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RayihnSun 07-Oct-07 10:23 AM
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#1338, "Maran Power Update"


          

Maran powers have been updated!

Bow, scroll, wand, tasliman, scroll, and a shield have been added to Lightforge. A variety of offensive spells are available randomly on the wands, talismans, and scrolls. We're still kinda playing with this, may add some stuff later.

Maran Mages (excluding shifters) now lose Zeal and instead gain the skill "Fiera'rroga's Aegis". More on this in the Maran power book in the Fortress.

Enjoy!

  

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Reply Any word on lightforge exotic? n/t, Stunna, 14-Nov-07 11:57 AM, #19
Reply In NCR!, Rayihn, 24-Nov-07 09:00 AM, #20
Reply Bows, Abernyte, 10-Oct-07 08:36 AM, #13
Reply RE: Bows, Daevryn, 10-Oct-07 08:40 AM, #14
     Reply I think he is referencing to.., Cerunnir, 13-Oct-07 08:22 PM, #15
     Reply Why not just give it to them..., AnimalFarm, 13-Oct-07 08:22 PM, #16
     Reply RE: Bows, Nightgaunt_, 13-Oct-07 08:22 PM, #17
     Reply It is from a ragerish perspective I guess, Abernyte, 13-Oct-07 08:22 PM, #18
Reply "Fiera'rroga's Aegis", Tac, 08-Oct-07 07:55 PM, #6
Reply Your suggestion will be given the consideration it dese..., Daevryn, 08-Oct-07 07:56 PM, #7
Reply That's what aliases are for, jasmin, 09-Oct-07 07:35 AM, #11
     Reply RE: That's what aliases are for, Daevryn, 09-Oct-07 07:37 AM, #12
Reply Woot! Half-way there..., GinGa, 08-Oct-07 07:55 PM, #5
Reply RE: Maran Power Update, Daelen, 07-Oct-07 06:04 PM, #3
Reply I'm a little weak kneed... txt, Larcat, 07-Oct-07 11:19 AM, #1
     Reply Good idea!, Rayihn, 07-Oct-07 11:32 AM, #2
     Reply Heavy / Two-Handed options ?, Cassman, 08-Oct-07 07:55 PM, #4
          Reply RE: Heavy / Two-Handed options ?, Daevryn, 08-Oct-07 07:57 PM, #8
               Reply What?, vargal, 08-Oct-07 09:55 PM, #9
                    Reply RE: What?, Daevryn, 08-Oct-07 09:56 PM, #10

StunnaSat 10-Nov-07 05:54 PM
Member since 04th Mar 2003
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#1374, "Any word on lightforge exotic? n/t"
In response to Reply #0


          

asdf

  

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RayihnSat 24-Nov-07 08:30 AM
Member since 08th Oct 2006
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#1402, "In NCR!"
In response to Reply #19


          

One whirling chain and one claw of the jaguar coming right up!

  

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AbernyteTue 09-Oct-07 10:47 AM
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#1354, "Bows"
In response to Reply #0


          

So marans can make bows but hunter ranger cannot fashion bows?

Why cant ranger hunters just get the skill to make a bow too. It must be similar surely!?

-----Abernyte

  

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DaevrynWed 10-Oct-07 08:40 AM
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#1356, "RE: Bows"
In response to Reply #13


          

Making a perfectly natural bow with wood and tools and what not probably isn't quite the same thing as calling upon the power of a holy artifact of goodness to create a mystical bow out of light.

I don't have a huge problem thematically with rangers having a fashion bow. I just don't think they need it. I mean, thematically I'm okay with transmuters having hold person again, but I don't think they need it, either.

  

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CerunnirWed 10-Oct-07 10:20 AM
Member since 21st Oct 2003
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#1357, "I think he is referencing to.."
In response to Reply #14


  

          

Fashion staff, fasion spear.

He wants archer rangers to be able to fashion bow.

  

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AnimalFarmWed 10-Oct-07 10:35 AM
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#1358, "Why not just give it to them..."
In response to Reply #14


          

But take away the ability to imbue it? They're already great tanks and it sounds like you just don't think they need an additional healing aspect while using the bow. So make the bow too complex to imbue or something.

  

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Nightgaunt_Wed 10-Oct-07 04:47 PM
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#1359, "RE: Bows"
In response to Reply #14


          

Pretty sure it is easier than controlling the weather or setting up perfect traps that can immobilize 4-5 sentient beings. Just saying.

  

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AbernyteThu 11-Oct-07 05:06 AM
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#1360, "It is from a ragerish perspective I guess"
In response to Reply #14


          

but most of the decent average bows are magic flagged. I had the master shortbow from area explore but it is a pain to get when it can be disarmed/stripped/entrapped/weaponbroken soo easily. Being able to fashion one with a half-decent average would make the ranger hunter a bit more complete as a self-sufficient bloke.

-----Abernyte

  

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TacMon 08-Oct-07 05:13 PM
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#1347, ""Fiera'rroga's Aegis""
In response to Reply #0


          

Seriously? How about we rename it, Fiera Aegis and then it's something we can all refer to without getting finger cramps?

  

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DaevrynMon 08-Oct-07 07:56 PM
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#1348, "Your suggestion will be given the consideration it dese..."
In response to Reply #6


          

Which is to say, none in this case.

  

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jasminTue 09-Oct-07 06:57 AM
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#1352, "That's what aliases are for"
In response to Reply #6


          

Try playing a two handed paladin some time and do the templar defense moves.

  

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DaevrynTue 09-Oct-07 07:37 AM
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#1353, "RE: That's what aliases are for"
In response to Reply #11


          

It's really not that bad if you experiment to see how far you can abbreviate and get away with it.

I can type 'tem d hil' or whatever it was pretty fast for a hiltsmash, etc.

  

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GinGaMon 08-Oct-07 01:26 PM
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#1346, "Woot! Half-way there..."
In response to Reply #0


  

          

Now all I need is the time to roll another maran

Yhorian

  

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DaelenSun 07-Oct-07 05:19 PM
Member since 02nd Nov 2006
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#1342, "RE: Maran Power Update"
In response to Reply #0


          

Must... not.. delete.. and re-roll maran...
must.. not delete... The strain.. the Straaaaain...

  

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LarcatSun 07-Oct-07 11:16 AM
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#1339, "I'm a little weak kneed... txt"
In response to Reply #0


          

Wowzor!

Add a ~ 10 lb exotic to lightforge!

Awesome change.

"New payment options w/ Iron Realms"

  

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RayihnSun 07-Oct-07 11:32 AM
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#1340, "Good idea!"
In response to Reply #1


          

I'll work on it.

  

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CassmanMon 08-Oct-07 07:32 AM
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#1345, "Heavy / Two-Handed options ?"
In response to Reply #1


  

          

Add a 'heavy' option to the Lightforge string ?

I think at this point the options are already great, having most all the weapon/hold types available, but... if you added an option to make heavier versions, maybe less Avg hit/dam, or something, but for those that need/want heavier weapons for various reasons...

Is there already an option for two-handed sword/mace versions ?


Summary:
'Heavy' option
Two-handed sword/mace version

-Cassman-

  

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DaevrynMon 08-Oct-07 07:57 PM
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#1349, "RE: Heavy / Two-Handed options ?"
In response to Reply #4


          

2H paladins already get 2H swords and maces.

Other than that, we're not quite down to adding an extra option specifically catering to Trapping warriors here. It's a little niche. Exotics, other characters because Hour Past warriors might legitimately want to use.

  

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vargalMon 08-Oct-07 09:48 PM
Member since 07th Apr 2004
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#1350, "What?"
In response to Reply #8


          

Exotics, other characters because Hour Past warriors might legitimately want to use?

Exotics. Other characters. Because. Hour Past warriors. Might want to use. Exotics. Because. LEGITIMATELY.

ERROR ERROR

*EXPLODES*

Your englishing broke my thinking sponge.

  

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DaevrynMon 08-Oct-07 09:56 PM
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#1351, "RE: What?"
In response to Reply #9


          

I see you're on to my plagarism.

My good friend, three glasses of white wine wrote most of that post, and I took all the credit.

  

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