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Pro (inactive user)Tue 20-Dec-05 10:31 PM
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#1069, "Does Save vs paralysis help in resisting Sleep spells?"
Edited on Tue 20-Dec-05 10:46 PM

          

Anyone?

  

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Reply I'd attribute them to 'neurological(sp) disruption'... ..., Saith, 21-Dec-05 04:31 PM, #2
Reply RE: Does Save vs paralysis help in resisting Sleep spel..., Kastellyn, 21-Dec-05 11:56 AM, #1
     Reply Well I'm trying to figure out why Sleep seems to have s..., (NOT Pro), 21-Dec-05 10:00 PM, #3
     Reply Because it's overpowered. nt, Nivek1, 21-Dec-05 11:32 PM, #4
     Reply It doesn't., Valguarnera, 27-Dec-05 11:53 PM, #6
          Reply Are you possitive?, (NOT Pro), 10-Jan-06 02:13 PM, #7
               Reply To add., (NOT Pro), 10-Jan-06 02:16 PM, #8
               Reply Again:, Valguarnera, 10-Jan-06 03:02 PM, #9
                    Reply taps 5 white mana and 4 black, (NOT Pro), 10-Jan-06 05:48 PM, #10
                    Reply RE: taps 5 white mana and 4 black, nepenthe, 10-Jan-06 06:21 PM, #11
                         Reply Alrighty then., (NOT Pro), 10-Jan-06 08:10 PM, #12
                    Reply To be honest, Kristof, 11-Jan-06 03:03 PM, #13
     Reply What about other types of sleep...?, Saith, 22-Dec-05 05:12 AM, #5

SaithWed 21-Dec-05 04:31 PM
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#1071, "I'd attribute them to 'neurological(sp) disruption'... ..."
In response to Reply #0


          

nt

"Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger

  

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KastellynWed 21-Dec-05 11:56 AM
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#1070, "RE: Does Save vs paralysis help in resisting Sleep spel..."
In response to Reply #0


          

I caveat this with saying that I'm not a coder, and don't have access to the code, so I might be off a bit.

Based on my experience and general Imm knowledge, sleep spells are a straight up save vs. spell, and save vs. paralysis doesn't enter the equation.

Kastellyn the Devourer of Magic, Lord of Legends

  

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Pro (inactive user)Wed 21-Dec-05 10:00 PM
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#1072, "Well I'm trying to figure out why Sleep seems to have s..."
In response to Reply #1


          

Compared to other spells.

  

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Nivek1Wed 21-Dec-05 11:32 PM
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#1073, "Because it's overpowered. nt"
In response to Reply #3


          

.

  

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ValguarneraTue 27-Dec-05 11:53 PM
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#1075, "It doesn't."
In response to Reply #3


          

There's a number of ways to defend against it, many of which don't involve a saving throw.

If it's kicking your ass regularly, play a necromancer and try to kill people with it. Its weaker points will become evident rather quickly.

valguarnera@carrionfields.com

  

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Pro (inactive user)Tue 10-Jan-06 02:13 PM
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#1098, "Are you possitive?"
In response to Reply #6


          

Here is my experience.

Sleep either gets me the first time or within' 3 flee;sleeps.

I took easily 10 of every other spell minimum before they took effect on me. And then it was often because of bad timmin'g on a fallen bless or some such.

Sleep hands down is the single most devastating spell in the game IMHO.

  

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Pro (inactive user)Tue 10-Jan-06 02:16 PM
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#1099, "To add."
In response to Reply #7


          

I know ways of countering sleep, such as spamming a command waiting for the summon, or their arrival, and I use them, but if you have a moments lag on your end, a sleep WILL get you.

  

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ValguarneraTue 10-Jan-06 03:02 PM
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#1100, "Again:"
In response to Reply #7


          

It might benefit you to play a necromancer and see the matchup from the other side. Necromancers haven't been especially prevalent or dominant, and it looks like plenty of people have found ways to defend themselves from them. They certainly have a number of weaknesses which are readily exploited. Until I start seeing something different, that suggests no change is needed.

valguarnera@carrionfields.com

  

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Pro (inactive user)Tue 10-Jan-06 05:48 PM
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#1101, "taps 5 white mana and 4 black"
In response to Reply #9


          

Summon Nepenthe

When this card is played it will give vague answers to any question asked.

tap 2 blue

Cast Clarify Meaning.

This is an instant affect that cancels all vagery in game.

tap 1 red

Ask question.

How does one prevent or lessen' chances for successful sleep?

tap 1 red 1 green

Ask original question

Is sleep harder to resist than other spells?

#####################################################################

I have played A-P's and Necro's. Flee Sleep works extremely well, with or without the reduced effectiveness it's perported to have.

I don't like those classes in general, but my question was and is. How the hell do you resist sleep?


Things I've tried to do.

Spam waiting for summon/arrival
Sleep a couple hours before moving in on them.

Uber Saves vs Spell

Saves vs mental

Saves vs Paralysis

End result = Slept summoned to locked room Soaked left to rot or killed out right.
####################################################################

I;ve killed a number of them over the years, but f they are able to get a sleep off, and they seem very capable of it, that's the end more often than Not.

  

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nepentheTue 10-Jan-06 06:21 PM
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#1102, "RE: taps 5 white mana and 4 black"
In response to Reply #10


          


>Ask original question
>
>Is sleep harder to resist than other spells?

It's never harder than another spell save from the same caster and often easier.

>Things I've tried to do.
>
>Spam waiting for summon/arrival

Helpful.

>Sleep a couple hours before moving in on them.

Not helpful. Possibly counter-productive depending on circumstances.

>Uber Saves vs Spell

This helps a lot.

>End result = Slept summoned to locked room Soaked left to rot
>or killed out right.

You probably should think twice about getting into a fight with a necromancer if you're in an area where this could happen. I'm not saying don't do it, but think about it.

>I;ve killed a number of them over the years, but f they are
>able to get a sleep off, and they seem very capable of it,
>that's the end more often than Not.

The single best defense against being beat by sleep like this is (no, not teleport potion, although that's and related goodies are also on the list) is having a competent ally aware of what's going on. If I sleep you and your buddy just words you or murders you to wake you up, I haven't really gotten anywhere.

Another strategy is to make sure every necromancer who attempts to sleep you either dies or damn near dies, or is unable to cast sleep again for whatever reason. I have a very hard time remembering a fight I've had with a sleep class in recent memory where I let them have multiple chances at sleeping me.

  

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Pro (inactive user)Tue 10-Jan-06 08:10 PM
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#1103, "Alrighty then."
In response to Reply #11


          

We'll see what we see.

Thanks.

  

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KristofWed 11-Jan-06 03:03 PM
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#1105, "To be honest"
In response to Reply #9


  

          

I don't generally fear necros, cause when I fall it's cause I failed/neglected to prepare properly, but I still feel sleep works to good. So I tried playing a necromancer, and getting one to the lower thirties (I know, not THAT impressive), I still feel that sleep works to well, even seen from the right side of the spell.

"What is mind, don't matter. What is matter? Nevermind"

  

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SaithThu 22-Dec-05 05:12 AM
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#1074, "What about other types of sleep...?"
In response to Reply #1


          

Or skill induced spell effects?

Like poison thieves for example. They have a lot of skills that can produce spell-like effects, but is their still a save vs them or is there something else that comes into play?

Or, in short, is there only a save if it is listed as a spell in your affects list?

"Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger

  

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