|
Trouble | Mon 09-Jan-06 01:16 AM |
Member since 10th Nov 2003
208 posts
| |
|
#11758, "Okay, last Outlander idea from me."
|
I really do have to start teaching again soon, so all this thinking about Outlander has to stop.
My last suggestion: make the animals called through 'call beast' track and attack by smell. Meaning, make blinding them not work as a way around them. These are supposed to be wild animals, and most terrestrial predators do rely strongly on scent for finding their prey when it tries to hide from them. So it seems like a logical thing to do.
I realize the 'pink' thing will never change. It does seem strange that faerie fire *never* seems to fail. Shouldn't it check against saves? While I'm typing here I'm trying to recall, but I don't think I have ever seen it fail when I had a mage no matter how many saves my opponent had. Maybe it did and I'm just getting old with concommitant memory lapses.
Hell, pugil fails half the time, shouldn't something that renders a whole range of skills from invis and hide to camouflage completey unusable also fail once in a while?
Okay, that's the last of it. Time to start torturing students again with wild ass ideas instead of all of you.
|
|
|
|
|
Eskelian | Mon 09-Jan-06 01:28 AM |
Member since 04th Mar 2003
2023 posts
| |
|
#11759, "You cannot save against Faerie Fire."
In response to Reply #0
|
Thieves would be rather hard to kill if they could save against it. Hard to say though.
|
|
|
|
|