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Tharena | Wed 11-Jan-06 09:44 PM |
Member since 21st Aug 2005
80 posts
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#11797, "Gear Hoards and Game Mechanics."
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I know that there's a number of gear hoarders out there, as easily noted in some PBFs and comments in the Battlefield. And the whining about full loots has to be tied into this somewhere.
I know there's already a few fixes in for gear hoarding, but I had a thought (yes it hurt, laugh all you want =P ).
Is it possible as far as coding goes to put a hard number limit the number of limited/unique items a character can possess at any one time, and is this a solution that's possibly been discussed and discarded?
And then, to kind of counterbalance, is it possible to put a lag on looting these (limited) items in general. They are supposed to be special and rare (HA!).. picking them up may give you a brief sense of awe that you actually get to hold this fantastical item in your two bitty hands.. ? Slightly longer lag for higher level items.. I'm not saying a full tick of lag per item here, less than that to be sure.. But if you loot a full set of limited gear, be prepared for a tick of lag, that's for darned sure. And I do mean looting in general, which means when you first aquire the item from the mob in question as well as when it's looted from another person.
Again.. perhaps considered and discarded?
I think with both implemented it's a fair solution on both sides, and would make people seek out non-limited gear solutions. But I could be deluded. =)
- Tharena
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Seriously. This is not a problem. Find out who hoarde...,
TheLastMohican,
11-Jan-06 08:05 PM, #4
I'm actually WITH you on this one.,
Tharena,
12-Jan-06 07:06 AM, #7
On limited items,
DurNominator,
11-Jan-06 09:26 AM, #2
RE: Gear Hoards and Game Mechanics.,
Valguarnera,
11-Jan-06 08:59 AM, #1
Posted for Icthaen, this seemed like a good place,
jasmin,
11-Jan-06 07:34 PM, #3
RE: Carrying stuff you can't use:,
Valguarnera,
11-Jan-06 09:43 PM, #5
RE: Carrying stuff you can't use:,
Evil Genius (Anonymous),
12-Jan-06 04:20 AM, #6
RE: Carrying stuff you can't use:,
Valguarnera,
12-Jan-06 08:47 AM, #9
Looting limited...,
Tharena,
12-Jan-06 07:34 AM, #8
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TheLastMohican | Wed 11-Jan-06 08:05 PM |
Member since 25th Oct 2005
342 posts
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#11805, "Seriously. This is not a problem. Find out who hoarde..."
In response to Reply #0
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Please let's not turn this Mud into a easy PK game. I will say again, everytime I've been full-looted, I've regeared better than what I had before my next death (well, except two or three times...out of about twenty). Yes, it sucks. Yes, seeing a character once a month that is stacked to the #### sucks knowing you COULD get that gear if it wasn't unique, but so what? Is gear really this important? I thought the purpose of the game was to have fun? I may get frustrated when I die, but you know what, I still had fun, still got an adreniline rush for being at the edge of living or dying.
In short, everyone needs to stop whining about gear period. Full-loot, full-sac (which is just donkeyhole-ish, though it doesn't make me as mad as it did before), lowbie looted, hero looted, gear hoarders, people obsessed with building the perfect set, C'MON MAN. You know what my perfect set is? They all are.
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DurNominator | Wed 11-Jan-06 09:26 AM |
Member since 08th Nov 2004
2018 posts
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#11799, "On limited items"
In response to Reply #0
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Limited items are limited, so that people would fight each other for those rare items. Making them harder to loot makes little sense, when in fact they are limited so that they would be more valuable to loot. The thing what people whine about most is others looting their charred bracers and other easy to get reagear items that they don't really need.
My last character never enountered full loot, worst being losing a progged hammer in one loot and midnight dragon boots in other, which were got by ganging looting the same person whose gang stole it from my orc's corpse. Full looting is more common in cabal wars than random encounters with disorganized enemies such as orcs.
And what comes to limited items, the number of those you can hold is limited as well. It is up to you how you choose to use up your inventory space.
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jasmin | Wed 11-Jan-06 07:34 PM |
Member since 04th Mar 2003
237 posts
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#11803, "Posted for Icthaen, this seemed like a good place"
In response to Reply #1
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I can't find my registered handle password, so this is my only resort (I'm too lazy to make a new one). Plus it sort of has to do with goodieness maranness so here it is.
What do Imms think about characters that hold onto uber limited items that they can't use. Say a person who's been holding onto both hummingbird pendants for a long time and is evil. Now this certainly goes both ways, as I've seen goodies with etched pendants and a certain mask etc..
Personally, for the sake of game funness I think there should be something to discourage this. Say for example the goodie should be encouraged to destroy this evil object, and the evil well...a bit trickier but maybe the pendant or shiny goodie-only sword should get pissed and crumble or something?
The devil's advocate would say 'Quit whining and kill the dude and take it from his corpse'. True, but in some situations it's simply not going to happen. I.e. Assassins who very carefully pick their fights or someone who only logs in a couple times a week to avoid the hoarde code.
I mean these items were meant to be used right? Not sit in someone's inventory for weeks on end. Maybe this isn't even happening and I'm way way off. If so I'm sorry.
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Valguarnera | Wed 11-Jan-06 09:43 PM |
Member since 04th Mar 2003
6904 posts
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#11809, "RE: Carrying stuff you can't use:"
In response to Reply #3
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1) Carrying around limited stuff you can't use is a handicap, because it eats inventory space. It has a price, which I think is punishment enough, and it's probably why I very rarely see this happening(*).
For example, I just checked the inventories of the 15 highest-level people on line. 2 top-end items total jumped out at me as unusable for that character, and they were both just weapons that character couldn't learn. In both cases, they could logically just be holding them for an ally, just grabbed them off a disarmed foe, etc. And 2 items on 15 hero-range characters isn't much to worry about.
2) Especially if it's highly limited, logging in a couple times a week just to dodge the hoarding code... won't dodge the hoarding code. It's a little more crafty than people think.
valguarnera@carrionfields.com
(*): This might be a natural consequence of selective memory. If you Peek a necromancer and see all evil stuff, that's not very memorable. But when you see 5 holy objects, your brain says "Why would he carry those?", and the memory stands out. You remember exceptions, which is part of why people frequently overstate the frequency of "Cabal X breaks its own rules constantly!".
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#11811, "RE: Carrying stuff you can't use:"
In response to Reply #5
Edited on Thu 12-Jan-06 04:20 AM
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>2) Especially if it's highly limited, logging in a couple >times a week just to dodge the hoarding code... won't dodge >the hoarding code. It's a little more crafty than people >think. > >valguarnera@carrionfields.com > > *): This might be a natural consequence of selective memory. >If you Peek a necromancer and see all evil stuff, >that's not very memorable. But when you see 5 holy objects, >your brain says "Why would he carry those?", and the memory >stands out. You remember exceptions, which is part of why >people frequently overstate the frequency of "Cabal X breaks >its own rules constantly!".
More relevant would be checking the location of the unique or very-near unique gear. I think that's more what the original poster was interested in. (Jewelled broadswords, who cares. Hummingbird pendants, Yarr!)
edit: (by original poster i meant icthaen, oops)
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