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Zulghinlour | Thu 18-Jan-07 12:48 AM |
Member since 04th Mar 2003
9792 posts
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#16023, "Immortal Coders know everything...or not..."
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So tonight a bug comes through the board about dual-wielding nodisarm weapons being dropped via strength loss. It turns out I don't know everything...and there is some #### that's been in the game for years that I don't know about.
The conversation went like this...
Zulghinlour <60>: strength loss always drops weapons
Daevryn <60>: It's theoreitcally not supposed to take nodisarms.
Daevryn <60>: didn't used to, as far as I know.
Zulghinlour <60>: since when?
Daevryn <60>: The creation of nodisarm, as far as I know.
Zulghinlour <60>: Well...since I didn't touch anything to do with strength loss code, I'll call ####
Daevryn <60>: I swear there's code that's like, if both weapons are too much weight for you
Daevryn <60>: if main is nodisarm, drop the dual, if dual is nodisarm, drop the maim
Daevryn <60>: if both are nodisarm, do nothing
Zulghinlour <60>: ok...I'll look for that
Zulghinlour <60>: hmm...looks like it's supposed to work exactly as you say (and I swear this is the first I ever heard of it...now I want nodisarm eawponas)
Zulghinlour <60>: and typing lessons
Daevryn <60>: They were something Nimbus came up with, if that dates it.
Daevryn <60>: The Destructor's weapons are the original Nodisarm weapons.
Zulghinlour <60>: christ...this is the perfect example of all those folks who think imms (coders especially) know everything
Daevryn <60>: No kidding. So long, and thanks for all the fish!
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It's not important whether you know or not,
Uli,
22-Jan-07 02:40 AM, #14
RE: It's not important whether you know or not,
Zulghinlour,
23-Jan-07 03:17 PM, #16
A question for Zulg:,
Gaenlin,
20-Jan-07 10:31 PM, #12
RE: A question for Zulg:,
Zulghinlour,
20-Jan-07 11:08 PM, #13
RE: Immortal Coders know everything...or not...,
Trouble,
18-Jan-07 01:09 PM, #5
You're incorrect.,
Dallevian,
18-Jan-07 01:18 PM, #6
I believe there's one exception,
incognito,
20-Jan-07 03:52 PM, #11
Dunno if - You're incorrect. - But,
Zargu,
23-Jan-07 05:23 AM, #15
RE: Immortal Coders know everything...or not...,
Isildur,
18-Jan-07 01:20 PM, #7
Heh, my bad, got them confused in my head n/t,
Trouble,
18-Jan-07 04:27 PM, #8
So your telling me,
N b M,
18-Jan-07 11:28 AM, #4
What about binds of binder thief? n/t,
Greddarh,
18-Jan-07 07:22 PM, #9
Do binds drop two-handed weaps?,
elmeri_,
03-Feb-07 10:47 AM, #17
And that's why nodisarm is so rare (n/t),
Zulghinlour,
18-Jan-07 09:37 PM, #10
My advice.,
Dwoggurd,
18-Jan-07 04:18 AM, #2
*rofl* (n/t),
Twist,
18-Jan-07 10:26 AM, #3
*snicker* Zulg's a newbcake nt,
Tac,
18-Jan-07 01:02 AM, #1
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Uli | Mon 22-Jan-07 02:40 AM |
Member since 11th Oct 2006
21 posts
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#16110, "It's not important whether you know or not"
In response to Reply #0
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It's important that you can learn anything you don't know at any time. And this is a perfect example of that, too. 'Contrarywise,' continued Tweedledee, 'if it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic.'
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Trouble | Thu 18-Jan-07 01:09 PM |
Member since 10th Nov 2003
208 posts
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#16045, "RE: Immortal Coders know everything...or not..."
In response to Reply #0
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To be honest, I thought this was widely known because it was how folks changed nodisarm weapons without getting them uncursed. Just get a couple of some certain amulets, put them on, and your strength plummets and the nodisarm weapons fall out of your hands into your inventory to be wielded when you really needed them but not otherwise clogging up your hands.
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Dallevian | Thu 18-Jan-07 01:18 PM |
Member since 04th Mar 2003
1620 posts
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#16047, "You're incorrect."
In response to Reply #5
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Nodisarm is not the same as cursed. What you posted works only for removing cursed weapons and maintaining the cursed attribute to it. Regarding a nodisarm weapon (think humansunder, defiance, mel-kartha, etc), one can simply remove them like any other weapon with complete ease. But, they can never be dropped via strength loss, disarm, boiled leather shield, fumble, or anything else similar in design. The -only- way to remove a nodisarm weapon is if the wielder decides to remove it or use another weapon as replacement.
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incognito | Sat 20-Jan-07 03:52 PM |
Member since 04th Mar 2003
4495 posts
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#16083, "I believe there's one exception"
In response to Reply #6
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Using a 2h version of defiance, I think a got my wrist broken with kotegaeshi raiding empire and it removed defiance from my wield.
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Trouble | Thu 18-Jan-07 04:27 PM |
Member since 10th Nov 2003
208 posts
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#16057, "Heh, my bad, got them confused in my head n/t"
In response to Reply #7
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N b M | Thu 18-Jan-07 11:28 AM |
Member since 29th Sep 2005
444 posts
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#16034, "So your telling me"
In response to Reply #0
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The code is supposed to be that... If you get two no disarm weapons, NO MATTER what happens, No matter what, you can't get disarmed, Ever, never, never?!?
That just seems insane to me for some reason.
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Greddarh | Thu 18-Jan-07 07:22 PM |
Member since 19th Feb 2006
85 posts
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#16059, "What about binds of binder thief? n/t"
In response to Reply #4
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elmeri_ | Sat 03-Feb-07 10:47 AM |
Member since 13th Dec 2004
252 posts
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#16336, "Do binds drop two-handed weaps?"
In response to Reply #9
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I know bal'talon didn't drop off my dwarf paladin.
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Zulghinlour | Thu 18-Jan-07 09:37 PM |
Member since 04th Mar 2003
9792 posts
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#16060, "And that's why nodisarm is so rare (n/t)"
In response to Reply #4
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n/t So long, and thanks for all the fish!
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Dwoggurd | Thu 18-Jan-07 04:18 AM |
Member since 20th Jan 2004
668 posts
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#16027, "My advice."
In response to Reply #0
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You better stick to roleplaying. PK is a very complicated part of this mud
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Twist | Thu 18-Jan-07 10:26 AM |
Member since 23rd Sep 2006
3431 posts
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#16031, "*rofl* (n/t)"
In response to Reply #2
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Tac | Thu 18-Jan-07 01:02 AM |
Member since 15th Nov 2005
2050 posts
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#16024, "*snicker* Zulg's a newbcake nt"
In response to Reply #0
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