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Topic subjectHurl, assassins, and the Sleep spell.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=179
179, Hurl, assassins, and the Sleep spell.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
1) 'Throat' has been added to the list of possible Hurl targets. As you can imagine, being hit in the neck with a knife is bad, though difficult. Should be a useful tool for dagger specs.

2) Two assassin skills have been moved to a higher level to address balance concerns in the teen ranks. Throw has been moved from 15 to 17, and Enhanced Damage has been moved from 15 to 21. We suspect they're still plenty deadly.

3) If someone tries the Sleep spell on you more than once in a short interval, your chance of resisting the second and subsequent attempts is significantly improved. Sleep/flee/sleep/flee/etc. made certain matchups into a contest of link speed and coin flips, and we're interested in decreasing that some.

valguarnera@carrionfields.com
181, RE: Hurl, assassins, and the Sleep spell.
Posted by Bullseye on Wed 31-Dec-69 07:00 PM
Nice work.
180, Any plans to tweak knife, for the same reason as sleep? nt
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
nt
182, I thought about that...
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
I think there are a lot more countermeasures to the equivalent knifing tactic, however. It's still on the table, but I don't see it as quite so strong.

valguarnera@carrionfields.com
184, RE: Any plans to tweak knife, for the same reason as sleep? nt
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
That's sorta the way we planned and expected knife to be used (flee/knife) when we first designed it. One of the ways, anyway.