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Top General Discussions Gameplay Topic #12439
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PlushkaWed 01-Mar-06 05:30 PM
Member since 16th Feb 2005
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#12439, "Magic Cabals"


  

          

I've noticed that most of the Cabals are anti-magic or, in the case of the scion, evil. Is there any chance that there could be a magic Cabal that isn't evil soon?

  

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AarnWed 01-Mar-06 07:16 PM
Member since 04th Feb 2005
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#12440, "RE: Magic Cabals"
In response to Reply #0


          

Well, technically only one cabal is anti-magic, that being Battle. You are right, however, in identifying the lack of a magic cabal that isn't evil. Without giving too much away, I'll say: "We're aware of this lack as well, and we might even do something about it some day, but please don't hold your breath waiting because we wouldn't want you to pass out at the computer."

  

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Bobcat742Wed 01-Mar-06 11:07 PM
Member since 04th Mar 2003
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#12443, "But Thats how I get to sleep fast n/t"
In response to Reply #1


          

n/t

  

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KazadanThu 02-Mar-06 05:53 AM
Member since 20th Jun 2004
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#12444, "My two cents"
In response to Reply #1
Edited on Thu 02-Mar-06 05:54 AM

          

Well, technically Tribunal and Outlander (and Herald but who cares? )
both accept neutral mages. I already felt the evils were spread a bit
thin by having both Scion and Empire, although I do like the difference
between the two and they intermingle kinda neat. As a player I'm still
half and half on whether or not I, were I an Imm, would try to close
one of them, even temporarily (ie. Scions complete some quest, get
stuck in the Shadow Plane or some crapola, and all its members disappear
for awhile) to get some more evil on the same page, or if I would just
keep it the way it is. On the same note, dispersing the playerbase a
bit thinner than it already is rubs me the wrong way so my personal
feeling is that however neato the idea could be and the niche that can
be filled, I wouldn't do it were I the man on top of the mountain.

My brief two cents,
- Kravidian

PS: On second thought, it would be really neat if the Scions completed
some quest ordeal and then, I know it sounds gay, but kinda transform
and have stronger Scion-ish powers and act less of a normal cabal than
a religion - even less people but bigger restrictions on when they are
powerful (day v. night). Stuff like that.

  

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EskelianThu 02-Mar-06 10:08 AM
Member since 04th Mar 2003
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#12445, "RE: My two cents"
In response to Reply #3


          

I tend to agree Re: Scion. Given their nature, forcing them to defend an item is kinda lame. Would prolly work better as a religion. Playing Scion can be fun, cuz its one hell of a bloodbath, but its also a lot of "Gee, do I even show up to this 5 v 1 raid? Will I get yelled at if I don't? Damn I'm getting booted because I don't log in enough. Bleck this isn't fun" type of thing. These days for instance, I can't in good conscience roll a Scion, because I'm just not active enough and that kinda sucks.

  

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