Out of curiosity, why arnt all the RC rewards given out...,
CD (Guest),
16-Nov-09 12:03 AM, #12
RE: Out of curiosity, why arnt all the RC rewards given...,
Fjarn,
16-Nov-09 10:19 PM, #13
RE: October role contest winners!,
Fjarn,
23-Oct-09 07:56 PM, #1
Thanks for everything and especially the feedback,
Nerys (Guest),
24-Oct-09 06:14 AM, #2
RE: Thanks for everything and especially the feedback,
Fjarn,
25-Oct-09 04:31 PM, #5
So, I'm assuming I was runner up to the runner ups? Th...,
Stevers (Guest),
25-Oct-09 10:18 AM, #3
RE: October role contest winners!,
Maldaris (Guest),
25-Oct-09 10:18 AM, #4
RE: October role contest winners!,
Isildur,
31-Oct-09 12:41 PM, #6
I'm thinkin like this...,
Arrna (Guest),
01-Nov-09 01:22 AM, #7
RE: I'm thinkin like this...,
Isildur,
02-Nov-09 04:19 PM, #9
RE: October role contest winners!,
Kalisda (Guest),
01-Nov-09 01:22 AM, #8
RE: October role contest winners!,
Fjarn,
02-Nov-09 04:19 PM, #10
RE: October role contest winners!,
Derogker (Guest),
14-Nov-09 03:57 PM, #11
RE: October role contest winners!,
Fjarn,
16-Nov-09 10:19 PM, #14
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#2612, "Out of curiosity, why arnt all the RC rewards given out..."
In response to Reply #0
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Fjarn | Fri 23-Oct-09 02:45 PM |
Member since 03rd Jun 2008
173 posts
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#2592, "RE: October role contest winners!"
In response to Reply #0
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I took notes while I was judging the role contests. Mostly these are to help me differentiate my feelings on the roles as I made a second pass for winners. This means there might be some critical things said about your role. Secondarily, I wanted to provide feedback for the entrants, so you can get my perspective on what makes a role "good" or "bad", and some ways to improve in general.
For more specific critiques or suggestions for improvement, I will do my best to answer emails at fjarn@carrionfields.com.
I judged on several categories, give or take some wiggle room:
1 - Plot. How interesting is your story? 2 - Storytelling. How well do you tell the story and get the point across? 3 - Character. How well do you tie in ethos, sphere, class, religion, cabal? 4 - Mechanics. Does your formatting and grammar make my eyes bleed?
These are sorted in alphabetical order.
Aieruh Philosophy of the cabals, with specific races and classes thrown in. Gives a decent account of how the character feels toward most everyone else, and why.
Ailen Gives insight into why the character has chosen this path. Updated as the character progresses, dealing with his issues and growing. Consider spell check or a quick proof-read…
Arrna Dead before read
Baldrien Good use of the author's take on CF history to develop the character. I liked the third update, "Understanding", but I didn't see much character growth (or even relevance) in this or the fourth update.
Bezzilan I found the role a difficult read, until the update detailing the character's unintentional breaking of his self-imposed restrictions. I liked the way this update was written. The abrupt writing style reflected the changes in the character well.
Brearious Interesting start for this role. It is concise and well-written, but it needs some expansion before I really know what the character is about.
Brodacious Your name distracted me throughout the reading of this role. I don't really know anything about the character's motives.
Dabril Dead before read
Dehgrek Liked the style of this role. The juxtaposition of war and garden in the update was surprising enough to make me read a second time. There are loose ends yet to be tied, and I'd like to learn more about what really happened to the character that first night.
Deladriembor Short, sweet, and to the point. A great character summary, but not what I'm looking for in a RC winner.
Derogker Good, well-written role that describes the character's motivations without going nine generations into the past to do so. The first three chapters did a good job of showing the character's progression from lost and confused to "aha!" without too much fluff. The rest of the role was ok, but felt like a forced extrapolation of a few key moments in the character's life.
Dins Like the role and am interested to see where it goes next. It's written in an easy style, intermixed with clever and stylistically unique updates that mimic MOTD and Identify. It leaves me wondering, how will the character react to the knowledge he's received, and what other styles will be incorporated to tell the story.
Dreyalian It's not a bad start, but for some reason I had a hard time understanding what message was being conveyed. This is one case where breaking the story into two chapters instead of one might have helped you to expand on these very important events. Use some future updates to show how the character develops over time.
Drlmarir Good start, but stops just shy of really detailing the character's motivations. I would expect roleplaying and future role updates to kind of chronicle the course of the character's growth and progress.
Dupmasione Long role with an interesting style, always relating the character and current events in his life back to the core physics of fire. It just didn't hold my interest, I'm afraid.
Fruh Dead before read
Fulgrum Easy style to read, and a good role concept that steps outside the box without going full retard. Updates show the wax and wane of the character - the screwups and the recoveries, and some focus on the character's religious progress. Overall, a very good role.
Ghaski Good role concept and history of where the character comes from, but not much on how this history affects the character. I was surprised to see the sphere choice, which means the role didn't really touch on why it was chosen.
Gzurweeg Role was ok, but hard to read due to formatting. Break your paragraphs up a little more to help the reader focus on what's important. I caught myself skimming a lot, and as a result, felt that much of the writing was fluff rather than substantial to the character's definition.
Hapohlln Name overload. The first chapters didn't hold my interest because I got lost in your names. Did the character even appear in the first chapter? I'm not sure. Someone with a similar name shows up in the second chapter, but it's not spelled the same as the character. I felt that maybe with a little more care, this could have been an excellent role.
Huk The first chapter was ok, but the updates were walls of text that just didn't do much for me. I did re-read it, and picked up on some stuff I'd missed the first pass through, but the formatting is still too hard to get past.
Ilvo Really good role and well-written for an easy read. Sphere choice makes sense, but still leaves a few directions for the character. I'd love to see an update and watch the character to see where the story goes next, which to me is a sign of a great role.
Jaina Dead before read
Jhunok Simple, straightforward role, but not exceptional.
Kalisda Very well written, if extremely verbose, role. I enjoyed the first few chapters, but lost interest in the middle. I wanted to skip ahead to The Returning, to see where the real story continued, so I know that your story is a good one.
Kalsuul Pretty simple and straightforward role. This could be really good with some better scene descriptions or dialogue. As it was, the role is effective, but not amazing.
Kearina I had a difficult time understanding the role. I do like the basics that I grasped, and think that the character is well designed to generate internal conflict. I missed the importance of the seasonal chapter titles. Later, you have a better entry expressing the character's link to her sphere.
Leahraleya Basic bardy role. The flow is a little jerky and not continuous, which makes it somewhat difficult to see the character's development. I wouldn't have guessed your sphere, but I could kind of see how it relates after I cheated and looked it up.
Lornis Started strong and really grabbed my interest, but then I'm not sure what happened. It was like the plot slowed down and stalled a little. I like the premise of the role, though.
Maldaris Interesting take on ethos, and captures the adjustments the character had to make in his early years. I like that I can see the changes in the character reflected in the role over time, especially in regards to the cabal interactions. I enjoyed the "return home", those chapters were very engaging.
Mariki Started with a good background on the character, but the next two chapters didn't feel like they added as much as they could have. While the style initially turned me off, I found it endearing and actually important to the simple telling of the tale.
Menthias Not bad, a good background of the character's past and upbringing, and how it came to be at the present. I like that the chapters were short, but I wouldn't have guessed the class and sphere from the role.
Nerys Neat role that incorporates the familiar in a good way. I liked the story, but as we get into the present, it becomes less interesting. It's still a contender, though I will favor those contending roles that have better formatting and less of a wall-of-text feel.
Nokera The style of this role is refreshing in its simplicity. It's a good take on the sphere, one that I would be interested in following based on this introductory chapter. There isn't enough other information about the character yet to really justify a top-tier placing just now, but who knows what we'll get in the next chapter!
Obsoab I liked the personal grudge match that drives this character. The feelings and motivations are pretty clearly denoted. There's nothing wrong with the role, but there's just something holding it back from being great.
Orlinden Some character motivations, and a brief background, but it lacks the hook to really pull me in.
Qrikot The premise is good, rolling the character's motivation into sphere and cabal choice. It was a difficult format to read, being a wall of solid text. The role was above average, and told the story effectively.
Reia Solid history with some character motivation in this role. I'd like to see more of what drives the character, especially with respect to sphere choice.
Rynawi Decent role with a good hook for future development. Bonus points for "fracticious machinations" - they make an ointment for that, you know. Nice incorporation of CF history and lore. I'd rate it above average, but not quite top tier.
Shaughath I would hazard a guess that you enjoy writing poetry in general. There were a few parts that felt good, but overall, the role just didn't work for me. I suspect this is the type of role that may score a 7 with one judge and a 10 with another. That's kind of the problem with the poetic style, but everyone's a critic - don't let me hold you back.
Sohtyn History of the character and some background for class choice, but it fails to show the character's motivations. The story is concise and understandable.
Ssirenia Pretty good, if long, role. I like the style, especially the jumps from past to present and back… it keeps interest without being too disjointed. It was well-written. The only drawback I have is that the last few chapters aren't focused on the character. You eventually bring it all back together, but for awhile, I didn't really know where you were going. Also, in general, I'd like to see how you incorporate this new person into your roleplay in the game.
Stevers This is the only role I didn't read. I tried to stab my steely knife at this frightening wall of text, but failed in epic fashion. The places I spot read seemed humorous in a mushroom-induced hallucination sort of way, but since I couldn't bear to read the whole thing, it's not going to win.
Tarsuil I like the story, but the formatting really needs some work. Split up your dialogue some, and clean up some run on sentences and you might find a better flow. With better flow, you'll have an easier time telling the story, and your plot may truly come to life.
Theollas Nice, simple story and plot. Good format and writing style - I have very little to say critcally, but it also isn't exceptional in the way that makes it a number one. Sphere choice isn't apparent from the role, but it makes sense if you connect the dots that have been laid out.
Tinalill Pretty common plot with a minor twist that sort of takes away from the story rather than adds to it. It got more interesting as the character developed.
Tinsalaop Better than average story, mostly background leading up to the character rather than actual character background (if that makes sense). It's got potential, with several plot hooks for the character to progress along.
Ustul Not bad. I appreciate the first sentence, which, in some other roles, is said in two full, dedicated chapters. The battle recaps weren't bad, but I've judged those a little bit more harshly in this contest - it's exceptionally hard to get high marks with them.
Yaniyule Good role that provides background, motivation, and updates based on the character's life. Probably spent too many chapters on the religion, but I understand what angle you're working, and being a priest, it's probably a good thing to chronicle your progress in the religion.
Yharan Basic role for a thief. It's concise, but a little too thin on content to be a contender.
Yoki Neat role that leaves some questions to be answered by the future actions of the character. I like your take on the ranger and some of the unique aspects of the character. You were able to convey your message briefly, without belaboring it with unnecessary fluff.
Zalenne This was a really, really good role. You set the stage in detail (maybe too many chapters for my liking to begin with, but they read fast). Then, as the character progressed, the story continued, incorporating growth and change without reliving nineteen battles or obviously trying to attract the attention of a god. It was well-written and I feel like I could pick up an interaction immediately with the character, as if I had known and watched her throughout her life. Definitely a front-runner.
Zemiria Good start to the role, leaving me wondering what happens next. Concise and well-written, but it feels like it's missing its fourth chapter. What happens next, and how does the character become who she is today?
Zukikemi Started off ok, but .. I'm sorry, the role just didn't do it for me.
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#2593, "Thanks for everything and especially the feedback"
In response to Reply #1
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But I blame Twist for my formating issues. He used to have a go at me because I used notpad to write them and the lines were often too long! As a result I now tenc to keep them blocky and regimental like a description. Bad habit now and you are not the first to mention it so I will sort it out. You have just ressurected me as interest was waning due to the stupid deaths of a newbie conjurer! I thank you once again. Will winners and runners up recieve a note of their prizes?
Nerys
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#2594, "So, I'm assuming I was runner up to the runner ups? Th..."
In response to Reply #1
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#2595, "RE: October role contest winners!"
In response to Reply #1
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Thanks for the kind comments! I do like writing and it's nice to be appreciated. The reward was very role-fitting too.
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Isildur | Fri 30-Oct-09 11:29 AM |
Member since 04th Mar 2003
5969 posts
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#2597, "RE: October role contest winners!"
In response to Reply #1
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This is from Derogker's comments:
"Good, well-written role that describes the character's motivations without going nine generations into the past to do so... The rest of the role was ok, but felt like a forced extrapolation of a few key moments in the character's life."
I'm not playing Derogker, but this pretty much sums up my problems with roles.
I can write a good "intro" role that adequately explains why the character is:
1. An adventurer in the first place, 2. Of a particular alignment, 3. Of a particular ethos, 4. Of a particular class, 5. and why he/she has any particular quirks, likes, dislikes, etc.
Beyond that, though, I'm kind of at a loss for what to "add". Typically I'll add something about how I felt upon getting empowered, inducted to a cabal, etc. But, otherwise, my characters' lives are often times somewhat "static". Log on, take back cabal item if necessary, take other cabal items if possible, talk to applicants if I'm a leader, then run around trying to PK people.
What's the secret to writing Fjarn-role-contest-winning roles beyond simply having a good intro?
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#2599, "I'm thinkin like this..."
In response to Reply #6
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... You need a long term goal (I always go for something that just won't happen so that I ALWAYS have something to RP so I don't get bored when PK is low or something) For example Zubi, scion assassin had an elaborate plan to full fill the Scion prophecy. On paper it looked doable and I could full fill several steps of it. But would the imms ever really let the scion prophecy full fill it self completely?
Short term goals... Religions, tattoos, joining a cabal, becoming a leader, killing some certain powerhouse enemy or whatever.
The progress of these things can be explained in updates, and perhaps the adventure it'll be to get to these goals makes the char change over time etc...
In the intro role I usually try to sum things up in a final entry stating things like: The events that have occured in the past has made "randomchar" start hating giants. (Of course then there is some event in the intro role that has to do with this.) I basically list a few things. Likes, dislikes, possible goals etc. And not in a story-telling way most of the time.
Now... I've never won a role contest, just been a runner up... Once... But I constantly get decent imm-xp for my intro roles and role updates. (Say 1500ish for intro and 500-800 for updates.)
Or this wasn't what you asked at all?
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#2600, "RE: October role contest winners!"
In response to Reply #6
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I won't say I know what an Imm specifically looks for, as no doubt they all have their own tastes. Just thought I would let you know how I approach them, and also thank the staff for running these events.
I approach my character roles with a concept in mind- who I want to play and what I hope to do with him. Then I turn it into more of an interesting story, something that's entertaining to write, and if it isn't I know an Imm wouldn't enjoy reading it. Have to try to entertain them since they are going to read it anyway.
Generally I use a few chapters for introduction then I wait until something happens that I anticipate will based on how the character is played to add on. Generally there is an overarching theme that I'll go through start to finish during the course of a character's life. It's not just following a path or plot, but also foreshadowing where you will go with the character, something that could be picked up on without me directly stating I choose sphere x because and cabal Y because and I'm good or evil because of z. And if you can weave a little humor into it, all the better. I'm sure that for Imms reading "mages burned my village down, I must kill all mages" for the 728535th time gets dull. So if you can come up with something unique, probably goinig to get more attention. Maybe a sphere rarely used for example, and a good relation of it to the character without the character knowing they have it.
Hope that helps, and really, I say the best roles are the ones that are fun to write and read, not the ones written just to win a role contest or get imm lovin. That's a nice perk, but should not be what it is about.
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Fjarn | Mon 02-Nov-09 01:09 PM |
Member since 03rd Jun 2008
173 posts
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#2602, "RE: October role contest winners!"
In response to Reply #6
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Fair question, and I'm glad you asked. I've written plenty of roles, but as you know, this was my first role contest.
I, too, have a hard time getting over the role hump you described. I try to have some kind of lifelong motivation for my characters. It gives me something NOT "raid/retrieve/gear/gather preps" to do, and gives me ammo for the next role chapter (if appropriate).
As for Fjarn-role-contest-winning roles specifically, I enjoyed the story-style roles that still captured all of the character motivations. First and foremost, you have to grab my interest. If I can't get pulled into the story (especially early), it's going to be hard to win. Of course, exceptions to this rule were granted for overview and summary chapters.
I especially rewarded character growth - not just "I heart cabal" or "I heart religion" or "I heart hearts". I mean real growth: Major decisions or screw-ups that set the character back, followed (usually dozens of hours later) by a chapter of how it was overcome in the game. These could be gameplay related (Tribunal accidentally commits a crime and pays for it, Fortie accidentally kills a good and pays for it, Guy-who-swore-not-to-kill-a-sentient-being accidentally does and spirals into depression, friend dies/deletes and now we're woe, kicked out of cabal for XYZ and what happens next, etc). They could also be more scripted - a plot twist you put in to spice the character up (familiar turns against his conjurer and now you don't use it anymore, etc).
A lot of satisfactory roles provide religion updates. I talked to my god and this happened. I'm waiting to hear back from my god. My god is really neat. These are good for update purposes, but were generally not high scorers in a role contest sense. One thing I noticed was that these kinds of updates might be 4 weeks apart, but when they're read in sequence, it's very repetetive. I was guilty of this with Fjarn's role, actually, as he sought his Wind God throughout his later life.
Since you mentioned Derogker, this was a drawback of his "rest of the role". I'm sure his god really appreciated it, but several of his chapters could have been summarized by "I'm looking, I found, I spoke to, I worship my god." Again, there's nothing wrong with this - but it wasn't a "winner" in a role contest sense. I would rather have seen some character growth along the lines of the first couple of chapters - not just god stuff, but how he grew and NOW interacts with the characters from the early role.
By the way, when I read my winners to another Imm, they commented "Huh, that's why we have different people run different role contests." What I like is not necessarily what the next guy likes. If you didn't win this time, don't let it keep you from trying again.
If you'd like, you can email me with specific questions about your role. I don't care about linking players to characters or anything like that. I do think that we, in general, need a better way to provide feedback than imm comments after the character's dead. So there's your invitation, if you want to use it.
In fact, at the risk of inundating myself with emails, I don't mind providing specific feedback to anyone who asks on roles that have been entered in the game, even outside of role contests. I won't write a new chapter for you, or help you/tell you where to go with your character. But I can provide some Fjarn-style feedback on what role chapters you've already got available in the game.
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#2604, "RE: October role contest winners!"
In response to Reply #10
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I just now got to read this thread, I did something different with Derogker than I did with my other chars, I tried to make it a first person or "journal" type style.
Its really hard as Isildur said; no matter what style path you take, to come up with interesting growth related entries that enrich a character in my perspective is difficult.
I tried with the best of my writing ability to come up with something original and interesting to read. It was one sided in a sense to my God because I tried to model my role after my characters own thoughts, feelings and self awareness. I.E a priest of Grobbak being completely dedicated...fanatical even in a sense of the word with the religion.
I consider myself a fairly well educated individual, I have a degree in engineering but creative writing was never really my strong point. Of course some people are better writers than others and these are the people who are going to win role contests.
I guess whats important when facilitating a good role is taking the time to come up with an idea, developing upon that idea and then going from there. In the future I am going to try and address the "character growth" aspect and see what happens.
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