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Meoilaxenz | Wed 23-Nov-11 03:57 PM |
Member since 04th Mar 2003
80 posts
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#3644, "The chromatic flame!"
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Why do limited items now burn up when you die? It's bad enough that death means we have to forfit them if looters choose to take them, but now they just go poof, and hope for reboot/find someone who has them.
To the smart asses out there... Yes "don't die" is an obvious solution but not the so easy to do solution.
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FWIW:,
Nreykre,
23-Nov-11 04:33 PM, #1
I'm pretty sure this is buggy.,
Lhydia,
23-Nov-11 04:53 PM, #2
It's not,
Zulghinlour,
23-Nov-11 05:24 PM, #3
In other news, I'm getting looted of 1-3 things less! :...,
TheDude,
23-Nov-11 06:08 PM, #4
How do you have over limit on items? ,
Meoilaxenz,
25-Nov-11 05:29 AM, #5
RE: How do you have over limit on items? ,
Rayihn,
25-Nov-11 08:42 AM, #6
Are you sure?,
Dallevian,
01-Dec-11 03:20 PM, #7
RE: Are you sure?,
Daevryn,
01-Dec-11 03:29 PM, #8
Ok. nt,
Dallevian,
01-Dec-11 05:17 PM, #9
RE: It's not,
Lhydia,
01-Dec-11 09:25 PM, #10
Here is my assumption for char's that die less:,
SuperIsisMan,
01-Dec-11 09:52 PM, #11
RE: Here is my assumption for char's that die less:,
Zulghinlour,
01-Dec-11 10:45 PM, #12
Moral victory!,
SuperIsisMan,
02-Dec-11 12:22 AM, #13
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Zulghinlour | Wed 23-Nov-11 05:24 PM |
Member since 04th Mar 2003
9792 posts
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#3647, "It's not"
In response to Reply #2
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>Ever since this new thing went in I am consistently losing >1-3 items every time I die whereas before it was maybe one >item every 6 deaths.
Since all I added was an echo when it happens. Nothing else has changed about the overmax code in a very long time. You are just certain that is why it happens now. So long, and thanks for all the fish!
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TheDude | Wed 23-Nov-11 06:08 PM |
Member since 20th Sep 2005
285 posts
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#3648, "In other news, I'm getting looted of 1-3 things less! :..."
In response to Reply #3
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Meoilaxenz | Fri 25-Nov-11 05:29 AM |
Member since 04th Mar 2003
80 posts
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#3649, "How do you have over limit on items? "
In response to Reply #3
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I assumed (we know how that goes) that if you coded it to be a certain amount then the program wouldn't make anymore... How does that work?
le'ignorante
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Rayihn | Fri 25-Nov-11 08:42 AM |
Member since 08th Oct 2006
1147 posts
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#3650, "RE: How do you have over limit on items? "
In response to Reply #5
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Essentially, limits, like mino population and hometown pop max, are based on the player count. As it decreases, like during a holiday season, the limits go down.
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Dallevian | Thu 01-Dec-11 03:20 PM |
Member since 04th Mar 2003
1648 posts
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#3651, "Are you sure?"
In response to Reply #3
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I thought it only used to happen upon a corpse rotting and the items going to the pit or to the player if in an explore area. Something peculiar is going on.
Yes, I know you made recent changes via santa zulg board.
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Daevryn | Thu 01-Dec-11 03:29 PM |
Member since 13th Feb 2007
11117 posts
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#3652, "RE: Are you sure?"
In response to Reply #7
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>I thought it only used to happen upon a corpse rotting and >the items going to the pit or to the player if in an explore >area.
I can for 100% sure say that's not correct.
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Dallevian | Thu 01-Dec-11 05:17 PM |
Member since 04th Mar 2003
1648 posts
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#3653, "Ok. nt"
In response to Reply #8
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SuperIsisMan | Thu 01-Dec-11 09:52 PM |
Member since 22nd Nov 2008
47 posts
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#3655, "Here is my assumption for char's that die less:"
In response to Reply #10
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When a char goes longer without dying then it increases the chances of having gear disappear in the flame bc:
At some point while you hold it, the player count drops(or whatever the trigger is), your item is triggered to disappear on your death. Even if the numbers shift, your item has already been tagged. So if you are holding multiple items that have been tagged over, lets just say two weeks, then when you die after two weeks, they all go even if the number was later increased after your items got tagged.
Or I could be completely wrong and it runs the check right when you die.
Those of us who die far more frequently hardly notice a difference, but those of you jerkfaces that keep living take the brunt.
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Zulghinlour | Thu 01-Dec-11 10:45 PM |
Member since 04th Mar 2003
9792 posts
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#3656, "RE: Here is my assumption for char's that die less:"
In response to Reply #11
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>Or I could be completely wrong and it runs the check right >when you die.
Yup...you're wrong...this is how it works. I posted this recently, but can't seem to find it. The mud doesn't know where all of the items are. It knows you have one, and you died, and it's overmax. Then *poof*
So long, and thanks for all the fish!
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SuperIsisMan | Fri 02-Dec-11 12:22 AM |
Member since 22nd Nov 2008
47 posts
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#3657, "Moral victory!"
In response to Reply #12
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I was right about possibly being wrong!
Thanks for clarifying. Again.
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