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lumikant | Wed 25-Jul-07 04:46 AM |
Member since 09th Apr 2005
27 posts
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#18489, "Idea on Recall"
Edited on Wed 25-Jul-07 04:55 AM
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I'd like to see the recall skill universally availible, but beyond level 10, it will carry heavy pre-recall lag, and a long lasting maldict, to discourage casual use. The mechanic could work somewhat like this. You type recall, and you get a message, praying to the gods for teleportation, or focusing on an image of your hometown. You then remain lagged for thirty seconds. At the end of the thirty seconds, you then recall to your hometown, and recieve a heavy maldict, with effect and duration based on level. I'd also have it connected to the PK/bloody time, so it wouldn't be a good means of escape from PK. It would also have to have a second timer, limiting how often you can use it, again, on a scale connected to level.
The maldict would have to me something serious enough to discourage casual use. For the duration of the "recall sickness" your character should be fairly worthless in combat.
The main reason for this would be to allow players with responsibilites such as children, work, etc. to be able to play without worrying about what will happen if your kid falls down and starts crying, or if you get an important phone call that you have to take. It should become very harsh to use at near hero levels, because by that point you have more tools at your disposal to get to a safe place to quit, and should have an excellent knowledge of Theran geography that many newer and lower level players do not. The thirty second lag makes it worthless in escaping pk that you see coming, because you're stuck standing for half a minute, lagged. If you're attacked during that lag, you can't try and use it again until your bloody timer wears off.
edit:: I thought I mentioned it, but it appears I didn't. It would also make you visible. Also, it should probably be tied to a quit command, again to prevent casual use.
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Has other implications,
incognito,
25-Jul-07 05:22 PM, #4
RE: Idea on Recall,
Kastellyn,
25-Jul-07 11:29 AM, #3
RE: Idea on Recall,
Lochzan,
26-Jul-07 10:55 PM, #5
RE: Idea on Recall,
Daevryn,
27-Jul-07 12:24 AM, #6
Ooo! Newbie-Lovin' Idea.,
Mekantos,
27-Jul-07 03:10 AM, #7
Isn't it in help newbie? nt,
Vladamir,
28-Jul-07 11:46 AM, #8
Maybe, but...,
Mekantos,
28-Jul-07 01:56 PM, #10
RE: Ooo! Newbie-Lovin' Idea.,
Valguarnera,
28-Jul-07 01:56 PM, #9
I guarantee you'd die from this often.,
GinGa,
25-Jul-07 07:13 AM, #2
I like this idea. /nt,
Rodriguez,
25-Jul-07 06:16 AM, #1
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incognito | Wed 25-Jul-07 05:22 PM |
Member since 04th Mar 2003
4495 posts
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#18493, "Has other implications"
In response to Reply #0
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For example, someone out of moves who had their potion stolen can still recall.
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Lochzan | Thu 26-Jul-07 10:55 PM |
Member since 24th Mar 2004
58 posts
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#18501, "RE: Idea on Recall"
In response to Reply #3
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A total nub lost in FoN doesn't know what a potion of recall is.
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Daevryn | Fri 27-Jul-07 12:24 AM |
Member since 13th Feb 2007
11117 posts
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#18502, "RE: Idea on Recall"
In response to Reply #5
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And thus they have recall until level 10.
Past that point, it's sink or swim time.
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Mekantos | Fri 27-Jul-07 03:10 AM |
Member since 06th Dec 2003
796 posts
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#18503, "Ooo! Newbie-Lovin' Idea."
In response to Reply #6
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How about mentioning at character creation that the recall command is available? If I recall (hah!) correctly, there is only a message once it is used the first time...well, let them know they have it!
Not sure if this doesn't already exist though.
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Vladamir | Sat 28-Jul-07 11:46 AM |
Member since 04th Mar 2003
1179 posts
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#18510, "Isn't it in help newbie? nt"
In response to Reply #7
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Mekantos | Sat 28-Jul-07 01:56 PM |
Member since 06th Dec 2003
796 posts
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#18512, "Maybe, but..."
In response to Reply #8
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I think having an automated prompt thingy that lets people know is far better. I am sure the no-free-recall past level 10 thing is in help NEWBIE, or help RECALL, but they added something for that too.
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Rodriguez | Wed 25-Jul-07 06:16 AM |
Member since 30th Jan 2005
367 posts
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#18490, "I like this idea. /nt"
In response to Reply #0
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