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Drag0nSt0rmThu 27-Oct-05 11:41 AM
Member since 04th Mar 2003
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#10755, "Two questions pertaining to orcs"


          

First, does crushing assult effect mobs on the dexerity penalities? Because I see mobs do ALOT of dodging after I crushing assult,
Two, why don't Orcs have free passage in the keep of Fhalagush?
Thanks for your time.

  

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CorrlaanThu 27-Oct-05 06:26 PM
Member since 26th Sep 2005
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#10758, "About Fhalagaush"
In response to Reply #0


          



I wont comment on crushing assault because I have no clue as of yet.


But Fhalaugaush (spelling is way wrong) is the OTHER orc village. They are anti-Grinning Skull which means they will try and kill you.

Corrlaan followers are NICE. With a capital NICE!

  

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RogueThu 27-Oct-05 08:28 PM
Member since 24th Sep 2003
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#10759, "So how about mutliple hometowns for orcs then?"
In response to Reply #1


  

          


I'm sure putting in a guild/altar wouldn't be too much work,
and it won't have such a target on current orcs, as well it
would bring more orc on orc roleplay aside from the

Big orc: Gimmie Axe!
Little orc: No!
Big orc: BASH BASH BASH

Mutliple clans, orc vs orc raids for orcy items, etc., this could
go places, anyone? anyone?

  

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Ajegrhi (inactive user)Fri 28-Oct-05 11:42 AM
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#10762, "RE: So how about mutliple hometowns for orcs then?"
In response to Reply #2


          

Never happend. Too low playerbase. Come back to the real world. Only Wow. Maybe some kind of BIG PROJECT will save this world a little *wink*.

  

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HeasFri 28-Oct-05 12:41 PM
Member since 18th Apr 2005
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#10763, "RE: So how about mutliple hometowns for orcs then?"
In response to Reply #3


          

It's not a question of the playerbase being too small, it's a question of the orc playerbase being too small. As it is you don't see many bands of orcs running around like there should be. Plus I shudder to think of the horrible roleplay that would go on trying to think of ways that its okay to rank with orcs from the other village.

  

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ValguarneraFri 28-Oct-05 12:48 PM
Member since 04th Mar 2003
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#10764, "RE: So how about mutliple hometowns for orcs then?"
In response to Reply #2
Edited on Fri 28-Oct-05 12:48 PM

          

1) It's not really a "town" area. There's lots of areas that aren't choosable as a hometown by anyone, and this doesn't meet the minimum criteria, even if we added a pit/altar. The area would have to be extensively rewritten (shops, water supply, newbie-compatibility, etc.), so we'd want to see a pressing need before doing so.

2) I don't see that pressing need. I see the immediate impact would be dividing a small-population class into two halves, robbing them of half of their best groupmates and adding more enemies to a long list. It doesn't seem like a practical decision on our part.

valguarnera@carrionfields.com

  

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