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CrftedDeceptionWed 10-Jan-07 03:04 PM
Member since 12th Nov 2006
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#15901, "regarding that shark form"


          

having read over shifter forms. They all seem to have an ability
except the shark(that also has one attack?). I was thinking maybe to add some flavor to the shark you could give it detect all in the water(including the marines who I don't think you can even fog underwater). This would only apply when they were bleeding/have a fixed amount of health gone? 80%? This would correlate well with the sharks ability to sense the blood in the Ruins of the Deep and could make this form a little more favorable to the player(s).

thats just my idea.

CraftedDeception

  

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PlushkaWed 10-Jan-07 08:29 PM
Member since 16th Feb 2005
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#15904, "RE: regarding that shark form"
In response to Reply #0


  

          

Where did you read up on those forms? I'm actually curious about the water forms myself :p

  

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DurNominatorThu 11-Jan-07 04:07 AM
Member since 08th Nov 2004
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#15908, "Try searching for logs in Dio's"
In response to Reply #3


          

As for walrus, I've posted some of my Gohum logs. I also posted a manta log or two about Eltain. Anyway, water forms are the buffest forms out there.

  

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DurNominatorWed 10-Jan-07 04:18 PM
Member since 08th Nov 2004
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#15902, "Hmm"
In response to Reply #0


          

The one attack is a badass chomp. As for sensing blood, wouldn't something more akin to danger sense on wounded people in PK range make more sense than detect all?

  

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CrftedDeceptionWed 10-Jan-07 04:42 PM
Member since 12th Nov 2006
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#15903, "its not really 'detect all'"
In response to Reply #1


          

moreso it can see the wounded prey. Not many can actually hide in the waters. Namely mariners can. And those same ppl you cant really find whereas on land you could find a ranger. It would just be a perk to the form. I heard it has a badass chomp. But it's also not that hard to get away from nor maledict it would appear.

CraftedDeception

  

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