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Gameplay | Topic subject | Idea as for con and death | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=20081 |
20081, Idea as for con and death
Posted by Rogue on Wed 31-Dec-69 07:00 PM
I was just thinking about death, losing con, cabal vs uncaballed, and was curious to what anyone thinks of the idea to raise the con/death ration for caballed PC's.
I think it's a great bonus and reward for Leader characters to get (I could be wrong) 6 deaths per con, and imho think it would be an even bigger bonus/pk incentive to give Caballed characters a weaker form of this. 4-5 deaths a con, something like that. This giving the edge to uncaballeds that are not as engaged in cabal wars, and at the sametime discourage uncaballed murder-characters.
On top of this, I believe it will step up the roleplay requirements to become caballed, and raise the bar for rp so to speak. Also, this will encourage more pk between cabals because we all know the best way to die more often is to be involved in raids/retrievals.
Any thoughts to how this could be a bad idea? A good idea? Rantings?
Thx
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20086, RE: Idea as for con and death
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
And yet, being one, I feel discouraging "uncaballed murder characters" is effectively like saying, "don't play the game unless you can play 20 hours a week".
Aren't the powers you get for joining a cabal nice enough? You don't think I'd like things like centurions, forsaken portal and insect swarm?
Jebus. How much more do you want to cripple solo PK'ers who just don't have time for the typical cabal drama?
As a sidenote, I don't think this would really harm or discourage uncaballed characters. I'm just curious why people feel the need to? How many uncaballed chars are tearing stuff up as it is anyway?
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20096, RE: Idea as for con and death
Posted by Rogue on Wed 31-Dec-69 07:00 PM
I don't play more than 10-15 hours a week, and I cabal just fine.
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20137, You realize that's a lot of time right? I play less than half that.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
Ten hours a week is more than an hour every single day. Or two hours every week day. Or two marathon sessions 5+ hours on each weekend day.
That's crazy.
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20156, Sleep is for the weak.
Posted by Rogue on Wed 31-Dec-69 07:00 PM
When I was unemployed, I think at my height, I had 180hrs put down in almost a 2wk time frame. 2-5hrs a day though would be ideal, for me.
I'm moving soon, (to Gainseville Florida) while my gf goes to UF, and will have my own computer w/internet again, so I expect at LEAST to play 10-30hrs a week.
Maybe it's just me, but when I get a character rolling, all I want to do/think about is playing. However, once I hit 15 or less con, I want to delete because I feel like there is no longevity for the character because I am on the downward spiral and have no way to recover. A lot to the intent of my post but schmeh, I guess I'm one of a few that delete because the con has dropped 10-15 points.
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20084, The fact that few people every truly con death...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
...makes me think the system we have in place is just fine.
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20087, con death is not the only consequence
Posted by laxman on Wed 31-Dec-69 07:00 PM
In fact if I am not mistaken a number of other things are based around con. Save vs diseas, rot, healing rates, so on and so forth. Wise recovery for those who can take it really helps to solve the you don't heal at all once your con goes below 10 problem. But still characters who experience high deaths just get double screwed by shamans.
I would argue to let all villagers have one extra death per point of con then normal people. They sure as hell do con die with regularity and usually long before 200 hours.
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20095, Con death is low sure, but..
Posted by Rogue on Wed 31-Dec-69 07:00 PM
How many people (this includes myself) delete sooner, because con drops at such and such rate?
If I had more con or at least, more time with a high con-level, I would play characters for a longer period of time that I otherwise wouldn't.
One I get to 10 con or lower, I generally delete simply because of the disadavantages and the inevitable.
With a caballed character, and a little bit more of a con stretch, I could see an increased longevity in characters.
It's not a matter of con-death being so high, but delete/rage-delete being so high because of con being low. Know what I mean?
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20097, RE: Con death is low sure, but..
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>It's not a matter of con-death being so high, but >delete/rage-delete being so high because of con being low. >Know what I mean?
I pretty much guarantee that the data doesn't back up that claim.
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20105, Thanks anyhow
Posted by Rogue on Wed 31-Dec-69 07:00 PM
Was just a random thought, I probably should have put more thought into it before presentation. Thanks for your input though, I appreciate it.
-Rogue
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20083, RE: Idea as for con and death
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Afaik it's 5 deaths per con for leaders.
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