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ZulghinlourTue 19-Dec-06 02:01 AM
Member since 04th Mar 2003
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#15653, "Code Changes December 2006"


          

Code changes December 2006


*SZ* - Santa Zulg request from the Players
*BB* - Bug Board submission from the Players


General Changes
*SZ* - Dual Wield changes
--- mainhand can only be used for weapons
--- offhand can be used for weapon, light, held, shield
--- Swapping to and from a two-handed weapon should work in a single 'wield' command
--- Swapping offhands should work in a single 'wear' or 'wield' command
--- Split up the wear and wield commands. Wear is only for armors. Wield is only for weapons
--- Syntax for Wield: wield <weapon>, dualwield <weapon>
--- Optional Syntax for wield: wield mainhand <weapon>, wield offhand <weapon>
*SZ* - The Academy: Completing the Newbie Quest will now earn you a (Glowing) weapon
*SZ* - Pouch of Nourishment and Chest of Inebriation are fixed for use while in Duo Dimension
*SZ* - Added a prompt option to see the weather, %w
*BB* - Chain spells (chain curse, chain blind, etc) will no longer stop combat
*SZ* - Added a 'keyword' command, which allows you to determine the keyword of objects
- There are some rooms that you can now teleport into that you cannot teleport or recall out of

Race Specific Changes
Orc
*SZ* - Tremblefist has had an increase in health and power
*SZ* - Orcs can see (though still not change) their current wimpy

Arial
*BB* - Outfit command: Worn on wing will only be worn if the arial is flying, otherwise they will go to the inventory
*BB* - Earthbind: worn on wing will be stripped on a successful earthbinding


Class Specific Changes
Warrior
*SZ* - Dent: When an item is destroyed from dent it will do some damage

Conjurer
*SZ* - Familiars: Now have the ability to crawl

Berserkers
*BB* - Blood Ritual: Now has an echo when you can use it again
*BB* - Assemble Horde: Works when holding the war banner again
*SZ* - Orcs can differentiate between wilderness & cave/swamp sectors using %W in their prompt

Thief
*BB* - Apply Poison: Now has an echo when applying to someone who is asleep
*SZ* - Applying a poison now has a small amount of lag
*BB* - Gutshot will use the correct weapon when doing damage now
*BB* - You can no longer launch grenades out of PK

Anti-Paladins
*SZ* - Victims killed by an unholy weapon will know how many charges the A-P gained

Rangers
*SZ* - Rangers can differentiate between all wilderness sectors using %W in their prompt
*SZ* - Draw Breath now protects against inhaled poisons

Druids
*SZ* - Druids can differentiate between all wilderness sectors using %W in their prompt

Invokers
*BB* - Victims of debris in their eyes from windwall will now rub the dirt out of their eyes.

Shapeshifters
*BB* - Marshblend works in the same areas that marshdweller rangers can camouflage


Cabal Specific Changes
Fortress
- Mantle of the Phoenix: Mantle refreshes fly after an earthbind wears off

Sylvan
*BB* - Strengthen: Now works with objects made of amber and sapphire




So long, and thanks for all the fish!

  

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Reply Man, are you working full-time on this?, Sandello, 20-Dec-06 01:34 PM, #6
Reply Full time?, Zulghinlour, 20-Dec-06 03:07 PM, #7
Reply RE: Outlander change, Vladamir, 19-Dec-06 04:51 PM, #2
Reply What about flesh? -nt-, WildGirl, 19-Dec-06 11:34 PM, #3
Reply Judging by ID's from Outlanders I killed, it can alread..., Vladamir, 20-Dec-06 12:56 PM, #4
Reply RE: Outlander change, Zulghinlour, 20-Dec-06 01:06 PM, #5
Reply Badass. ~, _Magus_, 19-Dec-06 04:14 AM, #1

SandelloWed 20-Dec-06 01:34 PM
Member since 04th Mar 2003
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#15670, "Man, are you working full-time on this?"
In response to Reply #0


          

Really, this many changes would be fine for my 3-weeks timesheet! =P
Badass, yes!

  

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ZulghinlourWed 20-Dec-06 03:07 PM
Member since 04th Mar 2003
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#15676, "Full time?"
In response to Reply #6


          

>Really, this many changes would be fine for my 3-weeks
>timesheet! =P
>Badass, yes!

No...but I've been trying to get at least one thing done a day. It's probably something like 20 hours a week lately.

I've got a couple larger things in my back pocket that will take a lot more planning and coding to get done and I'd rather get the bug board down, and some random holiday cheer done before working on those.

So long, and thanks for all the fish!

  

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VladamirTue 19-Dec-06 04:51 PM
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#15660, "RE: Outlander change"
In response to Reply #0


          

Are there plans to also allow it to work on things like topaz and diamond and whatnot? That would be a nice tweak since they're natural materials too.

  

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WildGirlTue 19-Dec-06 11:34 PM
Member since 16th Sep 2004
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#15666, "What about flesh? -nt-"
In response to Reply #2


          

nt

  

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VladamirWed 20-Dec-06 12:56 PM
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#15668, "Judging by ID's from Outlanders I killed, it can alread..."
In response to Reply #3


          

nt

  

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ZulghinlourWed 20-Dec-06 01:06 PM
Member since 04th Mar 2003
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#15669, "RE: Outlander change"
In response to Reply #2


          

>Are there plans to also allow it to work on things like topaz
>and diamond and whatnot? That would be a nice tweak since
>they're natural materials too.

Yeah...I've been too lazy to find our current available materials list and go add them all

So long, and thanks for all the fish!

  

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_Magus_Tue 19-Dec-06 04:14 AM
Member since 05th Dec 2006
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#15654, "Badass. ~"
In response to Reply #0


          

nt

  

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