Subject: "Area Explores and being a ghost." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #14920
Show all folders

ShadowmasterTue 24-Oct-06 10:17 AM
Member since 18th Mar 2003
329 posts
Click to send private message to this author Click to add this author to your buddy list
#14920, "Area Explores and being a ghost."


          

Recently I died in an area explore, and when I ran back there to get my things, I was met with the response of

"Your incorporeal body feels restrained by some force."

Praying about this, I was spoken to by a very helpful immortal who stated this change occurred because people were abusing ghost status to run places and grab stuff. I understood why this happened, but I thought of something that might be a better solution to this issue, without punishing the players actually going in there and dying on their own

Instead of blocking ghosts, period (Obviously certain explore areas will NEVER allow ghosts), maybe have a mob that auto-attacks anyone under 40th(Or 47th or whatever) level, ghost or not. This will prevent people from abusing the ghost status, and allow those of us who actually were in the area when we died, a chance to get back to our group etc.

Any thoughts?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply btw, since no one picked up on this, elmeri_, 27-Oct-06 02:16 AM, #13
Reply Umm, Lyristeon, 25-Oct-06 06:16 AM, #3
Reply Nothing, the idea does have holes :), Shadowmaster, 25-Oct-06 07:59 AM, #4
     Reply RE: Ghosts and explore areas:, Valguarnera, 25-Oct-06 08:57 AM, #5
          Reply To respond., Shadowmaster, 25-Oct-06 09:03 AM, #6
               Reply RE: To respond., Valguarnera, 25-Oct-06 12:48 PM, #7
               Reply Also..., Lyristeon, 25-Oct-06 03:45 PM, #8
                    Reply My future is looking brighter already..., trh, 25-Oct-06 08:41 PM, #11
               Reply RE: To respond., Daevryn, 25-Oct-06 04:02 PM, #9
               Reply RE: To respond., trh, 25-Oct-06 08:44 PM, #12
               Reply Distention comes fast pre-20..., Marcus_, 25-Oct-06 04:36 PM, #10
Reply how does this help?, incognito, 24-Oct-06 01:59 PM, #1
     Reply Because I am over level 40 and therefore it doesn't att..., Shadowmaster, 24-Oct-06 04:15 PM, #2

elmeri_Fri 27-Oct-06 02:16 AM
Member since 13th Dec 2004
252 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#14946, "btw, since no one picked up on this"
In response to Reply #0


          

Your reasoning is that only a lowbie would want to ghost/grab #### from an explore area (or a number of other areas aswell). This is a faulty assumption, as I can think of a multitude of items that would be much easier acquired as a ghost. The top most one is a certain requestable ring, that any goodie could ghost and get.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

LyristeonWed 25-Oct-06 06:16 AM
Member since 02nd Jan 2004
1282 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#14929, "Umm"
In response to Reply #0


          

What is to prevent the people who go in there on their own, die, and then abuse being a ghost to get into the place they didn't get into because they died?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
ShadowmasterWed 25-Oct-06 07:59 AM
Member since 18th Mar 2003
329 posts
Click to send private message to this author Click to add this author to your buddy list
#14930, "Nothing, the idea does have holes :)"
In response to Reply #3


          

I don't know a perfect solution here. What about making the items in any area explore, have level requirements? Then no lowbie can be overpowered when they get them, as a ghost or not. Many similarly themed games have effective level requirements in place, I always wondered why CF was unwilling to go this route.

Was the ghost status being abused that much in that specific area? Or was it just a specific, goodie-preffered group of items that people were running to get the minute they died?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
ValguarneraWed 25-Oct-06 08:57 AM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#14931, "RE: Ghosts and explore areas:"
In response to Reply #4


          

This isn't limited to explore areas, by the way. It's a case-by-case evaluation. There are containers ghosts can't access, doors they can't pass, etc.

The problem is that detailed "blocks" are labor-intensive for a task that isn't terribly fun and isn't noticed by most players. Worse, they are more open to exploitation because of their complexity. The simple "block" of restricting access to an area or a section of an area prevents that.

Given that your corpse decays directly to you, the only real danger is that someone will get there before you do. The number of classes that can Locate Object a corpse has gone down a good bit, and it probably isn't an easy run for most people anyway.

That said, we're not opposed to some chance for gear circulation when you die. It's why we allow looting the way we do, and why we haven't put in hard limits on what you can wear at a given level.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
ShadowmasterWed 25-Oct-06 09:03 AM
Member since 18th Mar 2003
329 posts
Click to send private message to this author Click to add this author to your buddy list
#14932, "To respond."
In response to Reply #5


          

How do you feel when a top-tier player gets a sick set of hero gear pre-20 and goes around pkilling their whole range? Pre-distention is this something you say "Oh thats fine", or "Damn. That guy is just gonna scare noobs away".

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
ValguarneraWed 25-Oct-06 12:48 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#14933, "RE: To respond."
In response to Reply #6


          

How do you feel when a top-tier player gets a sick set of hero gear pre-20 and goes around pkilling their whole range? Pre-distention is this something you say "Oh thats fine", or "Damn. That guy is just gonna scare noobs away".

On the other hand, if you remove the ability to acquire high-end gear at low ranks, you remove a lot of the incentive to PK. There are plenty of legitimate avenues by which you can acquire that gear, and hard object restrictions aren't the solution I'd look for.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
LyristeonWed 25-Oct-06 03:45 PM
Member since 02nd Jan 2004
1282 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#14934, "Also..."
In response to Reply #7


          

Top tier players don't really level sit either. Mind you, top-tier players incorporate pk with rp, so my definition of top-tier players may differ from someone else.

Low level pkers who level sit really don't grab my eye. A guy who has 50 kills while ranking from level 30 to 40 in 100 hours isn't really level sitting to me. The guy who has 100 kills at level 25 and has been level 25 for 100 hours is. That being stated, the guy who has been killed 25 times at level 25 for 100 hours isn't level sitting. He is a new guy trying to figure out how to play, and that guy will get some imm love.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
trhWed 25-Oct-06 08:41 PM
Member since 09th Jul 2006
65 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#14937, "My future is looking brighter already..."
In response to Reply #8


          

That being stated, the guy who has been killed 25 times at level 25 for 100 hours isn't level sitting. He is a new guy trying to figure out how to play, and that guy will get some imm love.

I hope the "newbies" are getting a helping hand at any chance possible. Anyways, sounds good, man!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
DaevrynWed 25-Oct-06 04:02 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#14935, "RE: To respond."
In response to Reply #6


          

I look at that and generally think, the system is working as designed.

A player who is dangerous with a sick set of hero gear is also dangerous without a sick set of hero gear. A player who isn't very good and gets a set like that almost universally loses it very, very quickly.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
trhWed 25-Oct-06 08:44 PM
Member since 09th Jul 2006
65 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#14938, "RE: To respond."
In response to Reply #9


          

Very true. As some of these other flamers like Derexal and Larcat would put it... I PWNZ JOO with my NEWBIEZ BRED!

I think some people just like to make complaints for the sake of making complaints. It's cool you guys put up with it and seriously answer the questions/comments/concerns.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
Marcus_Wed 25-Oct-06 04:36 PM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#14936, "Distention comes fast pre-20..."
In response to Reply #6


          

Unless you kill the same two noobs over and over, I don't think anyone will be scared away

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

incognitoTue 24-Oct-06 01:59 PM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#14924, "how does this help?"
In response to Reply #0


          

Either the mob doesn't kill you because it is so weak it can't kill an unarmored character, in which case it is pointless, or...

It kills you again, so you can't get back to your corpse.

How is either of the above better than just not being able to get into the area?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
ShadowmasterTue 24-Oct-06 04:15 PM
Member since 18th Mar 2003
329 posts
Click to send private message to this author Click to add this author to your buddy list
#14926, "Because I am over level 40 and therefore it doesn't att..."
In response to Reply #1


          

Read the post?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #14920 Previous topic | Next topic