|
Chernomor | Thu 30-Mar-06 06:14 AM |
Member since 28th Feb 2006
32 posts
| |
|
#12741, "Orcs and identification"
|
Could you add a function of item identification to Tremblefist? vake him charge like 200 coppers for it, or something.
Orcs do not get any identification skill, neither they have friendly identifiers and this is just annoying.
Thank you.
|
|
|
|
And one more,
Andriana,
30-Mar-06 08:27 AM, #1
RE: And one more,
Isildur,
30-Mar-06 11:07 AM, #2
RE: And one more,
Chernomor,
30-Mar-06 11:39 AM, #3
RE: And one more,
nebel,
30-Mar-06 03:11 PM, #4
RE: And one more,
Chernomor,
30-Mar-06 03:24 PM, #5
No worries and some ideas,
nebel,
30-Mar-06 03:52 PM, #6
RE: No worries and some ideas,
Chernomor,
30-Mar-06 04:31 PM, #7
You have bloody skins nt,
Narissa,
30-Mar-06 10:30 PM, #8
These do not heal plague/crimson scourge/damnation/etc....,
Chernomor,
31-Mar-06 12:43 AM, #9
In addition, you just CANT get them from container,
Andriana,
03-Apr-06 03:24 AM, #10
| |
    |
Chernomor | Thu 30-Mar-06 11:39 AM |
Member since 28th Feb 2006
32 posts
| |
|
#12746, "RE: And one more"
In response to Reply #2
|
I'd trade this enslaved healer (by the way, being neutral or good how can it bless evil orcs anyway?) for normal heal anytime, but... I suppose Implementors planned for orc to live without a "normal" healer in their village, or am I wrong?
Idea with killing a mob before getting heal made me chuckle. It would be just as handicapped healing option as it is now as mostly when you use heal command you need urgent help, not fight.
Generally I wouldn't mind sacrificing experience for heal, but does it really make any sense? Instead, as orcs are primitive folks, that healer (or the mob_orc owner of it) could accept only things, not gold for services.
|
|
|
|
        |
Chernomor | Thu 30-Mar-06 03:24 PM |
Member since 28th Feb 2006
32 posts
| |
|
#12753, "RE: And one more"
In response to Reply #4
|
I didn't want to look ungrateful, just suggested an improvement...
And, the way how it was, it was probably wiser to teleport than to recall to such a deathtrap.
|
|
|
|
          |
nebel | Thu 30-Mar-06 03:52 PM |
Member since 03rd Oct 2003
148 posts
| |
|
#12754, "No worries and some ideas"
In response to Reply #5
|
I wasn't trying to seem mean. Its just funny because it is a lot better now than it was a couple of years ago.
But no identify does suck. There are two solutions that I can think of:
One is to get enough commerce XP to get Inspect Goods. Then you can at least ID stuff in shops or sell it and ID it. I got this idea from somebody on the forums, btw.
The second is to figure out how to get Improved Compare up. I already have it so it tells me what has better hp/mana/moves. I might not know the amount, but I know if it has more or less than what I'm wearing now. Valg said in a recent post that the usefullness of it goes up with skill %, so I figure it will eventually show more. That would tell me enough to be able to get around having ID.
Not as good as having lore, but something to think about at least.
|
|
|
|
            |
Chernomor | Thu 30-Mar-06 04:31 PM |
Member since 28th Feb 2006
32 posts
| |
|
#12756, "RE: No worries and some ideas"
In response to Reply #6
|
Well, those are solutions, BUT mostly you get those nice skills later on, and you want to identify something right now.
Why not go to village shaman and ask? It's not like this is something overpowered, just nice to have for orcs.
As to commerce, Orcs need some bullying tactics to reduce cost of goods to substitute absence of haggle. Like, it could work rarely, but reduce cost considerably, if shopkeeper is below your level.
buy axe You flex your muscles and glare at the shopkeeper. Shopkeeper turns pale and drops the price. You buy a large steel axe for @@@.
|
|
|
|
  |
Narissa | Thu 30-Mar-06 10:30 PM |
Member since 04th May 2003
279 posts
| |
|
#12766, "You have bloody skins nt"
In response to Reply #1
|
|
|
    |
Chernomor | Fri 31-Mar-06 12:43 AM |
Member since 28th Feb 2006
32 posts
| |
|
#12767, "These do not heal plague/crimson scourge/damnation/etc...."
In response to Reply #8
|
|
|
    |
Andriana | Mon 03-Apr-06 03:24 AM |
Member since 30th Mar 2006
63 posts
| |
|
#12806, "In addition, you just CANT get them from container"
In response to Reply #8
|
IF you are poisoned, plagued, and bleeding, you never have enough strength/ dexterity to get them from container.
|
|
|
|
|