Subject: "Hurl, assassins, and the Sleep spell." Previous topic | Next topic
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ValguarneraWed 06-Aug-03 03:33 AM
Member since 04th Mar 2003
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#179, "Hurl, assassins, and the Sleep spell."


          

1) 'Throat' has been added to the list of possible Hurl targets. As you can imagine, being hit in the neck with a knife is bad, though difficult. Should be a useful tool for dagger specs.

2) Two assassin skills have been moved to a higher level to address balance concerns in the teen ranks. Throw has been moved from 15 to 17, and Enhanced Damage has been moved from 15 to 21. We suspect they're still plenty deadly.

3) If someone tries the Sleep spell on you more than once in a short interval, your chance of resisting the second and subsequent attempts is significantly improved. Sleep/flee/sleep/flee/etc. made certain matchups into a contest of link speed and coin flips, and we're interested in decreasing that some.

valguarnera@carrionfields.com

  

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BullseyeWed 06-Aug-03 11:06 AM
Member since 13th Apr 2003
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#181, "RE: Hurl, assassins, and the Sleep spell."
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Nice work.

  

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VladamirWed 06-Aug-03 09:03 AM
Member since 04th Mar 2003
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#180, "Any plans to tweak knife, for the same reason as sleep?..."
In response to Reply #0


          

nt

  

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ValguarneraWed 06-Aug-03 12:38 PM
Member since 04th Mar 2003
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#182, "I thought about that..."
In response to Reply #1


          

I think there are a lot more countermeasures to the equivalent knifing tactic, however. It's still on the table, but I don't see it as quite so strong.

valguarnera@carrionfields.com

  

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nepentheWed 06-Aug-03 01:21 PM
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#184, "RE: Any plans to tweak knife, for the same reason as sl..."
In response to Reply #1


          

That's sorta the way we planned and expected knife to be used (flee/knife) when we first designed it. One of the ways, anyway.

  

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