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Isildur | Sat 14-Jul-07 10:18 PM |
Member since 04th Mar 2003
5969 posts
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#18355, "RE: quests with no significant game-play benefit"
In response to Reply #1
Edited on Sat 14-Jul-07 10:18 PM
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Well, for one, it makes little sense from a realism point of view. If dude wants lots of {insert mob} exterminated, then it shouldn't matter to him whether Joe Lowbie does it or Joe Hero.
Second, it would give people additional time to figure stuff out w/ regard to quests they haven't actually solved yet. Maybe I start one and see that the cap is 35, and I'm at 30. I work on it a little and get stuck. I can level sit and devote *all* my time to that one quest, or I can say, "Well, maybe I'll catch that one next time around," and keep ranking.
If there were no limit, then later, when I'm a hero, and maybe there's some time when I have nothing obvious to do, I could go back and work on it some more.
It's not like letting heros gather 2 gold coins (or 1000xp, etc.) really represents a "powerup" for them as a group.
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Zulghinlour | Sun 15-Jul-07 02:33 PM |
Member since 04th Mar 2003
9792 posts
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#18358, "RE: quests with no significant game-play benefit"
In response to Reply #2
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>Well, for one, it makes little sense from a realism point of >view. If dude wants lots of {insert mob} exterminated, then >it shouldn't matter to him whether Joe Lowbie does it or Joe >Hero.
Sure it does. Paying some guy without much experience is going to be a crapload cheaper than paying the top dog. And realistically, the top dog shouldn't necessarily be saying, yeah...this isn't even remotely a challenge to me, I'll do that on the cheap!
>Second, it would give people additional time to figure stuff >out w/ regard to quests they haven't actually solved yet. >Maybe I start one and see that the cap is 35, and I'm at 30. >I work on it a little and get stuck. I can level sit and >devote *all* my time to that one quest, or I can say, "Well, >maybe I'll catch that one next time around," and keep >ranking.
That's part of the point. The challenge of the quest is at those levels. If you can just waltz through the whole thing there isn't any point.
>If there were no limit, then later, when I'm a hero, and maybe >there's some time when I have nothing obvious to do, I could >go back and work on it some more.
And skate through it with zero challenge.
>It's not like letting heros gather 2 gold coins (or 1000xp, >etc.) really represents a "powerup" for them as a group.
It's not really about the reward. It's about the challenge. So long, and thanks for all the fish!
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Valguarnera | Sun 15-Jul-07 01:22 PM |
Member since 04th Mar 2003
6904 posts
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#18356, "Lose the signature. (n/t)"
In response to Reply #1
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