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sunshine9 | Wed 12-Feb-20 04:57 AM |
Member since 12th Jan 2020
29 posts
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#4928, "Defensive spin and AP"
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How about giving the AP class defensive spin using a staff or spear?
That would make the AP more available to players who want to play an AP but have little or no knowledge about where to find wands.
It would also give an edge to the arial and felar races which would be much needed?
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#4936, "AP is not underpowered"
In response to Reply #0
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I took the Warmaster, who had 7 ranks on me, to convulsing with no protections at all, using a weapon he was resistant to, if I remember.
I might even have won if I hadn't successfully slept him when he was fighting my nightwalker, which is a mostly wasted attack.
I think I had 2 charges at the time so they didn't make me stronger than average either.
The ap class is already very abusable if you play to its strengths, and they can already spin a lot more than most other classes because of the edge.
Also, a couple of new players learnt by playing the ap class. They died a lot, then less, then won more than they lost.
APs are a bit fragile but they are also very dangerous if played offensively.
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Jormyr | Wed 12-Feb-20 11:59 AM |
Member since 31st Dec 2014
423 posts
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#4932, "AP is more designed to kill."
In response to Reply #0
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So...lots of ways to hurt people, not really good at avoiding hurt. Calvin does mention everyone has a shot to spin/distance, and if that's a major motivator into the character, I'd look into HELP SPINE OF THE AKRAGAKA. More or less says "Yep, spear/polearm is what I want to use". If I'm correct, somewhat expensive but provides both an offensive and defensive boost with those weapons.
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Calion | Wed 12-Feb-20 09:58 AM |
Member since 04th Mar 2003
367 posts
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#4929, "Everyone spins some based on dex"
In response to Reply #0
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Giving the spin (warrior spec) skill on top of that to APs would very likely be OP.
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