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Zulghinlour | Fri 29-May-09 10:16 AM |
Member since 04th Mar 2003
9792 posts
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#1952, "Automated reboots after 72 hour uptimes"
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I added this feature in about 2 weeks ago, and finally got to see it in action last night! No more super-long uptimes (though I will admit I loved seeing us up for a week without a crash when it happened).
You can see the current uptime in the uptime command
Carrion Fields started up at Fri May 29 01:29:57 2009 (CST) System time is Fri May 29 10:15:49 2009 (CST) Carrion Fields current uptime 08:45:52 So long, and thanks for all the fish!
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Hmm, whats the advantage of it? Some new clean-up proce...,
Rodriguez,
29-May-09 01:05 PM, #1
No real advantage...,
Zulghinlour,
29-May-09 01:07 PM, #2
And loading shoppers with money,
Dwoggurd,
29-May-09 02:42 PM, #3
RE: And loading shoppers with money,
Zulghinlour,
29-May-09 02:42 PM, #4
Well,
Dwoggurd,
29-May-09 05:02 PM, #5
RE: Well,
Daevryn,
29-May-09 05:39 PM, #6
Except,
Greddarh,
31-May-09 06:49 AM, #7
Well, right:,
Daevryn,
31-May-09 11:49 AM, #8
And on that note...,
_Magus_,
31-May-09 01:43 PM, #9
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Rodriguez | Fri 29-May-09 11:48 AM |
Member since 30th Jan 2005
367 posts
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#1955, "Hmm, whats the advantage of it? Some new clean-up proce..."
In response to Reply #0
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Zulghinlour | Fri 29-May-09 01:07 PM |
Member since 04th Mar 2003
9792 posts
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#1956, "No real advantage..."
In response to Reply #1
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Just addding a level of consistency & clean-up to the world when it's been up for awhile. So long, and thanks for all the fish!
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Dwoggurd | Fri 29-May-09 02:28 PM |
Member since 20th Jan 2004
668 posts
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#1957, "And loading shoppers with money"
In response to Reply #2
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Actually, can this be fixed? It seems that after a while, shoppers hardly have money to buy anything that is not extremely cheap?
Another remark: it also resets some after-reboot-only quests. So the same question, how easy it would be to change that, so those quests will not be dependant on reboots but rather on a timer.
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Zulghinlour | Fri 29-May-09 02:42 PM |
Member since 04th Mar 2003
9792 posts
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#1958, "RE: And loading shoppers with money"
In response to Reply #3
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>Actually, can this be fixed? >It seems that after a while, shoppers hardly have money to buy >anything that is not extremely cheap?
Welcome to the economy...if nobody's buying...the shopkeepers don't have any money.
>Another remark: it also resets some after-reboot-only quests. >So the same question, how easy it would be to change that, so >those quests will not be dependant on reboots but rather on a >timer.
No idea which quests you're talking about, so I don't know the answer. So long, and thanks for all the fish!
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Dwoggurd | Fri 29-May-09 03:36 PM |
Member since 20th Jan 2004
668 posts
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#1959, "Well"
In response to Reply #4
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>>Actually, can this be fixed? >>It seems that after a while, shoppers hardly have money to >buy >>anything that is not extremely cheap? > >Welcome to the economy...if nobody's buying...the shopkeepers >don't have any money.
Well, in normal economy, when nobody buys anything, shops get closed. But we still have them open, I suspect they are smugglers and thus should have money. Anyway, gameplayng wise it would be nice to repop their money over time. If it's the case right now, the rate should be upped a bit. Ideally, a player should not see much difference in economy should he login right after a reboot or 2 days later after a reboot. Or if we want to implement some "economy" things, it makes sense to carry them over reboots (after some tweaks). From my experience, at some point shoppers stop buying things and very likely you will not sell anything good to them until next reboot. Sometimes killing/repoping a shopkeeper helps, but they still aren't as generous with money as after reboots.
>No idea which quests you're talking about, so I don't know the >answer.
Ask Nepenthe, he should know some.
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Daevryn | Fri 29-May-09 05:39 PM |
Member since 13th Feb 2007
11117 posts
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#1960, "RE: Well"
In response to Reply #5
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>Ask Nepenthe, he should know some.
The ones that I'm aware of have been timer based for a long time.
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Daevryn | Sun 31-May-09 11:49 AM |
Member since 13th Feb 2007
11117 posts
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#1967, "Well, right:"
In response to Reply #7
Edited on Sun 31-May-09 11:49 AM
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The point is, you're not solely dependent on reboots/crashes to see that stuff.
Edited to add: and the thing I suspect you're thinking of is probably a lot more limited by object limits than anything else.
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