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Andriana | Mon 12-May-08 07:38 AM |
Member since 30th Mar 2006
63 posts
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#21389, "Water forms on earth"
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Just reading through the logs on QHCF with walrus in them.
I am a bit surprised that such a powerful form can travel on earth anywhere it wishes to. I mean I could understand them travelling in areas where there is at least some river or ocean... But travelling around Prosimy? To enemy cabals? It is just plain wrong if you ask me.
I know it is hard for it to move, but you don't need to stay in walrus form to move around, don't you? You can always shift if things are getting tough and either word or simply walk out as another form.
So what about toning them down a way more while they are on earth OR only allow them to walk as walrus in the areas with great water sources (like in cities where there are rivers etc.)?
I just don't think water forms were supposed to be a combo of offensive/defensive form at the same time while not in their natural element.
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RE: Water forms on earth,
Zulghinlour,
12-May-08 05:38 PM, #6
How about reverse hydro-phobia for them. n/t,
Lightmage,
12-May-08 05:45 PM, #7
That is one of the ideas, yes (n/t),
Zulghinlour,
12-May-08 08:40 PM, #8
I think it is fine,
laxman,
12-May-08 02:11 PM, #1
So I guess,
Dwoggurd,
12-May-08 02:19 PM, #2
sure would,
laxman,
12-May-08 04:07 PM, #5
That's why he talked about raids,
Guilo,
12-May-08 03:15 PM, #3
RE: That's why he talked about raids,
laxman,
12-May-08 04:06 PM, #4
RE: That's why he talked about raids,
Doge,
13-May-08 10:45 AM, #9
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Zulghinlour | Mon 12-May-08 05:38 PM |
Member since 04th Mar 2003
9792 posts
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#21398, "RE: Water forms on earth"
In response to Reply #0
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I'm keeping my eye on this, to see how I feel it plays out. I have a couple ideas up my sleeve if I think what currently exists is too favorable for a water shifter. So long, and thanks for all the fish!
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Lightmage | Mon 12-May-08 05:45 PM |
Member since 04th Mar 2003
319 posts
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#21399, "How about reverse hydro-phobia for them. n/t"
In response to Reply #6
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n/t Hope is the worst of evils, for it prolongs the torment of man.
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Zulghinlour | Mon 12-May-08 08:40 PM |
Member since 04th Mar 2003
9792 posts
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#21400, "That is one of the ideas, yes (n/t)"
In response to Reply #7
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n/t So long, and thanks for all the fish!
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laxman | Mon 12-May-08 02:11 PM |
Member since 18th Aug 2003
1867 posts
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#21390, "I think it is fine"
In response to Reply #0
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Sure the walrus is like a tank on land but the movement handicaps are pretty redic. Any half competant noob should have no problem walking away from it if they need to run and if the shifter wants to shift back and forth between walrus and other forms then that also give you plenty of extra time to get away and drains mana and forces them to recast spells. All in all if you let a walrus sit there its nasty but its your own fault then for not exploiting its mobility weakness.
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Dwoggurd | Mon 12-May-08 02:19 PM |
Member since 20th Jan 2004
668 posts
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#21391, "So I guess"
In response to Reply #1
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You will trade ridicilous damage reduction for faster movement given a choice? Seriously, any half competant noob have no problem walking away from almost any form (with a few pouncing exceptions or air majors). Lack of mobility is not a real weakness especially when this form has thick hide so you can't abuse something like flee/knife or flee/underhand effectively because half of your skills will be deflected.
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laxman | Mon 12-May-08 04:07 PM |
Member since 18th Aug 2003
1867 posts
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#21396, "sure would"
In response to Reply #2
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damage reduction keeps you alive, being faster makes other people dead I prefer the latter. I think the orangutan is a scarier form by far then the walrus, those monkeys are faaaaaaaast.
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laxman | Mon 12-May-08 04:06 PM |
Member since 18th Aug 2003
1867 posts
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#21395, "RE: That's why he talked about raids"
In response to Reply #3
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"There should not be a reason I should have to walk away from any raid because someone got lucky with snagging the walrus and plays the I win button. The movement penalty is irrelevant here, there's situations that make it way too overpowered(Raids and Defense)."
I don't need to kill all the defenders to take an item or retrieve my own. Sure stopping them from taking your item might be rough but at the same time you should run little risk of actually dieing in the process.
and the movement penalty is only irrevelant if you make it irrevalant, stick and move son stick and move.
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Doge | Tue 13-May-08 10:45 AM |
Member since 02nd Apr 2003
117 posts
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#21402, "RE: That's why he talked about raids"
In response to Reply #4
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Uh, there is no stick and move if you are defending. In a non-raid PK, then yes. No problem. But in a raid the walrus is a de facto mix of offensive and defensive forms. I think that's what has players asking questions. POW, water forms are somewhat "nerfed" on land, as they logically should be. But for the walrus in raid situations the nerfing is largely moot. It does not scale to a cabal raid vignette. Not sure if it needs a fix though, novel tactics could help matters here but it does seem like it's a bit too good to be true.
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