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Gameplay | Topic subject | Push | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=20024 |
20024, Push
Posted by Patick on Wed 31-Dec-69 07:00 PM
I was thinking randomly at work about rescue. Why I don't know. but anywho
What if there was a skill warriors and even Paladins could use where you push somone whos tanking the blows or in the way. or even getting hurt badly buy spells and such, to one of the surrounding rooms?
This would be a good idea to kind of get them out of the heat of battle, rescue is good and all but it wont stop them from area spells or area attacks and stuff. and you could have it set up sorta like, when your practicing it. You will push them in the wrong direction or miss. And later on youll have less chance to miss and push them in the wrong direction.
ae
push (char) east.
In the sway of battle you accedently push (char) west.
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20025, They can walk out of the room after rescuing.
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
Personally, I don't see the need for your suggestion.
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20036, facts In support of the idea.
Posted by oero on Wed 31-Dec-69 07:00 PM
When you're rescued, you're lagged. Walking out of the room requires a wait time. Time when you could be aoe'd.
If you're like me, you use autoassist liberally. When you're rescued, most people are put right back into combat.
When you're fighting multiple foes, a rescue saves you from one. The others will still be doing harm to you. You can't walk out.
So push would be very useful. Much better than rescue.
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