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Saith | Tue 27-Dec-05 05:27 PM |
Member since 28th Feb 2005
144 posts
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#11506, "I want to argue the other side..."
In response to Reply #0
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>I know I mentioned this before but could you please change >retreat. Instead of 1 lag flee 1 lag, could you please make >it 2 lag flee. This will give other warriors a good chance at >getting away from people who use dash alias's, because we can >plan the next direction after the flee.
Alright. I think the amount of people actually using dash alias's aren't enough to justify changing the retreat skill. The only one I know I've run across was the Easy drow from Outlander, and even then I believe I didn't have much a problem getting away. I think I only died to her when I stuck around longer than I should have, which I ending up doing more than I should have. Other than that I haven't seen it being a problem.
Point #2. I've always used the reteat skill as more an escape from NPC's rather than PC's, and whenever I do decide I need to get out of town, I'd like to be able to do that as quick as possible considering there is both lag and the chance to fail associated with it. This, of course, doesn't help that everytime I decide to retreat it's always a round or two too late, so again, I need it to work, and work quick.
These are just my opinions. I honesty don't have much of an objection either way whether the skill is changed or stays the same. I simply wanted to argue the other side of the story. "Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger
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Astillian | Tue 27-Dec-05 10:17 PM |
Member since 04th Mar 2003
166 posts
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#11510, "Well thanks for the arguement...counter point..."
In response to Reply #1
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>Alright. I think the amount of people actually using dash alias's aren't enough to justify changing the retreat skill. The only one I know I've run across was the Easy drow from Outlander, and even then I believe I didn't have much a problem getting away. I think I only died to her when I stuck around longer than I should have, which I ending up doing more than I should have. Other than that I haven't seen it being a problem
I'll agree that there aren't many using the dash alias's, however, there is virtually no point at all using a retreat command when fighting a PC because of the 1 round of lag after it. In it's current state even somebody not using dash can simple walk over and start attacking again because 1 round lag is plenty of time for somebody to do this.
>Point #2. I've always used the reteat skill as more an escape from NPC's rather than PC's, and whenever I do decide I need to get out of town, I'd like to be able to do that as quick as possible considering there is both lag and the chance to fail associated with it. This, of course, doesn't help that everytime I decide to retreat it's always a round or two too late, so again, I need it to work, and work quick.
NPC's aren't much of a problem so I'll give you this. However, you would think that as a skill Retreat should be far superior then a flee command which everybody can use.
My counterpoints.
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