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SebeokThu 28-Jun-07 11:03 AM
Member since 04th Mar 2003
940 posts
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#1276, "Couple tweaks to dagger specs"


          

Just some regular rebalancing type stuff, but here's a list of what I did for next crash/reboot.

-High strength dagger specs get a couple minor bonuses for stab, twist, and hurl affects/damage.

-concealed happens less if you're not dual wielding daggers (but its still good)

-There's circumstances where certain opening dagger attacks would not cause a yell by the victim. Now, if the opening attack misses, there will always be a yell by the victim.

I'll probably be tweaking some other things as discussions play out.

  

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crackednotbrokeThu 28-Jun-07 10:15 PM
Member since 08th Jul 2006
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#1277, "RE: Couple tweaks to dagger specs"
In response to Reply #0


          

Does that mean if you're wielding two daggers, concealed will be functioning how we currently know concealed to work? Or is it a improvement?

  

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SebeokFri 29-Jun-07 03:43 PM
Member since 04th Mar 2003
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#1278, "RE: Couple tweaks to dagger specs"
In response to Reply #1


          

If you're wielding two daggers, concealed will be functioning how you currently know concealed to work. If you're wielding one dagger, it'll work less.

  

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Felar RevenantThu 06-Mar-08 08:03 AM
Member since 14th Feb 2007
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#1436, "RE: Couple tweaks to dagger specs"
In response to Reply #2


  

          

Does this apply to Felar just the same?

My apologies for asking so late after the fact.

  

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