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Shadowmaster | Tue 24-Oct-06 10:17 AM |
Member since 18th Mar 2003
329 posts
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#14920, "Area Explores and being a ghost."
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Recently I died in an area explore, and when I ran back there to get my things, I was met with the response of
"Your incorporeal body feels restrained by some force."
Praying about this, I was spoken to by a very helpful immortal who stated this change occurred because people were abusing ghost status to run places and grab stuff. I understood why this happened, but I thought of something that might be a better solution to this issue, without punishing the players actually going in there and dying on their own
Instead of blocking ghosts, period (Obviously certain explore areas will NEVER allow ghosts), maybe have a mob that auto-attacks anyone under 40th(Or 47th or whatever) level, ghost or not. This will prevent people from abusing the ghost status, and allow those of us who actually were in the area when we died, a chance to get back to our group etc.
Any thoughts?
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btw, since no one picked up on this,
elmeri_,
27-Oct-06 02:16 AM, #13
Umm,
Lyristeon,
25-Oct-06 06:16 AM, #3
Nothing, the idea does have holes :),
Shadowmaster,
25-Oct-06 07:59 AM, #4
RE: Ghosts and explore areas:,
Valguarnera,
25-Oct-06 08:57 AM, #5
To respond.,
Shadowmaster,
25-Oct-06 09:03 AM, #6
RE: To respond.,
Valguarnera,
25-Oct-06 12:48 PM, #7
Also...,
Lyristeon,
25-Oct-06 03:45 PM, #8
My future is looking brighter already...,
trh,
25-Oct-06 08:41 PM, #11
RE: To respond.,
Daevryn,
25-Oct-06 04:02 PM, #9
RE: To respond.,
trh,
25-Oct-06 08:44 PM, #12
Distention comes fast pre-20...,
Marcus_,
25-Oct-06 04:36 PM, #10
how does this help?,
incognito,
24-Oct-06 01:59 PM, #1
Because I am over level 40 and therefore it doesn't att...,
Shadowmaster,
24-Oct-06 04:15 PM, #2
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elmeri_ | Fri 27-Oct-06 02:16 AM |
Member since 13th Dec 2004
252 posts
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#14946, "btw, since no one picked up on this"
In response to Reply #0
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Your reasoning is that only a lowbie would want to ghost/grab #### from an explore area (or a number of other areas aswell). This is a faulty assumption, as I can think of a multitude of items that would be much easier acquired as a ghost. The top most one is a certain requestable ring, that any goodie could ghost and get.
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Lyristeon | Wed 25-Oct-06 06:16 AM |
Member since 02nd Jan 2004
1282 posts
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#14929, "Umm"
In response to Reply #0
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What is to prevent the people who go in there on their own, die, and then abuse being a ghost to get into the place they didn't get into because they died?
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Shadowmaster | Wed 25-Oct-06 07:59 AM |
Member since 18th Mar 2003
329 posts
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#14930, "Nothing, the idea does have holes :)"
In response to Reply #3
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I don't know a perfect solution here. What about making the items in any area explore, have level requirements? Then no lowbie can be overpowered when they get them, as a ghost or not. Many similarly themed games have effective level requirements in place, I always wondered why CF was unwilling to go this route.
Was the ghost status being abused that much in that specific area? Or was it just a specific, goodie-preffered group of items that people were running to get the minute they died?
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Shadowmaster | Wed 25-Oct-06 09:03 AM |
Member since 18th Mar 2003
329 posts
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#14932, "To respond."
In response to Reply #5
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How do you feel when a top-tier player gets a sick set of hero gear pre-20 and goes around pkilling their whole range? Pre-distention is this something you say "Oh thats fine", or "Damn. That guy is just gonna scare noobs away".
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Lyristeon | Wed 25-Oct-06 03:45 PM |
Member since 02nd Jan 2004
1282 posts
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#14934, "Also..."
In response to Reply #7
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Top tier players don't really level sit either. Mind you, top-tier players incorporate pk with rp, so my definition of top-tier players may differ from someone else.
Low level pkers who level sit really don't grab my eye. A guy who has 50 kills while ranking from level 30 to 40 in 100 hours isn't really level sitting to me. The guy who has 100 kills at level 25 and has been level 25 for 100 hours is. That being stated, the guy who has been killed 25 times at level 25 for 100 hours isn't level sitting. He is a new guy trying to figure out how to play, and that guy will get some imm love.
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Daevryn | Wed 25-Oct-06 04:02 PM |
Member since 13th Feb 2007
11117 posts
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#14935, "RE: To respond."
In response to Reply #6
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I look at that and generally think, the system is working as designed.
A player who is dangerous with a sick set of hero gear is also dangerous without a sick set of hero gear. A player who isn't very good and gets a set like that almost universally loses it very, very quickly.
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incognito | Tue 24-Oct-06 01:59 PM |
Member since 04th Mar 2003
4495 posts
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#14924, "how does this help?"
In response to Reply #0
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Either the mob doesn't kill you because it is so weak it can't kill an unarmored character, in which case it is pointless, or...
It kills you again, so you can't get back to your corpse.
How is either of the above better than just not being able to get into the area?
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Shadowmaster | Tue 24-Oct-06 04:15 PM |
Member since 18th Mar 2003
329 posts
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#14926, "Because I am over level 40 and therefore it doesn't att..."
In response to Reply #1
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