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Rogue | Tue 25-Dec-07 04:03 PM |
Member since 24th Sep 2003
718 posts
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#20081, "Idea as for con and death"
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I was just thinking about death, losing con, cabal vs uncaballed, and was curious to what anyone thinks of the idea to raise the con/death ration for caballed PC's.
I think it's a great bonus and reward for Leader characters to get (I could be wrong) 6 deaths per con, and imho think it would be an even bigger bonus/pk incentive to give Caballed characters a weaker form of this. 4-5 deaths a con, something like that. This giving the edge to uncaballeds that are not as engaged in cabal wars, and at the sametime discourage uncaballed murder-characters.
On top of this, I believe it will step up the roleplay requirements to become caballed, and raise the bar for rp so to speak. Also, this will encourage more pk between cabals because we all know the best way to die more often is to be involved in raids/retrievals.
Any thoughts to how this could be a bad idea? A good idea? Rantings?
Thx
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RE: Idea as for con and death,
Eskelian,
26-Dec-07 12:27 AM, #3
RE: Idea as for con and death,
Rogue,
30-Dec-07 01:02 AM, #6
You realize that's a lot of time right? I play less tha...,
Eskelian,
03-Jan-08 05:54 PM, #9
Sleep is for the weak.,
Rogue,
07-Jan-08 09:27 AM, #10
The fact that few people every truly con death...,
Zulghinlour,
25-Dec-07 08:48 PM, #2
con death is not the only consequence,
laxman,
26-Dec-07 11:24 AM, #4
Con death is low sure, but..,
Rogue,
30-Dec-07 01:01 AM, #5
RE: Con death is low sure, but..,
Zulghinlour,
30-Dec-07 05:06 AM, #7
Thanks anyhow,
Rogue,
30-Dec-07 10:43 PM, #8
RE: Idea as for con and death,
Isildur,
25-Dec-07 07:07 PM, #1
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Eskelian | Wed 26-Dec-07 12:25 AM |
Member since 04th Mar 2003
2023 posts
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#20086, "RE: Idea as for con and death"
In response to Reply #0
Edited on Wed 26-Dec-07 12:27 AM
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And yet, being one, I feel discouraging "uncaballed murder characters" is effectively like saying, "don't play the game unless you can play 20 hours a week".
Aren't the powers you get for joining a cabal nice enough? You don't think I'd like things like centurions, forsaken portal and insect swarm?
Jebus. How much more do you want to cripple solo PK'ers who just don't have time for the typical cabal drama?
As a sidenote, I don't think this would really harm or discourage uncaballed characters. I'm just curious why people feel the need to? How many uncaballed chars are tearing stuff up as it is anyway?
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Eskelian | Thu 03-Jan-08 05:54 PM |
Member since 04th Mar 2003
2023 posts
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#20137, "You realize that's a lot of time right? I play less tha..."
In response to Reply #6
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Ten hours a week is more than an hour every single day. Or two hours every week day. Or two marathon sessions 5+ hours on each weekend day.
That's crazy.
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Rogue | Mon 07-Jan-08 09:27 AM |
Member since 24th Sep 2003
718 posts
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#20156, "Sleep is for the weak."
In response to Reply #9
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When I was unemployed, I think at my height, I had 180hrs put down in almost a 2wk time frame. 2-5hrs a day though would be ideal, for me.
I'm moving soon, (to Gainseville Florida) while my gf goes to UF, and will have my own computer w/internet again, so I expect at LEAST to play 10-30hrs a week.
Maybe it's just me, but when I get a character rolling, all I want to do/think about is playing. However, once I hit 15 or less con, I want to delete because I feel like there is no longevity for the character because I am on the downward spiral and have no way to recover. A lot to the intent of my post but schmeh, I guess I'm one of a few that delete because the con has dropped 10-15 points.
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Zulghinlour | Tue 25-Dec-07 08:48 PM |
Member since 04th Mar 2003
9792 posts
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#20084, "The fact that few people every truly con death..."
In response to Reply #0
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...makes me think the system we have in place is just fine. So long, and thanks for all the fish!
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laxman | Wed 26-Dec-07 11:24 AM |
Member since 18th Aug 2003
1867 posts
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#20087, "con death is not the only consequence"
In response to Reply #2
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In fact if I am not mistaken a number of other things are based around con. Save vs diseas, rot, healing rates, so on and so forth. Wise recovery for those who can take it really helps to solve the you don't heal at all once your con goes below 10 problem. But still characters who experience high deaths just get double screwed by shamans.
I would argue to let all villagers have one extra death per point of con then normal people. They sure as hell do con die with regularity and usually long before 200 hours.
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Zulghinlour | Sun 30-Dec-07 05:06 AM |
Member since 04th Mar 2003
9792 posts
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#20097, "RE: Con death is low sure, but.."
In response to Reply #5
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>It's not a matter of con-death being so high, but >delete/rage-delete being so high because of con being low. >Know what I mean?
I pretty much guarantee that the data doesn't back up that claim. So long, and thanks for all the fish!
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