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#13221, "Snare, physical, or mental."
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If I am snared, I imagine a net drops down, trapping me, and immobilizing me. Why then does this skill prevent ordering ones familiar to release. Clearly unlike neurological disruption, the user can still think and such, it isn't like spinebreaker where the pain is distracting them from rational thought. They are just physically unable to move. What does physically unable to move have to do with ordering something to happen telepathically?
Frankly to me, its ridiculous to say a conjurer can sit there and watch their familiar get killed, eat an UNSPEAK for it, and then be dead the minute the ranger UNSPEAKs you with an ambush. If the familiar gets attacked, we should at the very least be able to tell it to release. If a player is attacked in a snare, they get 2 rounds and then they can move. This isn't true for a familiar, and its a death sentence for any conjurer who gets snared with their familiar because the familiar sits there for 10+ rounds until its dead.
Is it a great tactic? Sure, but so was the rescue dullameh trick. To me both are simply abuse of bad design of a skill that when done right to a foe that can 100% guarantee a kill.
Would it be possible to merely allow the snared conjurer to order his/her familiar to release when the 2 rounds of it being attacked are up?
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RE: Snare, physical, or mental.,
Grurk Muouk,
21-May-06 03:57 PM, #2
I'd disagree with you.,
Aiekooso,
21-May-06 05:20 PM, #3
RE: I'd disagree with you.,
Grurk Muouk,
21-May-06 09:42 PM, #4
Snare,
Nivek1,
21-May-06 10:34 PM, #6
RE: Snare,
Isildur,
22-May-06 09:04 AM, #7
I think that's his point.,
Straklaw,
22-May-06 02:21 PM, #10
Sorry but you are just stoned G,
Caleban,
22-May-06 12:23 PM, #8
Psst.,
Scrimbul,
21-May-06 01:39 PM, #1
RE: Psst.,
Isildur,
21-May-06 10:25 PM, #5
I tend to take things in stride with the code...,
Scrimbul,
22-May-06 12:45 PM, #9
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Grurk Muouk | Sun 21-May-06 03:57 PM |
Member since 15th Mar 2004
538 posts
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#13223, "RE: Snare, physical, or mental."
In response to Reply #0
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Think of this way.. you might have to use your hands in some casting type motion to give orders to your familar.
G.
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Aiekooso | Sun 21-May-06 05:20 PM |
Member since 18th Dec 2003
305 posts
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#13225, "I'd disagree with you."
In response to Reply #2
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My understanding of familiars is that they are operate off mental links. It is not movement based, but rather a spiritual link. From the helpfile.
Syntax: cast 'familiar'
This spell allows the caster to call forth a spirit in animal form to serve them. The first casting of the spell determines what animal will come to the mage for future castings as well. The mage has limited control of the familiar (which can leave the mage's side) and can see through the familiar's eyes if desired. Death of the familiar, however, causes great pain to the mage.
I agree with his post that you should be able to release the familiar while snared.
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Grurk Muouk | Sun 21-May-06 09:42 PM |
Member since 15th Mar 2004
538 posts
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#13227, "RE: I'd disagree with you."
In response to Reply #3
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Heh, I'm just wondering where you get from that helpfile where it's totally inconceivable a hand movement might be involved in controlling your familiar.
I'm not taking a stand either way, I'm just offering a plausible reason to explain why things are the way they are.
G.
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Caleban | Mon 22-May-06 12:23 PM |
Member since 26th Oct 2005
90 posts
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#13233, "Sorry but you are just stoned G"
In response to Reply #4
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If hand movements WERE required.. then the familiar could not be directed to go fetch things from the snow worms lair etc....
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