Subject: "Item Standardization - Flails" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #12242
Show all folders

StraklawMon 20-Feb-06 06:32 PM
Member since 10th Mar 2003
1014 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#12242, "Item Standardization - Flails"


          

One thing I've run into frequently, and only recently stopped to think about. Why is it that flails seem to so typically have weights of just under four pounds? It makes sense with whips, but aren't flails supposed to be chains with heavy or sharp/spiked balls on them that would weigh abit more?

If not, feel free to correct me. Thanks!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply Flails, Minyar, 21-Feb-06 12:36 PM, #5
Reply RE: Flails, The Hyperlink, 21-Feb-06 01:13 PM, #6
Reply RE: Flails, DurNominator, 22-Feb-06 12:18 AM, #9
Reply RE: Item Standardization - Flails, Marcus_, 20-Feb-06 08:28 PM, #1
     Reply RE: Item Standardization - Flails, nepenthe, 20-Feb-06 08:47 PM, #2
          Reply *shrug*, Marcus_, 21-Feb-06 08:32 AM, #3
               Reply Only thing that's changed is the anti-gang code, Sebeok, 21-Feb-06 10:40 AM, #4
                    Reply Hmm.., Marcus_, 21-Feb-06 10:43 PM, #7
                         Reply Troll! Heh. nt, Dallevian, 21-Feb-06 11:11 PM, #8
                         Reply RE: Hmm.., Sebeok, 22-Feb-06 02:07 AM, #10
                              Reply Wtf? I wasn't trolling. Chill. nt, Marcus_, 22-Feb-06 09:50 AM, #11

MinyarTue 21-Feb-06 12:36 PM
Member since 04th Mar 2003
504 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#12251, "Flails"
In response to Reply #0


          

I had always thought that the long chain with something heavy on the end is actually more like a mace...than like flail. At least, in the sense of old weapons.

I had always picture a flail as a long straight piece of wood, or something else with different things done to it. Think of taking a "switch" off a tree, like a long think stick that you can just nail people with. Almost like that kid who was caned over in thailand?

Shout out if I'm wrong.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
The HyperlinkTue 21-Feb-06 01:13 PM
Member since 29th Jan 2006
3 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#12252, "RE: Flails"
In response to Reply #5


          

Straight long piece of wood?.... That would be a staff or mace. Flails are like.. nunchucks.. balls and chains like that chineese chick on kill bill. I truely don't understand how that parries, I don't think people should even be able to parry with flails.. if not that entwine shouldnt work, thats just not logical. But neither are a lot of things that happen on CF so you just gotta go with the flow and hope for the best.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
DurNominatorWed 22-Feb-06 12:18 AM
Member since 08th Nov 2004
2018 posts
Click to send private message to this author Click to add this author to your buddy list
#12255, "RE: Flails"
In response to Reply #5


          

Flail has a chain, while a mace does not. Some info on flails:

http://members.aol.com/dargolyt/TheForge/flail.htm

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Marcus_Mon 20-Feb-06 08:28 PM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#12243, "RE: Item Standardization - Flails"
In response to Reply #0


          

It's not that flails are too light, but that other weapons tend to be ridiculously heavy. 3-4 pounds sounds about right for a flail (for humans), even though your modern prison issue flail would probably weigh in at less than half a pound.

Flails do seem a bit imbalanced though, and I don't think downgrading lash quite makes up for it.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
nepentheMon 20-Feb-06 08:47 PM
Member since 04th Mar 2003
3430 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#12244, "RE: Item Standardization - Flails"
In response to Reply #1


          


>Flails do seem a bit imbalanced though, and I don't think
>downgrading lash quite makes up for it.

I don't think lash has been changed in a long time.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
Marcus_Tue 21-Feb-06 08:32 AM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#12249, "*shrug*"
In response to Reply #2


          

I ran a grep on my logfiles..

It worked 75% of the time for cathoria, a human dex whip/dagger spec warrior that i played about a year and a half ago.

Then there was Eyzy. For him lash worked 52% of the time.
Had a half-drow dex warrior about a year later, eyzy. For him it only worked 52% of the time.

We're talking a substantial amount of lashes here, so it's hardly a rng fluke.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
SebeokTue 21-Feb-06 10:40 AM
Member since 04th Mar 2003
940 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#12250, "Only thing that's changed is the anti-gang code"
In response to Reply #3


          

That's it.
And if Eyzy did a decent amount of ganging (I have no idea), your numbers are believable.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
Marcus_Tue 21-Feb-06 10:43 PM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#12253, "Hmm.."
In response to Reply #4


          

Almost no ganging.. Maybe i just rolled him with a bad luck stat or something.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
DallevianTue 21-Feb-06 11:11 PM
Member since 04th Mar 2003
1646 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#12254, "Troll! Heh. nt"
In response to Reply #7


          

nt

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
SebeokWed 22-Feb-06 02:07 AM
Member since 04th Mar 2003
940 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#12257, "RE: Hmm.."
In response to Reply #7


          

Or maybe you're not as good at algorithms as I am.
Stop being a cunty troll, you're better than that.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
Marcus_Wed 22-Feb-06 09:50 AM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#12265, "Wtf? I wasn't trolling. Chill. nt"
In response to Reply #10


          

Chill.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #12242 Previous topic | Next topic