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Rayihn | Sun 05-Nov-06 10:36 AM |
Member since 08th Oct 2006
1147 posts
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#15147, "RE: Dear Great Immortals"
In response to Reply #0
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I think you're just not looking at retreat necessarily the way the skill was intended. It's great vs mobs or in cabal raids where a lot of people are fighting, but you're right that it's pretty shabby when it comes to one vs one pk. I think it's supposed to be that way though.
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DurNominator | Fri 03-Nov-06 04:25 PM |
Member since 08th Nov 2004
2018 posts
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#15143, "How about"
In response to Reply #0
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Retreat having two options, hasty and planned. Hasty retreat would be one round before, one round after, planned retreat being two rounds before, no rounds after. You could switch the tactic by typing retreat with argument planned/hasty.
I was under impression that it's been both 1 before 1 after and 2 before 0 after in the past, so having both ways could work too if people prefer having it different ways. Yhorian's idea could still work, though, removing the second round.
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Valkenar | Fri 03-Nov-06 09:09 AM |
Member since 04th Mar 2003
1203 posts
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#15142, "RE: Dear Great Immortals"
In response to Reply #0
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Retreat doesn't really help with general escape... flee/quaff will be faster. There are definitely situations where picking your direction is handy. If I'm in the jade mountains and not 100% sure of where I am, retreat will be the option I'm going for. Or at the fortress inner, for example, where 2/3 of the exits are dead ends. It's also useful for leading someone in a slightly more subtle way than just driving them. I think the success rate is higher than drive too (but I'm not totally sure on that). I agree that it's not an amazingly useful skill when you consider how often it's useful, but I wouldn't say it's almost totally useless. It's just a very situational skill.
That said, I like Ginga's legacy idea.
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