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Dallevian | Thu 10-Jan-08 02:38 PM |
Member since 04th Mar 2003
1646 posts
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#20245, "On anti-paladin weapons."
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Why is it that anti-paladins cannot have multiple unholy weapons? I understand leech kind of makes up for this in being able to transfer charges around to fit situations, but it could easily be argued that having multiple unholy weapons is a vulnerability too (thieves, no max weapon due to charges being distributed).
I'd like to propose a-ps being able to have more than unholy weapon. Whether that is by level (say 45 skill), edge, or a bonus to killing many people, I don't care.
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Uhm...you can...,
Zulghinlour,
10-Jan-08 02:52 PM, #2
Well that's just embarrassing.,
Dallevian,
10-Jan-08 05:08 PM, #3
And actually...,
Daevryn,
11-Jan-08 09:49 AM, #7
How about,
Dwoggurd,
11-Jan-08 02:31 PM, #8
RE: How about,
Daevryn,
11-Jan-08 10:04 PM, #10
But,
Dwoggurd,
12-Jan-08 05:57 AM, #12
As long as I can jack the AP in question...,
Scrimbul,
12-Jan-08 09:40 AM, #13
I thought planning and weapon choice were a weakness.,
GinGa,
12-Jan-08 10:25 AM, #14
RE: I thought planning and weapon choice were a weaknes...,
Daevryn,
12-Jan-08 02:50 PM, #15
And if Niheriva had been an AP of comparable power...,
GinGa,
12-Jan-08 09:02 PM, #16
The one thing you missed,
DurNominator,
13-Jan-08 04:15 AM, #17
I'll concede that's a victory...,
GinGa,
13-Jan-08 03:09 PM, #18
Nodrop, as long as it's in your inventory seems about r...,
Uli,
11-Jan-08 04:45 PM, #9
RE: Nodrop, as long as it's in your inventory seems abo...,
Eskelian,
12-Jan-08 12:37 AM, #11
Question then.,
Dallevian,
10-Jan-08 07:28 PM, #4
yes,
incognito,
10-Jan-08 08:11 PM, #5
Also,
Torak,
11-Jan-08 01:19 AM, #6
Are you sure that they can't? nt,
Tac,
10-Jan-08 02:52 PM, #1
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Zulghinlour | Thu 10-Jan-08 02:52 PM |
Member since 04th Mar 2003
9792 posts
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#20247, "Uhm...you can..."
In response to Reply #0
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>Why is it that anti-paladins cannot have multiple unholy >weapons?
You can unholy bless as many weapons as you want. So long, and thanks for all the fish!
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Dallevian | Thu 10-Jan-08 05:08 PM |
Member since 04th Mar 2003
1646 posts
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#20252, "Well that's just embarrassing."
In response to Reply #2
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Go ahead, laugh it up. Thanks for answering though.
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Daevryn | Fri 11-Jan-08 09:49 AM |
Member since 13th Feb 2007
11117 posts
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#20256, "And actually..."
In response to Reply #3
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That's sort of the idea behind the Soulbind edge -- that you could switch weapons without taking an enormous risk. (Although, obviously, if you've got 10 damroll and 100 hp on your axe and switch to your whip, you're not getting that damroll/hp from the axe when it's in your inventory.)
I wonder how hard it would be for me to retrofit that to 'nodrop, as long as it's in your inventory -- not if you're wielding it'. Seems a little tougher as-is than I had in mind.
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Dwoggurd | Fri 11-Jan-08 02:28 PM |
Member since 20th Jan 2004
668 posts
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#20257, "How about"
In response to Reply #7
Edited on Fri 11-Jan-08 02:31 PM
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Just let APs remove iron-gripped weapons? Maybe if not "suggested". It could solve alot of problems with weapon switching and two-handed weapons + wands. And discard the no-drop edge.
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Daevryn | Fri 11-Jan-08 10:04 PM |
Member since 13th Feb 2007
11117 posts
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#20260, "RE: How about"
In response to Reply #8
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>Just let APs remove iron-gripped weapons? Maybe if not >"suggested".
That's intentionally one of the drawbacks of irongrip.
>It could solve alot of problems with weapon switching and >two-handed weapons + wands.
Excision.
>And discard the no-drop edge.
The point is that you can swap out your tough unholy and use something else without fear that your tough unholy will instantly be stolen -- giving up its tough stats is risk enough. Otherwise switching weapons even temporarily only feels non-ridiculous as a duergar or Tribunal A-P.
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Dwoggurd | Sat 12-Jan-08 05:57 AM |
Member since 20th Jan 2004
668 posts
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#20268, "But"
In response to Reply #10
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>>Just let APs remove iron-gripped weapons? Maybe if not >>"suggested". > >That's intentionally one of the drawbacks of irongrip.
It was, but maybe let it go away? I don't think it is a big deal considering you will solve assorted problems with it. You can reduce iron grip duraction in return if you feel any balance problems here.
>>It could solve alot of problems with weapon switching and >>two-handed weapons + wands. > >Excision. > >>And discard the no-drop edge. > >The point is that you can swap out your tough unholy and use >something else without fear that your tough unholy will >instantly be stolen -- giving up its tough stats is risk >enough. Otherwise switching weapons even temporarily only >feels non-ridiculous as a duergar or Tribunal A-P.
Instead of adding excision and no-drop edge you could just let APs remove iron-gripped weapons. And no-steal is probably slightly "overpowered". Well, excistion can stay anyway I would vote for free weapon switching for APs. I've used it with my AP too, for example, sometimes I want vault and than switch to my main unholy. Maybe you can do it without risk if you don't put iron grip and get the edge. But again, maybe don't bother with that complicated staff and let APs switch weapons freely.
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GinGa | Sat 12-Jan-08 10:25 AM |
Member since 04th Mar 2003
996 posts
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#20271, "I thought planning and weapon choice were a weakness."
In response to Reply #10
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So what's with covering all the AP's weaknesses, when they can snowball to become such impossible-to-kill characters?
Paladins so got screwed edge-wise. I said it at the time, and it's still true now. Ap's get a dozen edges that can cover some serious vulnerabilities. Paladins are still very disease prone, heavily energy reliant and can't seal a kill. Yet none of the edges covered those holes nearly as well.
Ap's can now get out of the blinding without preps, switch weapons, dispel communes, get various cleave bonuses (I thought edges weren't meant to make already great options look even more awesome?) and the list goes on. While most AP edges look like 'must haves', I'd pass on most of the paladin ones except for Fury of the Righteous. Which at least sounds pretty powerful, blocking some teleports. Everything else is highly dependant on virtues and really not more than a 'nice little perk'. Where are the earth-shakingly awesome edges for those paladins who are expected to face up to hoards of evil, Ravon-style APs and Liches? Why were things like Steal Life and Crusader's Grip so drastically narrowed down?
Just seems cruel. I still wax paladins when I feel like it. I don't think I ever killed Niheriva, but I did mess him up while he was prepped (and I was unprepped, martial trance only) with Nanorab. I can't imagine how frustrating it must be to have such an awesome and well equipped paladin to have trouble facing off with a slippery assassin who was actually putting out TWO maran-healing fire-progs in combat. I very much expected to be smudged. Instead, I managed to beat him off and even get him writhing with health to spare. Bleh. Just not right. More power to such peeps is what I want to see - some kind of good-style equivelent to the power-whores we see on team Evil.
Yhorian
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DurNominator | Sun 13-Jan-08 04:15 AM |
Member since 08th Nov 2004
2018 posts
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#20287, "The one thing you missed"
In response to Reply #16
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If Nanorab fails to kill any lightwalkers on Niheriva's watch, Niheriva has won. Not to mention that a goodly paladin doesn't necessarily run around murdering neutrals.
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Uli | Fri 11-Jan-08 04:45 PM |
Member since 11th Oct 2006
21 posts
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#20258, "Nodrop, as long as it's in your inventory seems about r..."
In response to Reply #7
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Trying to separate an A-p with his unholy at the moment when iron grip drops looks like a viable tactic (except for everybody who's anybody has gear that prevents that, but still).
With soulbind, it suddenly becomes way more difficult, i.e. you have to go the hard way and actually try to do more damage to an A-p in a normal fight. 'Contrarywise,' continued Tweedledee, 'if it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic.'
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Eskelian | Sat 12-Jan-08 12:37 AM |
Member since 04th Mar 2003
2023 posts
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#20266, "RE: Nodrop, as long as it's in your inventory seems abo..."
In response to Reply #9
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Agree. When there are edges that I'd pick over most legacies as an A-P then I question whether its in line with what I thought edges were meant to be.
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Dallevian | Thu 10-Jan-08 07:28 PM |
Member since 04th Mar 2003
1646 posts
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#20253, "Question then."
In response to Reply #2
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Can you have different controls per weapon at the same time?
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incognito | Thu 10-Jan-08 08:11 PM |
Member since 04th Mar 2003
4495 posts
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#20254, "yes"
In response to Reply #4
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That's half of the reason to do it!
Other reasons include: -If you want to blind someone before you switch to a weapon they might strip, but want to ensure that if they do die before you can switch weapons (e.g. because they dirt kicked you), you still get a charge, - because you want to vault onto someone and your main unholy isn't a spear (there's a log of me actually summoning a spear wielding mob after sleeping a victim, killing it, blessing the spear, then killing them with it. etc. - because you want a light weapon for use when heavily maladicted.
I've always done it, with the one exception being when I'd charged up Victoria's whip.
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Torak | Fri 11-Jan-08 01:19 AM |
Member since 15th Feb 2007
1216 posts
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#20255, "Also"
In response to Reply #5
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It's good to have one to either act as a decoy (if you have multiples of the same weapon or something more alluring) or to practice with (you don't want to be spamming those spells on your real weapon).
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Tac | Thu 10-Jan-08 02:52 PM |
Member since 15th Nov 2005
2050 posts
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#20246, "Are you sure that they can't? nt"
In response to Reply #0
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