|
Zulghinlour | Tue 16-Jun-09 01:39 PM |
Member since 04th Mar 2003
9792 posts
| |
|
#2005, "Mage guilds learn a little about protection"
|
Syntax: Invoker - cast 'weave of elements' Necromancer - cast 'nether protection' Shapeshifter - cast 'scales of the dragon' Transmuter - cast 'arcane absorption' Conjurer - cast 'planar ward'
With the help of the Archmage of the Tower of Sorcery, the mage guilds of Thera have unlocked some of the ancient protective magics. Each guild has a spell that will provide them some level of damage reduction that can be used once a day. These spells are based on the same strands of magic as the shield spell, found in some ancient artifacts, and you cannot have both at the same time.
See also: SHIELD
So long, and thanks for all the fish!
|
|
|
|
Coming in the next crash/reboot or two:,
Daevryn,
12-May-10 02:26 PM, #10
Is there a certain level that we should go to the Archm...,
Pendragon_Surtr,
17-Jul-09 11:05 PM, #8
The spells are taught in your guilds,
Zulghinlour,
17-Jul-09 11:09 PM, #9
Why exclude aps?,
Dallevian,
16-Jun-09 02:28 PM, #6
RE: Why exclude aps?,
Zulghinlour,
16-Jun-09 02:30 PM, #7
Thank you! n/t,
Dervish,
16-Jun-09 02:06 PM, #5
I'm glad...,
Mekantos,
16-Jun-09 01:52 PM, #3
Are these spells generally shield?,
Guilo,
16-Jun-09 01:54 PM, #
Yes (n/t),
Zulghinlour,
16-Jun-09 01:53 PM, #4
Thank you,
Valkenar,
16-Jun-09 01:52 PM, #2
Great update! Now it's 100% certain, my next char will ...,
Amberion,
16-Jun-09 01:52 PM, #1
| |
|
Daevryn | Wed 12-May-10 02:26 PM |
Member since 13th Feb 2007
11117 posts
| |
|
#2331, "Coming in the next crash/reboot or two:"
In response to Reply #0
|
I'm trying these spells out at level 25 instead of 35.
I have one or two balance concerns about this; we'll see how it goes and adjust from there. Overall my thoughts are:
1) Even the best mage PK builds at 25-30ish are usually much less common than, say, PKing warrior at those levels and
2) The duration on these spells is level-dependent, so at 25 you're still paying as much mana as you are at 35, but duration-wise you're getting less out of it. The recast timer also is fixed so, again, you're able to keep this spell up, even ignoring the mana cost, less at 25 than at 35+.
|
|
|
|
|
|
#2041, "Is there a certain level that we should go to the Archm..."
In response to Reply #0
|
|
|
  |
Zulghinlour | Fri 17-Jul-09 11:09 PM |
Member since 04th Mar 2003
9792 posts
| |
|
#2042, "The spells are taught in your guilds"
In response to Reply #8
|
Not sure why you'd go to the archmage... So long, and thanks for all the fish!
|
|
|
|
|
Dallevian | Tue 16-Jun-09 02:19 PM |
Member since 04th Mar 2003
1621 posts
| |
|
#2012, "Why exclude aps?"
In response to Reply #0
|
I know you can say they're not pure mages. Is it a game balance decision?
What level? Hopefully early to mid 30s.
Two thumbs up on this addition, much appreciated.
|
|
|
|
  |
Zulghinlour | Tue 16-Jun-09 02:30 PM |
Member since 04th Mar 2003
9792 posts
| |
|
#2013, "RE: Why exclude aps?"
In response to Reply #6
|
>I know you can say they're not pure mages. Is it a game >balance decision?
Yeah. They're the hybrid warrior/mage with a massive upside. They really don't need it like the other classes do. So long, and thanks for all the fish!
|
|
|
|
|
Dervish | Tue 16-Jun-09 02:03 PM |
Member since 11th Oct 2003
617 posts
|
|
|
#2011, "Thank you! n/t"
In response to Reply #0
|
|
|
|
Mekantos | Tue 16-Jun-09 01:45 PM |
Member since 06th Dec 2003
796 posts
| |
|
#2009, "I'm glad..."
In response to Reply #0
|
...that you went with the more customized route. Good job Z.
|
|
|
|
  |
Zulghinlour | Tue 16-Jun-09 01:53 PM |
Member since 04th Mar 2003
9792 posts
| |
|
#2010, "Yes (n/t)"
In response to Reply #0
|
n/t So long, and thanks for all the fish!
|
|
|
|
|
Valkenar | Tue 16-Jun-09 01:42 PM |
Member since 04th Mar 2003
1203 posts
| |
|
#2008, "Thank you"
In response to Reply #0
|
|
|
|
Amberion | Tue 16-Jun-09 01:41 PM |
Member since 06th Jun 2007
945 posts
| |
|
#2006, "Great update! Now it's 100% certain, my next char will ..."
In response to Reply #0
|
n/t Always shoot first and then call whatever you hit the target.
|
|
|
|
|