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Topic subject | Two questions pertaining to orcs |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=10755 |
10755, Two questions pertaining to orcs
Posted by Drag0nSt0rm on Wed 31-Dec-69 07:00 PM
First, does crushing assult effect mobs on the dexerity penalities? Because I see mobs do ALOT of dodging after I crushing assult, Two, why don't Orcs have free passage in the keep of Fhalagush? Thanks for your time.
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10758, About Fhalagaush
Posted by Corrlaan on Wed 31-Dec-69 07:00 PM
I wont comment on crushing assault because I have no clue as of yet.
But Fhalaugaush (spelling is way wrong) is the OTHER orc village. They are anti-Grinning Skull which means they will try and kill you.
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10759, So how about mutliple hometowns for orcs then?
Posted by Rogue on Wed 31-Dec-69 07:00 PM
I'm sure putting in a guild/altar wouldn't be too much work, and it won't have such a target on current orcs, as well it would bring more orc on orc roleplay aside from the
Big orc: Gimmie Axe! Little orc: No! Big orc: BASH BASH BASH
Mutliple clans, orc vs orc raids for orcy items, etc., this could go places, anyone? anyone?
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10762, RE: So how about mutliple hometowns for orcs then?
Posted by Ajegrhi on Wed 31-Dec-69 07:00 PM
Never happend. Too low playerbase. Come back to the real world. Only Wow. Maybe some kind of BIG PROJECT will save this world a little *wink*.
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10763, RE: So how about mutliple hometowns for orcs then?
Posted by Heas on Wed 31-Dec-69 07:00 PM
It's not a question of the playerbase being too small, it's a question of the orc playerbase being too small. As it is you don't see many bands of orcs running around like there should be. Plus I shudder to think of the horrible roleplay that would go on trying to think of ways that its okay to rank with orcs from the other village.
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10764, RE: So how about mutliple hometowns for orcs then?
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
1) It's not really a "town" area. There's lots of areas that aren't choosable as a hometown by anyone, and this doesn't meet the minimum criteria, even if we added a pit/altar. The area would have to be extensively rewritten (shops, water supply, newbie-compatibility, etc.), so we'd want to see a pressing need before doing so.
2) I don't see that pressing need. I see the immediate impact would be dividing a small-population class into two halves, robbing them of half of their best groupmates and adding more enemies to a long list. It doesn't seem like a practical decision on our part.
valguarnera@carrionfields.com
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