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Forum Name Gameplay
Topic subjectSnare, physical, or mental.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=13221
13221, Snare, physical, or mental.
Posted by Eclipse on Wed 31-Dec-69 07:00 PM
If I am snared, I imagine a net drops down, trapping me, and immobilizing me. Why then does this skill prevent ordering ones familiar to release. Clearly unlike neurological disruption, the user can still think and such, it isn't like spinebreaker where the pain is distracting them from rational thought. They are just physically unable to move. What does physically unable to move have to do with ordering something to happen telepathically?

Frankly to me, its ridiculous to say a conjurer can sit there and watch their familiar get killed, eat an UNSPEAK for it, and then be dead the minute the ranger UNSPEAKs you with an ambush. If the familiar gets attacked, we should at the very least be able to tell it to release. If a player is attacked in a snare, they get 2 rounds and then they can move. This isn't true for a familiar, and its a death sentence for any conjurer who gets snared with their familiar because the familiar sits there for 10+ rounds until its dead.

Is it a great tactic? Sure, but so was the rescue dullameh trick.
To me both are simply abuse of bad design of a skill that when done right to a foe that can 100% guarantee a kill.

Would it be possible to merely allow the snared conjurer to order his/her familiar to release when the 2 rounds of it being attacked are up?
13223, RE: Snare, physical, or mental.
Posted by Grurk Muouk on Wed 31-Dec-69 07:00 PM
Think of this way.. you might have to use your hands in some casting
type motion to give orders to your familar.


G.
13225, I'd disagree with you.
Posted by Aiekooso on Wed 31-Dec-69 07:00 PM
My understanding of familiars is that they are operate off mental links. It is not movement based, but rather a spiritual link. From the helpfile.

Syntax: cast 'familiar'

This spell allows the caster to call forth a spirit in animal form to
serve them. The first casting of the spell determines what animal will come to the mage for future castings as well. The mage has limited control of the familiar (which can leave the mage's side) and can see through the familiar's eyes if desired. Death of the familiar, however, causes great pain to the mage.

I agree with his post that you should be able to release the familiar while snared.
13227, RE: I'd disagree with you.
Posted by Grurk Muouk on Wed 31-Dec-69 07:00 PM
Heh, I'm just wondering where you get from that helpfile where it's
totally inconceivable a hand movement might be involved in controlling
your familiar.

I'm not taking a stand either way, I'm just offering a plausible reason
to explain why things are the way they are.


G.
13230, Snare
Posted by Nivek1 on Wed 31-Dec-69 07:00 PM
I'm still wondering how a ranger can't avoid the pointy end of a polearm while the warrior is snared.
13231, RE: Snare
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Have some imagination dude. Just walk around behind him. If he's immobilized, he can't maneuver the polearm so that the pointy end is always facing you.
13236, I think that's his point.
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
IE: Polearm users can still charge set rangers while snared. Hence, the ranger apparantly being unable to avoid the pointy end.
13233, Sorry but you are just stoned G
Posted by Caleban on Wed 31-Dec-69 07:00 PM
If hand movements WERE required.. then the familiar could not be directed to go fetch things from the snow worms lair etc....
13222, Psst.
Posted by Scrimbul on Wed 31-Dec-69 07:00 PM
Game mechanics says you can't even type where or who while in a snare.

Also, having your familiar out is like leaving your balls hanging out for some random kid to 'knee emperor' you.

Conjure it, use it, release it, or scout with it. Don't let it hang around beside you unless there's a specific reason. Detects are not that reason if you're not going to stay in one room.
13228, RE: Psst.
Posted by Isildur on Wed 31-Dec-69 07:00 PM
A specific reason like...maybe you want it to wake you?

It doesn't strike you as a little wack that getting snared w/ your familiar is an automatic death sentence for both conjurer and familiar?
13234, I tend to take things in stride with the code...
Posted by Scrimbul on Wed 31-Dec-69 07:00 PM
I already know without knowing much about code in particular that this project would be as big as the 'lag breaking' one, in that it's rare any conjurer would be caught by the same trick twice. I'm not going to ask for a sixty hour project to bring mechanics in line with logic when the skill isn't broken persay. You already know you can't do any commands period while in a snare unless you wear a dagger. So don't walk into the snare i.e. wilderness. That simple. There are alot of characters mage or otherwise that don't need to travel the beaten path and end up in these things.