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nepenthe | Fri 13-Jan-06 11:44 PM |
Member since 04th Mar 2003
3430 posts
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#11827, "RE: Cranial"
In response to Reply #0
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I'm going to say by design. At least, it was that way the last time I played mace spec and I didn't change it, so I must have thought that was on purpose.
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Theerkla | Sat 14-Jan-06 08:29 AM |
Member since 04th Mar 2003
1055 posts
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#11833, "Always seemed like a bug to me"
In response to Reply #1
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Something to do with cranial used as an opener will create the dazed affect, regardless of whether they get knocked out or not. Cranial in combat won't create the dazed affect, even if they are knocked out.
Or, at least that's what I recall from a couple years back.
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Marcus_ | Sat 14-Jan-06 10:03 AM |
Member since 04th Mar 2003
681 posts
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#11835, "RE: Cranial"
In response to Reply #1
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Even if the daze aspect is by design (which must because of game balance more than anything), it's a bit annoying that there is no echo that indicates if you caused a daze or not.. I even recall putting people to sleep with cranial, and then cranialing them again for lag before they woke up.. Other times, they are protected for a tick or two after the sleep affect wears off. And the mystical daze effect only protects the victim against cranials if they are not already fighting. All in all it's pretty confusing...
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