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Gameplay | Topic subject | Let's talk about summon. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=11839 |
11839, Let's talk about summon.
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
I remember getting into an argument with DC about shamans. I said they're great for killing mages, he said they're not. We came to terms, but he made a very good point that I didn't know. You've changed summon.
Now I ran up a little arial a-p some time ago. I thought that summon and maledictions would be Teh Bomb. So I'd pass door or fly into all these cool summon places, because I remember always dying in Galadon or Emerald forest to summon squads. Not any more. I thought I was just getting unlucky failing every summon out of every summon. The weald, Dol Guldar, Hamsah, Balator. It seemed like every tactical summon location was now un-summon-able. And I didn't even know it. Nothing in the notices, help files, gechos.
That's fine, if you guys think there is a logical game balance with that, ok. I think it sucks for the paladin and shaman class myself. But here's all I'm asking for. If I successfully summon into an un-summon-able room, please let me know it. It'd still fail, but at least I wouldn't waste 600 mana trying.
So we'd have three scenarios.
1. c summon amaranthe You failed.
2. c summon graatch Graatch suddenly arrives.
3. c summon dioxide You failed. You feel unable to summon here.
In any event, I'd rather summon work like the old days because it'd positively impact my pk'ing prowess. If I didn't have summon, I'd care less. You try to get by with shield bash.
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11852, RE: Let's talk about summon.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
To be fair, I was referring to solo shamans versus mages *landing kills*. In which case, yeah, you're basically talking about summoning traps as the biggest viable way of accomplishing this. As far as ones that have changed, I haven't tried all of them (only way to make sure is by summoning low level mobs like 15 times, since PCs you can routinely fail 5-6 times for any reason). Ones that come to mind that they've changed is Hamsah towers, Azreth (at least, I failed summoning a kobold 15 times there), and Holy Grove seems to sometimes work, most of the time fail (I think certain rooms are no-summon where the enemy is standing, for some reason I have a lot of trouble summoning them on the trail but I can get kobolds and such in there).
Its kinda hard to tell, because on shamans/paladins summon has an abyssmally depressing failure rate.
I tend to agree though, that there should be an echo, because its somewhat annoying to fail 10 times and not know why (deny summoning, in combat, room prevents it, etc).
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11840, RE: Let's talk about summon.
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
As far as I know we haven't changed any of those places. :P
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11854, Way to be obscure ;P NT
Posted by Kolun on Wed 31-Dec-69 07:00 PM
nt
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11855, Oh. D'oh.
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
But I still like my idea of having an echo pop up after a successful summon in a nosummon room. Thanks for the reply.
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