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RogueThu 10-Jan-08 04:24 PM
Member since 24th Sep 2003
718 posts
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#20248, "Pro brought up a good point, and gave me (IMO) a great idea!"


  

          


Since I've been catching so much flack over "up and deciding to become a villager" with a direction-less, magic-using character, I would like to propose a solution.

Think Outlander... Wildtime, one must spend enough time in wild areas to even be Inducted.

On the lines of Battleragers, and magic, it's obvious and stated, there is no problem with characters doing a turn around, and scorning the magi.

How about a natural timer similar to wild-time that uses a ration of character hours, character hours and magic use, and possible even amounts of magic use.

Assuming someone wearing/wielding magic and quaffing potions his whole life would be a more hard up timer than someone whom has only used a couple scrolls/potions at one point or another.

This way, a new character that has used very little magic has a bit of time for cleansing, and a more seasoned character that has done his fare share of magic using has quite a while, before being able to make such a turn around.

Would this solve problems?


Any input?

  

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UncleArzzraThu 10-Jan-08 04:56 PM
Member since 24th Oct 2007
68 posts
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#20250, "Yes & No."
In response to Reply #0


          

I like the idea of having a counter on how much X you do when X is
relevant to induction/remaining with in a Cabal or even a guild.
That said I really hope that such counter would be treated as a tool
not an excuse to ignore a character's developmental path or
predesign one with the least resistance possible.

Players' stories are great and I do wish that more people would use
the role command a bit more often. No need to have epic roles just
simple updates that are great for letting people know how your character
evolved. Hence I think a better measure of a character's suitability
to a given Cabal is more definable by the role than some X value.

Players who have their characters adapt and change based on the
character's experience are the best to interactive with. And
this leads back to said counter concept. If it is something that
is used from a positive perspective, great, if not then please no.

Sadly there are too many people who fall back into the most basic
definitions of Good/Evil/Neutral because the simple cases are what
the Imms are most able to reward. Path of least resistance does not
make for a great character in my opinion unless you are CFing purely
for the PK experience. And if someone knows they can use X amount of
magic and still get into the Village at level Z there are those who
will do just that.

  

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TheProphetThu 10-Jan-08 04:39 PM
Member since 22nd Feb 2006
42 posts
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#20249, "Would a charred bracer be worth less than strange brace..."
In response to Reply #0


          

Level of magical items? Items in inventory? It'll be complicated. But it may solve some of the arguments...

  

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snowlauncherThu 10-Jan-08 05:05 PM
Member since 10th Sep 2007
16 posts
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#20251, "AFAIK, strange bracers are not magical"
In response to Reply #1


          

see re: hunsobo dying and ragers giving him back the strange bracers

  

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