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Gameplay | Topic subject | This popped into my head, and I can't think of why it's a bad idea. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=11870 |
11870, This popped into my head, and I can't think of why it's a bad idea.
Posted by dwimmerling on Wed 31-Dec-69 07:00 PM
I mean it's kind of a bad trade off bu Why not allow characters to train xp, like toss ten pracs in for some extra lessons and counter off an xp hole? I mean if a player wants to pay the price...
Go ahead and shoot it down.
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11871, RE: This popped into my head, and I can't think of why it's a bad idea.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Well, if you're arguing for a change, the attitude to take is "Why should it be this way?", rather than "Why shouldn't it?" Otherwise you risk changing stuff just to change stuff.
I've got two objections up front:
1) Presently, practices can't buy you XP if you haven't died recently. I'm not sure why they would suddenly start doing this if you've died recently.
2) You're right that it's a bad trade-- a permanent resource (HP or new skills) for a fleeting one (XP). You can always go out and get more XP, but that isn't true of practice sessions.
Sometimes it's advantageous to allow "bad" trades. There's an oft-quoted maxim of programming that you sometimes have to let the user do seemingly stupid things so that they can also do very clever things.
But here, it sounds like you're straining a player's temporary frustration after a death. It's like a Mafia loan-- you're down on your luck, so they'll give you something that feels good today but will screw you down the road.
valguarnera@carrionfields.com
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11873, RE: This popped into my head, and I can't think of why it's a bad idea.
Posted by dwimmerling on Wed 31-Dec-69 07:00 PM
Sorry I came off as so apathetic, I wanted to see if this gave anyone else any ideas.
I figure I'm not going to play most of my characters to con or age death, and when I do get a mob death, I might be willing to make the trade if it will get me to the more exciting ranks a little faster.
Say you didn't make it a simple trade for xp, make it a mobdeath option and have it set your tnl at whatever you had before to a cap of like %20 of what you needed to get your next level (meaning you needed to get %80)
This idea would have been better before the xp changes, which are better anyways.
Moderator: *snip* Tipped off your current character.
Thanks for the response!
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