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#768, "My first PK death- Advice?"
Edited on Thu 27-Mar-08 08:13 AM
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EDIT: Removed names of current players. Please don't post with
active characters in the log!
Okay, hopefully this post works out, couldn't find a log
formatter. Is there a link to one?
Anyway, as those of you who have interacted with me know, I'm
a brand spanking new-newbie. So this is my first death. I
don't see how it could have been avoided (other by not rolling
my eyes at Enemythief), but I'd still like to hear any advice.
I was trying to get to the Galadon Healer when the poison
finally took me down. Thanks!
<100%hp 100%m 100%mv 6226tnl (8.98%)>
emote rolls her eyes
Anahita rolls her eyes
Bystander1 gives a greenish-brown forest cloak to Bystander2.
<100%hp 100%m 100%mv 6226tnl (8.98%)>
Bystander2 utters the words, 'oculoinfra uizug'.
<100%hp 100%m 100%mv 6226tnl (8.98%)>
Bystander1 gives a metal canteen insulated in a wolf's pelt to
Bystander2.
<100%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief steps out of the shadows.
Enemythief's backstab DISMEMBERS you!
That really did HURT!
Poison creeps into your body from an envenomed steel stiletto.
You feel very sick.
You yell 'Die, Enemythief, you backstabbing scum!'
Enemythief has a few scratches.
<74%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief's poisonous bite mauls you.
Enemythief's poisonous bite maims you!
Enemythief parries your pierce.
Enemythief has a few scratches.
<51%hp 100%m 100%mv 6226tnl (8.98%)>
Bystander2 utters the words, 'oculoinfra uizug'.
Enemythief has a few scratches.
<51%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief's poisonous bite maims you!
You parry Enemythief's poisonous bite.
Enemythief parries your pierce.
Enemythief has a few scratches.
<38%hp 100%m 100%mv 6226tnl (8.98%)>
Bystander1 looks at Enemythief.
Enemythief has a few scratches.
<38%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief's trip misses you.
Enemythief has a few scratches.
<38%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief's poisonous bite maims you!
You sure are BLEEDING!
Enemythief's poisonous bite maims you!
You sure are BLEEDING!
The Edge of the Feanwyyn Weald
The trees of the Feanwyyn Weald grow sparsely this close to
the edge of the
forest, allowing small saplings and thick underbrush to thrive
here. Tall
pine trees tower high overhead, mingling with various gnarled
hardwoods as
two distinct regions of the forest form their boundary here.
Sunlight
dapples the floor of the forest, the shadows cast by the mix
of trees dancing
in a gentle breeze. The scent of the Feanwyyn Weald is
complex here: strong
pine mixed with old decay and rich new growth bathing you in a
heady scent.
Occasional rustling in the undergrowth betrays the presence of
forest
creatures, searching for sustenance among the leaves and
needles.
[Exits: north east south west]
You flee from combat!
<9%hp 100%m 98%mv 6226tnl (8.98%)>
s
s
s
A Crumbling Road
An ancient, crumbling road graces the top of a slight rise
here, providing
you with an unobstructed view of the beautiful expanse of
forest that fills
the horizon to the west. Sunlight glinting off of water
catches your eye to
the southwest, where Voralia's Tears bends and snakes through
the trees,
ending its tireless journey in the embrace of a large swamp.
The terrain
wrinkles and folds to the northwest, forming a small, wooded
valley that ends
in a lonely outcropping of rock. To the west the road
descends into the
Feanwyyn Weald; to the east lie the stout walls and
battlements that guard
the city of Galadon.
[Exits: north east south west]
The twisted corpse of Bystander2 lies within a pool of
its own vomit.
(Ghost) Bystander2 the gnome is here.
Enemythief the svirfnebli is here.
Bystander1 the storm giant is here.
<9%hp 100%m 97%mv 6226tnl (8.98%)> The Edge of the
Feanwyyn Weald
Gnarled oaks, maples and elms grow sparsely this close to
the edge of the
forest, their graceful branches diffusing the sunlight and
dappling the leaf
covered ground with an intricate dance of light and shadow.
The crooked
limbs of the trees creak and groan, stirred by the gentle
breeze that
occasionally caresses the forest. Small creatures forage
through the rich
loam of the forest floor, rustling and crackling the leaves
and sticks that
carpet the ground. The scent of the forest fills your
nostrils, both new
life and ancient death mixing into a heady, complex aroma that
is the essence
of the Feanwyyn Weald.
[Exits: north east south west]
<9%hp 100%m 95%mv 6226tnl (8.98%)> The Edge of the
Feanwyyn Weald
Gnarled oaks, maples and elms grow sparsely this close to
the edge of the
forest, their graceful branches diffusing the sunlight and
dappling the leaf
covered ground with an intricate dance of light and shadow.
The crooked
limbs of the trees creak and groan, stirred by the gentle
breeze that
occasionally caresses the forest. Small creatures forage
through the rich
loam of the forest floor, rustling and crackling the leaves
and sticks that
carpet the ground. The scent of the forest fills your
nostrils, both new
life and ancient death mixing into a heady, complex aroma that
is the essence
of the Feanwyyn Weald.
[Exits: north east south west]
A pretty young half-elf chops delicately at the base of a
dying tree.
<9%hp 100%m 93%mv 6226tnl (8.98%)>
e
e
Western Outskirts of Galadon
Standing at the outskirts of Galadon, you can see the
enormous battlements of
the city to the east. Tall spires and towers rise high above
the wall,
glinting in the bright sun. The city stretches for miles to
the north and
south, one of the largest cities in the realm. The vast
Feanwyyn Weald lies
off to the west, away from the dirt trail. The forest extends
as far north
and south as you can see, truly an enormous forest. The old
dirt trail
continues around the edge of Galadon to the north and south.
[Exits: north south west]
<9%hp 100%m 93%mv 6226tnl (8.98%)>
e
Alas, you cannot go that way.
<9%hp 100%m 93%mv 6226tnl (8.98%)> Alas, you cannot go
that way.
<9%hp 100%m 93%mv 6226tnl (8.98%)>
n
The sky is getting cloudy.
You shiver and suffer.
Your poison mauls you.
You are stunned, but will probably recover.
<0%hp 100%m 99%mv 6226tnl (8.98%)> You are too stunned
to do that.
<0%hp 100%m 99%mv 6226tnl (8.98%)>
Enemythief's knifing EVISCERATES you!
You have been KILLED!!
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Unrelated, but important...,
Mek (Guest),
27-Mar-08 05:10 PM, #8
RE: Unrelated, but important...,
Anahita (Guest),
27-Mar-08 07:02 PM, #9
Odd Question,
Ridiat (Guest),
27-Mar-08 04:55 PM, #7
RE: Odd Question,
Anahita (Guest),
27-Mar-08 07:03 PM, #10
RE: My first PK death- Advice?,
Anahita (Guest),
27-Mar-08 08:43 AM, #4
2 round lag on backstab nt,
Tac,
27-Mar-08 09:01 AM, #5
RE: Return potion,
nebel,
27-Mar-08 10:32 AM, #6
Another good alias,
DurNominator,
06-Apr-08 07:22 AM, #13
Bards, Rangers and Assassins are good learning experien...,
KrilcovK (Guest),
29-Mar-08 01:13 PM, #11
Flee; Quaff return; heal poison,
RobDarken (Guest),
27-Mar-08 03:19 AM, #3
I'll take a shot at advise.,
Seilclavin,
26-Mar-08 10:11 PM, #2
RE: My first PK death- Advice?,
Oldbie (Guest),
27-Mar-08 08:16 AM, #1
I disagree on the already dead,
DurNominator,
06-Apr-08 07:20 AM, #12
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#777, "Unrelated, but important..."
In response to Reply #0
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Q) How did you find out about CF?
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#778, "RE: Unrelated, but important..."
In response to Reply #8
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Actually, a friend of my brother's was talking about it back
when I went home to visit (I live on the East Coast, family is
back in the Midwest). It sounded pretty interesting to me- I'm
a big fantasy fiction fan, but never played dungeons and
dragons or anything like that. So I checked it out and got
hooked. He also gave me some advice about figuring out how to
do things, which was invaluable.
So yeah, I hadn't really had much experience with MUDs before
he told me about them... although I did have an ex get me
hooked on the old info-com games. So I'm a sucker for
interactive fiction, and CF takes it to a whole new level.
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#776, "Odd Question"
In response to Reply #0
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But, does the name Nemo mean anything to you...other than from
the little lost fish? If so, and you are who I hope you are,
let me know and I'll talk with you more about it and help you
more getting your feet wet in CF.
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#779, "RE: Odd Question"
In response to Reply #7
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Captain Nemo? 20,000 leagues under the sea?
No, sorry, I think it's mistaken identity. But now I'm
intrigued :)
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#773, "RE: My first PK death- Advice?"
In response to Reply #0
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Whoops- just NOW looked at the rules... I wasn't supposed to
post logs of active characters. I hope I haven't offended
anyone, but I assume if I have then these posts will be
removed. I promise I'll never do it again :)
Since it hasn't been removed yet, I'll respond to the advice
you guys have given me. I'm a bard, chosen because I read that
Bards are a good class for new players. I like the lore skill,
now that I have it. But you're right, I only have one attack
per round, unless I kick. I've been putting all my practices
into my songs and defensive skills... maybe I should focus on
the martial skills?
I have a return potion (found the apothocary in Udgaard while
on a quest), but I panicked and didn't think to drink it. Same
reason why I didn't run away at first. I'm sure you could tell
by the way I was frantically punching keys once wimpy kicked
in. Plus, I didn't know how quickly I could die. But it is
very helpful to know that thieves have a 4 round lag after
backstabbing- I only know about bard lags, since that's the
only class I've played.
And I agree about the armor statement, but the problem is that
I don't know what is good and what isn't, except by using lore
and advanced compare. But I feel like as I keep playing I'll
figure that one out. I'm trying the best I can with my bard,
but I think in the end she's a learning experience more than
anything else. I'll keep chugging.
Thanks for the input, even though it seems self-evident, it
makes a big difference to have someone point out specifics
about what I did wrong.
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Tac | Thu 27-Mar-08 09:01 AM |
Member since 15th Nov 2005
2050 posts
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#774, "2 round lag on backstab nt"
In response to Reply #4
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nebel | Thu 27-Mar-08 10:32 AM |
Member since 03rd Oct 2003
148 posts
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#775, "RE: Return potion"
In response to Reply #4
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Just a little advice on return potions.
Set up a simple alias to quaff it. Even better if your client
supports it is to set up a hotkey/macro to quaff it. For
example, my F12 key types "quaff return" when I
press it.
This lessens the chance of you dying while you are frantically
trying to type "quaff recall" and also making the
mistake of forgetting it was really a "return"
potion and not "recall".
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DurNominator | Sun 06-Apr-08 07:22 AM |
Member since 08th Nov 2004
2018 posts
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#810, "Another good alias"
In response to Reply #6
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g return container;quaff return will often work too, if
something has happened to the said return potion and it is not
in the inventory for some reason.
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#787, "Bards, Rangers and Assassins are good learning experien..."
In response to Reply #4
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#772, "Flee; Quaff return; heal poison"
In response to Reply #0
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Kind of looks to me like you're playing a mage here since
you're only doing one attack per round. If that's the case you
cast invis too, most people at those ranks don't keep Detect
Invis up.
I'd really suggest playing a good warrior or assassin and ask
other good/neutral lowbies to teach you how to get a
servicable set of equipment if you don't already know how.
But, as the others have already pointed out, you need to flee
much earlier than you did. Better luck next time.
Oh, and always, ALWAYS carry a return potion. Try to learn
your way around some other potential hometowns too if yours is
galadon. Recalling to Galadon to escape PK is usually bad
idea.
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Seilclavin | Wed 26-Mar-08 10:11 PM |
Member since 07th Nov 2005
43 posts
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#771, "I'll take a shot at advise."
In response to Reply #0
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It is rather hard to throw advise out not knowing a few
factors, but i'll second the flee tactic. As a Newbie, if your
not winning in the first 2 rounds and you want to play it
safe, book it. Thieves usually won't out melee warriors, but
the question is did you 1. Have dagger practiced. 2. Have
parry/dodge/shield block to 75%? 3. Wearing a shield if you
could? If your not looking to start a fight anytime soon,
sometimes the best option is to walk around wearing a shield
instead of dual wielding, this is 100% of the time, but not a
bad idea. Look into locating recall potions. You can purcahse
them in galadon, and if you sell things to vendor make the
cash to get them. Flee, Quaff recall can save you many many
times because your right next to the healer. Try and find ways
to make money, and put some in the bank so you'll always have
cash. Don't take the death to bad, it's a heavy Role playing
game, but death is part of the role. You did great compared to
my first death back when rank 6 was PK. So don't feel to bad
there. Not to type a novel either, but if you were sitting in
galadon for a long time, the thief most likely was waiting for
you to exit, so he could get his jump.
Seilclavin
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#770, "RE: My first PK death- Advice?"
In response to Reply #0
Edited on Thu 27-Mar-08 08:16 AM
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EDIT: Removed active character names.
First, what class are you?
Second, I'm thinking regardless of the above, you shouldn't
have hung around after the backstab, much less the following
three rounds. If you would have fled at 74% hp, you could have
outlasted the poison easily. Your standing around cost you 65%
of your total life (the vast majority of your remaining life).
If he hadn't missed his trip attempt, you would have died to
him right there, on the spot, before the poison even hit.
His backstab lagged him two rounds. If you would have fled
immediately, you would have had one hell of a head start.
So in short, the the way it could have been avoided is if you
simply used the flee command. See below:
<100%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief steps out of the shadows.
Enemythief's backstab DISMEMBERS you!
That really did HURT!
Poison creeps into your body from an envenomed steel
stiletto.
You feel very sick.
You yell 'Die, Enemythief, you backstabbing scum!'
Enemythief has a few scratches. (He's lagged for two rounds.
That means nothing he enters will go in. until two rounds of
combat have passed)
*****FLEE here would have saved you easy.
<74%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief's poisonous bite mauls you.
Enemythief's poisonous bite maims you!
Enemythief parries your pierce.
Enemythief has a few scratches. (One round...)
*****FLEE here would have saved you as well.
<51%hp 100%m 100%mv 6226tnl (8.98%)>
Bystander2 utters the words, 'oculoinfra uizug'.
Enemythief has a few scratches.
<51%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief's poisonous bite maims you!
You parry Enemythief's poisonous bite.
Enemythief parries your pierce.
Enemythief has a few scratches. (Two rounds... so he should be
able to do something else pretty soon.)
<38%hp 100%m 100%mv 6226tnl (8.98%)>
Bystander1 looks at Enemythief.
Enemythief has a few scratches.
*****FLEE might have saved you here, too.
<38%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief's trip misses you.
Enemythief has a few scratches.
(Trip, if it hits, would lag both you and him for two rounds,
which works in his favor since he's outdamaging you. So this
would have been bad.)
<38%hp 100%m 100%mv 6226tnl (8.98%)>
Enemythief's poisonous bite maims you!
You sure are BLEEDING!
Enemythief's poisonous bite maims you!
You sure are BLEEDING!
The Edge of the Feanwyyn Weald
You waited until wimpy kicked in to make you flee. But at this
point, you were already dead.
Good luck!
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DurNominator | Sun 06-Apr-08 07:20 AM |
Member since 08th Nov 2004
2018 posts
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#809, "I disagree on the already dead"
In response to Reply #1
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quaff recall;+heal poison heal light etc. would have saved her. Good post on other account. I'd like to add that trip, if it misses, lags the tripper one round, otherwise like you said.
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