Subject: "This popped into my head, and I can't think of why it's..." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #11870
Show all folders

dwimmerlingTue 17-Jan-06 07:52 PM
Member since 04th Mar 2003
216 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM Click to send message via ICQ
#11870, "This popped into my head, and I can't think of why it's a bad idea."


          

I mean it's kind of a bad trade off bu
Why not allow characters to train xp, like toss ten pracs in for some extra lessons and counter off an xp hole?
I mean if a player wants to pay the price...

Go ahead and shoot it down.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

ValguarneraTue 17-Jan-06 09:31 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#11871, "RE: This popped into my head, and I can't think of why ..."
In response to Reply #0


          

Well, if you're arguing for a change, the attitude to take is "Why should it be this way?", rather than "Why shouldn't it?" Otherwise you risk changing stuff just to change stuff.

I've got two objections up front:

1) Presently, practices can't buy you XP if you haven't died recently. I'm not sure why they would suddenly start doing this if you've died recently.

2) You're right that it's a bad trade-- a permanent resource (HP or new skills) for a fleeting one (XP). You can always go out and get more XP, but that isn't true of practice sessions.

Sometimes it's advantageous to allow "bad" trades. There's an oft-quoted maxim of programming that you sometimes have to let the user do seemingly stupid things so that they can also do very clever things.

But here, it sounds like you're straining a player's temporary frustration after a death. It's like a Mafia loan-- you're down on your luck, so they'll give you something that feels good today but will screw you down the road.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
dwimmerlingTue 17-Jan-06 10:00 PM
Member since 04th Mar 2003
216 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM Click to send message via ICQ
#11873, "RE: This popped into my head, and I can't think of why ..."
In response to Reply #1
Edited on Tue 17-Jan-06 10:08 PM

          

Sorry I came off as so apathetic, I wanted to see if this gave anyone else any ideas.

I figure I'm not going to play most of my characters to con or age death, and when I do get a mob death, I might be willing to make the trade if it will get me to the more exciting ranks a little faster.

Say you didn't make it a simple trade for xp, make it a mobdeath option and have it set your tnl at whatever you had before to a cap of like %20 of what you needed to get your next level (meaning you needed to get %80)

This idea would have been better before the xp changes, which are better anyways.

Moderator: *snip* Tipped off your current character.

Thanks for the response!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #11870 Previous topic | Next topic