I can see shaman, but we have mundungu now, and I can see an argument for a sort of "drummer", though can you honestly see an orc running around (even in epic-only) singing lullaby or elven adiago? For it to hold any realism to me, you'd either have to create an entirely new class, or so horribly gimp a "bard" to near uselessness.

  

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TacWed 25-Jun-08 02:37 PM
Member since 15th Nov 2005
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#21647, "Orcs don't resist weapons"
In response to Reply #0


          

And I think a bard or "warsinger" option should be there. I tried it, and got no love. Orc village is dead to me.

  

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