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PatickFri 21-Dec-07 01:56 AM
Member since 17th Oct 2007
134 posts
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#20024, "Push"


          

I was thinking randomly at work about rescue. Why I don't know. but anywho

What if there was a skill warriors and even Paladins could use where you push somone whos tanking the blows or in the way. or even getting hurt badly buy spells and such, to one of the surrounding rooms?

This would be a good idea to kind of get them out of the heat of battle, rescue is good and all but it wont stop them from area spells or area attacks and stuff. and you could have it set up sorta like, when your practicing it. You will push them in the wrong direction or miss. And later on youll have less chance to miss and push them in the wrong direction.

ae

push (char) east.

In the sway of battle you accedently push (char) west.

Alpha-Q

  

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DurNominatorFri 21-Dec-07 03:12 AM
Member since 08th Nov 2004
2018 posts
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#20025, "They can walk out of the room after rescuing."
In response to Reply #0


          

Personally, I don't see the need for your suggestion.

  

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oeroSat 22-Dec-07 01:50 PM
Member since 13th Nov 2007
45 posts
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#20036, "facts In support of the idea."
In response to Reply #1


          

When you're rescued, you're lagged. Walking out of the room requires a wait time. Time when you could be aoe'd.

If you're like me, you use autoassist liberally. When you're rescued, most people are put right back into combat.

When you're fighting multiple foes, a rescue saves you from one. The others will still be doing harm to you. You can't walk out.


So push would be very useful. Much better than rescue.

  

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