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IsildurMon 28-Jan-08 03:03 PM
Member since 04th Mar 2003
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#20464, "practice weapons"


          

I seem to remember someone stating that balator weapons lose their "bonus" once you get a weapon's skill past 90%, but I can't find any posts to verify that.

Is that the cutoff? Or, is there even a cutoff?

  

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DaevrynMon 28-Jan-08 03:17 PM
Member since 13th Feb 2007
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#20465, "RE: practice weapons"
In response to Reply #0


          

They're only useful in learning a weapon if you're not very good at it -- in other words, the first handful of % that are easiest to get anyway.

  

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IsildurMon 28-Jan-08 05:38 PM
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#20468, "RE: practice weapons"
In response to Reply #1


          

Maybe it's not a big deal, but the fact that you get the "special echo" when wearing them regardless of current weapon skill is a little misleading.

  

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ZulghinlourMon 28-Jan-08 06:15 PM
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#20472, "And I'm cool with that"
In response to Reply #2


          

We're not going to tell you the exact point at which they stop being useful.

So long, and thanks for all the fish!

  

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IsildurMon 28-Jan-08 08:57 PM
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#20473, "RE: And I'm cool with that"
In response to Reply #3


          

I'm fine with that. I'm just pointing out that, without benefit of asking here on the forums, a reasonable person would conclude based on the echo that the weapons provide a benefit all the way up to 100%.

  

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MekantosMon 28-Jan-08 10:04 PM
Member since 06th Dec 2003
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#20474, "If they gave a subtle hint, similar to..."
In response to Reply #4


          

Happy Boots: When you take them off your feet feel better and better, kinda seeming to say you've "grown out of them," at least that's what I always figured it was about.

  

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