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Forum Name Gameplay
Topic subjectCode Changes December 2006
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=15653
15653, Code Changes December 2006
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Code changes December 2006


*SZ* - Santa Zulg request from the Players
*BB* - Bug Board submission from the Players


General Changes
*SZ* - Dual Wield changes
--- mainhand can only be used for weapons
--- offhand can be used for weapon, light, held, shield
--- Swapping to and from a two-handed weapon should work in a single 'wield' command
--- Swapping offhands should work in a single 'wear' or 'wield' command
--- Split up the wear and wield commands. Wear is only for armors. Wield is only for weapons
--- Syntax for Wield: wield <weapon>, dualwield <weapon>
--- Optional Syntax for wield: wield mainhand <weapon>, wield offhand <weapon>
*SZ* - The Academy: Completing the Newbie Quest will now earn you a (Glowing) weapon
*SZ* - Pouch of Nourishment and Chest of Inebriation are fixed for use while in Duo Dimension
*SZ* - Added a prompt option to see the weather, %w
*BB* - Chain spells (chain curse, chain blind, etc) will no longer stop combat
*SZ* - Added a 'keyword' command, which allows you to determine the keyword of objects
- There are some rooms that you can now teleport into that you cannot teleport or recall out of

Race Specific Changes
Orc
*SZ* - Tremblefist has had an increase in health and power
*SZ* - Orcs can see (though still not change) their current wimpy

Arial
*BB* - Outfit command: Worn on wing will only be worn if the arial is flying, otherwise they will go to the inventory
*BB* - Earthbind: worn on wing will be stripped on a successful earthbinding


Class Specific Changes
Warrior
*SZ* - Dent: When an item is destroyed from dent it will do some damage

Conjurer
*SZ* - Familiars: Now have the ability to crawl

Berserkers
*BB* - Blood Ritual: Now has an echo when you can use it again
*BB* - Assemble Horde: Works when holding the war banner again
*SZ* - Orcs can differentiate between wilderness & cave/swamp sectors using %W in their prompt

Thief
*BB* - Apply Poison: Now has an echo when applying to someone who is asleep
*SZ* - Applying a poison now has a small amount of lag
*BB* - Gutshot will use the correct weapon when doing damage now
*BB* - You can no longer launch grenades out of PK

Anti-Paladins
*SZ* - Victims killed by an unholy weapon will know how many charges the A-P gained

Rangers
*SZ* - Rangers can differentiate between all wilderness sectors using %W in their prompt
*SZ* - Draw Breath now protects against inhaled poisons

Druids
*SZ* - Druids can differentiate between all wilderness sectors using %W in their prompt

Invokers
*BB* - Victims of debris in their eyes from windwall will now rub the dirt out of their eyes.

Shapeshifters
*BB* - Marshblend works in the same areas that marshdweller rangers can camouflage


Cabal Specific Changes
Fortress
- Mantle of the Phoenix: Mantle refreshes fly after an earthbind wears off

Sylvan
*BB* - Strengthen: Now works with objects made of amber and sapphire




15670, Man, are you working full-time on this?
Posted by Sandello on Wed 31-Dec-69 07:00 PM
Really, this many changes would be fine for my 3-weeks timesheet! =P
Badass, yes!
15676, Full time?
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Really, this many changes would be fine for my 3-weeks
>timesheet! =P
>Badass, yes!

No...but I've been trying to get at least one thing done a day. It's probably something like 20 hours a week lately.

I've got a couple larger things in my back pocket that will take a lot more planning and coding to get done and I'd rather get the bug board down, and some random holiday cheer done before working on those.
15660, RE: Outlander change
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
Are there plans to also allow it to work on things like topaz and diamond and whatnot? That would be a nice tweak since they're natural materials too.
15666, What about flesh? -nt-
Posted by WildGirl on Wed 31-Dec-69 07:00 PM
nt
15668, Judging by ID's from Outlanders I killed, it can already be used on flesh. nt
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
nt
15669, RE: Outlander change
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Are there plans to also allow it to work on things like topaz
>and diamond and whatnot? That would be a nice tweak since
>they're natural materials too.

Yeah...I've been too lazy to find our current available materials list and go add them all :P
15654, Badass. ~
Posted by _Magus_ on Wed 31-Dec-69 07:00 PM
nt