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Topic subject | Code Changes December 2006 |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=15653 |
15653, Code Changes December 2006
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Code changes December 2006
*SZ* - Santa Zulg request from the Players *BB* - Bug Board submission from the Players
General Changes *SZ* - Dual Wield changes --- mainhand can only be used for weapons --- offhand can be used for weapon, light, held, shield --- Swapping to and from a two-handed weapon should work in a single 'wield' command --- Swapping offhands should work in a single 'wear' or 'wield' command --- Split up the wear and wield commands. Wear is only for armors. Wield is only for weapons --- Syntax for Wield: wield <weapon>, dualwield <weapon> --- Optional Syntax for wield: wield mainhand <weapon>, wield offhand <weapon> *SZ* - The Academy: Completing the Newbie Quest will now earn you a (Glowing) weapon *SZ* - Pouch of Nourishment and Chest of Inebriation are fixed for use while in Duo Dimension *SZ* - Added a prompt option to see the weather, %w *BB* - Chain spells (chain curse, chain blind, etc) will no longer stop combat *SZ* - Added a 'keyword' command, which allows you to determine the keyword of objects - There are some rooms that you can now teleport into that you cannot teleport or recall out of
Race Specific Changes Orc *SZ* - Tremblefist has had an increase in health and power *SZ* - Orcs can see (though still not change) their current wimpy
Arial *BB* - Outfit command: Worn on wing will only be worn if the arial is flying, otherwise they will go to the inventory *BB* - Earthbind: worn on wing will be stripped on a successful earthbinding
Class Specific Changes Warrior *SZ* - Dent: When an item is destroyed from dent it will do some damage
Conjurer *SZ* - Familiars: Now have the ability to crawl
Berserkers *BB* - Blood Ritual: Now has an echo when you can use it again *BB* - Assemble Horde: Works when holding the war banner again *SZ* - Orcs can differentiate between wilderness & cave/swamp sectors using %W in their prompt
Thief *BB* - Apply Poison: Now has an echo when applying to someone who is asleep *SZ* - Applying a poison now has a small amount of lag *BB* - Gutshot will use the correct weapon when doing damage now *BB* - You can no longer launch grenades out of PK
Anti-Paladins *SZ* - Victims killed by an unholy weapon will know how many charges the A-P gained
Rangers *SZ* - Rangers can differentiate between all wilderness sectors using %W in their prompt *SZ* - Draw Breath now protects against inhaled poisons
Druids *SZ* - Druids can differentiate between all wilderness sectors using %W in their prompt
Invokers *BB* - Victims of debris in their eyes from windwall will now rub the dirt out of their eyes.
Shapeshifters *BB* - Marshblend works in the same areas that marshdweller rangers can camouflage
Cabal Specific Changes Fortress - Mantle of the Phoenix: Mantle refreshes fly after an earthbind wears off
Sylvan *BB* - Strengthen: Now works with objects made of amber and sapphire
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15670, Man, are you working full-time on this?
Posted by Sandello on Wed 31-Dec-69 07:00 PM
Really, this many changes would be fine for my 3-weeks timesheet! =P Badass, yes!
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15676, Full time?
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Really, this many changes would be fine for my 3-weeks >timesheet! =P >Badass, yes!
No...but I've been trying to get at least one thing done a day. It's probably something like 20 hours a week lately.
I've got a couple larger things in my back pocket that will take a lot more planning and coding to get done and I'd rather get the bug board down, and some random holiday cheer done before working on those.
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15660, RE: Outlander change
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
Are there plans to also allow it to work on things like topaz and diamond and whatnot? That would be a nice tweak since they're natural materials too.
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15666, What about flesh? -nt-
Posted by WildGirl on Wed 31-Dec-69 07:00 PM
nt
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15668, Judging by ID's from Outlanders I killed, it can already be used on flesh. nt
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
nt
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15669, RE: Outlander change
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Are there plans to also allow it to work on things like topaz >and diamond and whatnot? That would be a nice tweak since >they're natural materials too.
Yeah...I've been too lazy to find our current available materials list and go add them all :P
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15654, Badass. ~
Posted by _Magus_ on Wed 31-Dec-69 07:00 PM
nt
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