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Topic subjectCouple tweaks to dagger specs
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=1276
1276, Couple tweaks to dagger specs
Posted by Sebeok on Wed 31-Dec-69 07:00 PM
Just some regular rebalancing type stuff, but here's a list of what I did for next crash/reboot.

-High strength dagger specs get a couple minor bonuses for stab, twist, and hurl affects/damage.

-concealed happens less if you're not dual wielding daggers (but its still good)

-There's circumstances where certain opening dagger attacks would not cause a yell by the victim. Now, if the opening attack misses, there will always be a yell by the victim.

I'll probably be tweaking some other things as discussions play out.
1277, RE: Couple tweaks to dagger specs
Posted by crackednotbroke on Wed 31-Dec-69 07:00 PM
Does that mean if you're wielding two daggers, concealed will be functioning how we currently know concealed to work? Or is it a improvement?
1278, RE: Couple tweaks to dagger specs
Posted by Sebeok on Wed 31-Dec-69 07:00 PM
If you're wielding two daggers, concealed will be functioning how you currently know concealed to work. If you're wielding one dagger, it'll work less.
1436, RE: Couple tweaks to dagger specs
Posted by Felar Revenant on Wed 31-Dec-69 07:00 PM
Does this apply to Felar just the same?

My apologies for asking so late after the fact.