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AndrianaFri 14-Mar-08 02:57 AM
Member since 30th Mar 2006
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#20791, "Svirf druids?"


          

What are exactly the reasons why svirfs can't be druids, I wonder?

Considering that they can be both healers and rangers AND common gnomes can be druids, it seems a bit illogical, no?

After all, aren't they the most related to the Earth race? And earth is the key element in the druid cults. I can easily imagine some very cool RP lines for svirf druids. Especially those in Nexus, for example.

I would propose to allow them to become druids and may be throw in some edges (similiar to earth power for invokers) which would make it interesting choosing them as a combo.

Pros? Cons? Discuss

Thanks for attention.

  

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Reply RE: Svirf druids?, Daevryn, 14-Mar-08 07:47 AM, #3
Reply RE: Svirf druids?, Andriana, 14-Mar-08 09:34 AM, #4
Reply RE: Svirf druids?, Lyristeon, 14-Mar-08 11:02 AM, #7
     Reply Says the Imp. Riiiight~, Treebeard, 14-Mar-08 11:51 AM, #8
Reply RE: Svirf druids?, Isildur, 14-Mar-08 09:49 AM, #5
Reply I see their relation to earth as more like..., Mekantos, 14-Mar-08 03:04 AM, #1
     Reply RE: I see their relation to earth as more like..., Andriana, 14-Mar-08 03:12 AM, #2
     Reply RE: I see their relation to earth as more like..., Thalongrim, 14-Mar-08 10:26 AM, #6
          Reply Here is the reason for the differences..., Lyristeon, 14-Mar-08 03:18 PM, #9
               Reply Adamantite/mithril items need rechecking., GinGa, 14-Mar-08 08:01 PM, #10
               Reply Well, I've almost guessed it right then, Andriana, 15-Mar-08 12:38 PM, #11

DaevrynFri 14-Mar-08 07:47 AM
Member since 13th Feb 2007
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#20797, "RE: Svirf druids?"
In response to Reply #0


          

We've got cavern rangers, which are the only kind of ranger a svirf can be.

We don't have cavern druids, and I suspect we probably won't, just due to how much of the class motif is tied up in the moon, which you can't so much see miles beneath the surface.

  

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AndrianaFri 14-Mar-08 09:34 AM
Member since 30th Mar 2006
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#20799, "RE: Svirf druids?"
In response to Reply #3


          

I can see the logic now. Thanks.

Though I would argue that the fact that you can't see something does not mean it is not affecting you. As an example, ocean does not care if the moon is visible or not - high and low tide will happen nevertheless.

So even if you can't see the moon while under the surface, it does not mean it is not affecting you

  

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LyristeonFri 14-Mar-08 11:02 AM
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#20802, "RE: Svirf druids?"
In response to Reply #4


          

The ocean is not a mortal being.

  

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TreebeardFri 14-Mar-08 11:51 AM
Member since 12th Oct 2004
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#20804, "Says the Imp. Riiiight~"
In response to Reply #7


          

  

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IsildurFri 14-Mar-08 09:49 AM
Member since 04th Mar 2003
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#20800, "RE: Svirf druids?"
In response to Reply #3


          

Going to hijack this thread for a moment. Of the race/class combos we see in-game on mobs, but that aren't available for PCs, which would you ever consider adding? (This isn't a big deal to me, just curious.)

Felar Shaman
Orc Shaman
Dwarf Invoker
(Jade) Elf Assassin


Probably missing a few- those are just the ones off the top of my head.

Oh yeah- speaking of the felar shaman- ever notice how weird that guy is?

1. He's a shaman. Felar can't be shamans.
2. He's neutral. Shamans can't be neutral.
3. He's wielding a staff. Shamans don't learn staff.
4. He's described as going around healing a bunch of injured felar bandits. Shaman's can't heal others.

Was the mob originally supposed to be a healer and someone decided he should be a shaman instead?

  

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MekantosFri 14-Mar-08 03:04 AM
Member since 06th Dec 2003
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#20792, "I see their relation to earth as more like..."
In response to Reply #0


          

...how dwarves relate to it.

Yet, there is the paradox that svirfs and drow seem to be conveniently overlooked by the whole Thar-Eris thing (which I think is flawed), yet dwarves are not.

  

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AndrianaFri 14-Mar-08 03:12 AM
Member since 30th Mar 2006
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#20793, "RE: I see their relation to earth as more like..."
In response to Reply #1


          

Well, when I was playing Krynna and Halistanis I kinda found a lame-arse explanation for that - something in a sense that svirfs are children of Earth who only take from her things that it is willing to give to them, while dwarves are robbers and greedy bastards who take whatever they want, awakening things better left to be untouched. But indeed it is some very poor logic (more like excuse, to be honest

But again, svirfs can be rangers. I personally can't see why they can't be druids RP wise, stat wise whatsoever *shrug*

  

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ThalongrimFri 14-Mar-08 10:26 AM
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#20801, "RE: I see their relation to earth as more like..."
In response to Reply #1


          

And the drow thing, as I remember, was because there was a half-drow or something during the time after Sylvan was destroyed and they made Outlander who participated in a quest and won something and what he asked for was that drow would no longer be hunted like they were during Sylvan. Not sure I've ever heard of an RP reason from it since then, and that's even after playing the first Sunwarden.

  

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LyristeonFri 14-Mar-08 03:18 PM
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#20805, "Here is the reason for the differences..."
In response to Reply #6


          

Story-wise, there was a mortal of drow heritage who completed a task and asked for drow to not be hunted.

As for the differences between the svirf, drow, dwarves and duergar, the reasonings are this:

Svirfnebli work with the earth for beauty. They are more like farmers of gems. Farmers are good according to the Outlanders.

Drow inhabit the underdark, but, do not mine it. They are typically considered the ones who epitomize the concept of survival of the fittest. Evil outlander.

Duergar mine it and then burn it to create adamantite. They burn it with the hottest magical fire known to create it. They do so for greed and for fear of the drow. All things that Outlanders do not agree with.

Dwarves are the same as duergar. They mine out of greed.

  

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GinGaFri 14-Mar-08 08:01 PM
Member since 04th Mar 2003
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#20806, "Adamantite/mithril items need rechecking."
In response to Reply #9


  

          

Adamantite still crops up a lot on items that make no sense being underdark forged - or even underdark related. The black hammer pendant is a minor example, but there's other major items that just make no sense.

And again, there's all the 'tainted mithril items'. Isn't that what adamantite kinda was?

Maybe worth it as a small imm project, just to re-adjust some of these things so they fit more storywise? I understand if it's not worth the effort, just bringing it up to add to The List.

  

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AndrianaSat 15-Mar-08 12:38 PM
Member since 30th Mar 2006
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#20812, "Well, I've almost guessed it right then"
In response to Reply #9


          

Booo!

  

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