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Dallevian | Sat 14-Jan-06 07:05 PM |
Member since 04th Mar 2003
1646 posts
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#11839, "Let's talk about summon."
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I remember getting into an argument with DC about shamans. I said they're great for killing mages, he said they're not. We came to terms, but he made a very good point that I didn't know. You've changed summon.
Now I ran up a little arial a-p some time ago. I thought that summon and maledictions would be Teh Bomb. So I'd pass door or fly into all these cool summon places, because I remember always dying in Galadon or Emerald forest to summon squads. Not any more. I thought I was just getting unlucky failing every summon out of every summon. The weald, Dol Guldar, Hamsah, Balator. It seemed like every tactical summon location was now un-summon-able. And I didn't even know it. Nothing in the notices, help files, gechos.
That's fine, if you guys think there is a logical game balance with that, ok. I think it sucks for the paladin and shaman class myself. But here's all I'm asking for. If I successfully summon into an un-summon-able room, please let me know it. It'd still fail, but at least I wouldn't waste 600 mana trying.
So we'd have three scenarios.
1. c summon amaranthe You failed.
2. c summon graatch Graatch suddenly arrives.
3. c summon dioxide You failed. You feel unable to summon here.
In any event, I'd rather summon work like the old days because it'd positively impact my pk'ing prowess. If I didn't have summon, I'd care less. You try to get by with shield bash.
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Eskelian | Mon 16-Jan-06 03:29 PM |
Member since 04th Mar 2003
2023 posts
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#11852, "RE: Let's talk about summon."
In response to Reply #0
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To be fair, I was referring to solo shamans versus mages *landing kills*. In which case, yeah, you're basically talking about summoning traps as the biggest viable way of accomplishing this. As far as ones that have changed, I haven't tried all of them (only way to make sure is by summoning low level mobs like 15 times, since PCs you can routinely fail 5-6 times for any reason). Ones that come to mind that they've changed is Hamsah towers, Azreth (at least, I failed summoning a kobold 15 times there), and Holy Grove seems to sometimes work, most of the time fail (I think certain rooms are no-summon where the enemy is standing, for some reason I have a lot of trouble summoning them on the trail but I can get kobolds and such in there).
Its kinda hard to tell, because on shamans/paladins summon has an abyssmally depressing failure rate.
I tend to agree though, that there should be an echo, because its somewhat annoying to fail 10 times and not know why (deny summoning, in combat, room prevents it, etc).
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Dallevian | Mon 16-Jan-06 10:22 PM |
Member since 04th Mar 2003
1646 posts
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#11855, "Oh. D'oh."
In response to Reply #1
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But I still like my idea of having an echo pop up after a successful summon in a nosummon room. Thanks for the reply.
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